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View Full Version : PLEASE Speed up area / linear lights!



Matt
09-03-2003, 02:03 AM
PLEASE, PLEASE, PLEASE if you do nothing else in LW8, please speed up rendering of area / linear lights.

I'm having to use loads of point lights to simulate tube lights because the linear light is so slooooooooooooooooooooooow!

:(

Exper
09-03-2003, 09:36 AM
Originally posted by Matt
please speed up rendering of area / linear lights.

1) speed up
2) less grainy
3) single-sided area lights

Bye.

The ripper
09-03-2003, 10:17 AM
Totally agree with you guys! ;)

Soft shadows on spotlight and point light would be cool too.

Capt Lightwave
09-03-2003, 11:23 AM
Add an Area Ball Light too, while you're at it Newtek.

hrgiger
09-03-2003, 09:49 PM
I'm definately down with the area ball and the one sided area light.

You can already get soft shadows with spotlights by using shadow maps and setting a fuzziness to them.

Exper
09-04-2003, 02:57 AM
Originally posted by hrgiger
You can already get soft shadows with spotlights by using shadow maps and setting a fuzziness to them. Hrgiger...
you're quite right...
but note that Shadow Maps are too far limited in comparion with real raytraced shadows!

If NT will finally develope more recent S.Maps like Deep Shadows (or newer) it should be a lot better! ;)

Bye.

Exper
09-05-2003, 05:54 AM
OK... mumbling about it! ;)

1) Speed up
2) Less grainy
3) Single-sided area lights
4) Deep Shadows & Perspective Shadow
5) Circular Spots (parallel and conical)
6) Rectangular Spots (parallel and conical)

Bye.

Nemoid
09-05-2003, 03:40 PM
agree totally
BTW I like very much shadow maps.

Ztreem
09-07-2003, 07:58 AM
I Like what I read here!!!

What about a texture button next to the shadow color, so that you could apply a gradient texture to the shadow?

papou
09-07-2003, 04:50 PM
i would like to use shadow map with transparent polys too.
don't like the shadow pop at the and of the dissolve!

Exper
09-09-2003, 04:03 AM
Another mumble! ;)

1) Speed up
2) Less grainy
3) Single-sided Area Lights
4) Deep Shadows & Perspective Shadow
5) Translucent Shadow Maps - http://www9.informatik.uni-erlangen.de/Persons/Stamminger/Research/Research/tsm
6) Penumbra Maps - http://www.cs.utah.edu/~wyman/publications/index.html#PenumbraMaps
7) Circular Spots (parallel and conical)
8) Rectangular Spots (parallel and conical)
9) Shadow Maps: Saving/Loading to/from disk
10) Shadow Maps: An option to manualy offset shadow maps along the light's direction

Bye.