View Full Version : Bass - Digital Double

11-27-2009, 04:57 AM
Here's a render of a new character I made for a client and it will be available soon on www.ir-models.com (http://www.ir-models.com/index.php)

I used Hair-Farm (http://www.cyberradiance.com/hairfarm/) in 3DSMax to create the Hair guides.


The hair was created in 3DSMax and .ASE splines were imported in to LW 9.6 to use FiberFX for the hair.

He's not perfect but was great fun to make.

Any crits are welcome.


11-27-2009, 04:59 AM

I just wanna love you baby!

11-27-2009, 05:05 AM
You got it! :thumbsup:

11-27-2009, 01:58 PM
no crits here, model looks really great. could you possibly post a wire ?

11-28-2009, 03:39 AM
Great :D

11-30-2009, 02:08 PM
So I take it you like Hair Farm?

11-30-2009, 05:09 PM
That's pretty good!! Love the soft facial hair under the chin.

12-04-2009, 05:55 PM
Sampei: hey thanks, I will post a wire tomorrow :D

flashover: Thanks :thumbsup:

jayroth: Yes. What on earth makes you say that? I used to give Jon Tindall the same amount of support when he was starting out, until he got gobbled up :hey: nothing wrong with helping out for free! :)

Magnus81: Hey thanks :)

12-05-2009, 06:34 PM

Why don't Jon Port his hair solution for lightwave too?

12-05-2009, 07:12 PM

Why don't Jon Port his hair solution for lightwave too?

Lightwave's Hair system was built by Jon Tindall - (it was called Fiber Factory IV) then FiberFX.

The other Hair solution I mentioned in the first post is for 3DSMax and was created by someone else.

12-07-2009, 01:33 AM
Nice work. Looks like Justin Timberlake.

12-07-2009, 03:59 PM
is it just the guides you did in hair farm or was hair rendered in max also?

Or is it FFX using Hair Farm's guides?

12-08-2009, 06:47 PM
Looks incredible!

12-09-2009, 10:31 AM
Larry_g1s: hey thanks, yeah it's based very closely from a photo of him.

littlewaves: Yeah FiberFX is used to render tha hair in LW 9.6 and composited with a render from LW 9.3. Hair Farm in Max was used to create the guides.

ghostlight: Thanks :)

12-09-2009, 05:39 PM
So, replacing the question....

Why "someone else" didn't port their solution for lightwave too?

Mr. Lee, say him Max have a lot of plugins for hair and lightwave needs it more. Also ligtwave have a better modeler than Max....

You can also speak about the CORE era :)

12-10-2009, 02:58 AM
Great work as always! :D

12-13-2009, 06:12 AM
looks nice even though skin needs a little bit more work.
Too shiny, wrong bumpa map, wrong diffuse and SSS.
The modeling is awesome

12-13-2009, 06:22 AM
Who is it?

(Just kidding)

Gotta say, that Hair Farm does look pretty cool.

Well done on the short FFX hairs, I struggled when trying to get good looking very short hair, obviously down to my lack of skillz!

12-13-2009, 11:03 AM
amazing work

Paul Brunson
12-16-2009, 10:49 PM
Ok, I gotta ask. I've seen two people mention doing their renders in LW 9.3 lately. Am I missing something? What is the value in sticking with LW 9.3 instead of doing it all in LW 9.6?

12-21-2009, 09:11 PM
Just needs more flesh tones. Nice surfacing otherwise. :)

12-21-2009, 09:12 PM
Ok, I gotta ask. I've seen two people mention doing their renders in LW 9.3 lately. Am I missing something? What is the value in sticking with LW 9.3 instead of doing it all in LW 9.6?

Dunno, I get better shading and lighting effects in 9.6.

01-05-2010, 12:37 PM
found this, a good reference as far as lighting/ surfacing,...

01-24-2010, 07:30 AM
silviotoledo: I don't think Hair-Farm will be ported over to Lightwave or CORE.

JeffrySG: Thank you :thumbsup:

khan973: Thanks for your crtis, you are correct. It needs more work.

Matt: Fiber/FX is great for rendering hair, there is no doubt about that. Creating it, not so sure.

OnlineRender: Thanks

Paul Brunson: It was just a matter of choice, I am always loathed to upgrade when any new piece of software comes out, because they are always buggy. LW 9.6 was no exception, it plays ok but there are a few glitch bugs that are annoying, especialy with FPRIME but you can work around them. I am now using 9.6 - until CORE is ready any way :D

jasonwestmas: Thanks for the crit.

jasonwestmas: Dunno about better, they are pretty much the same. FPRIME 3.5 renders very differently but the native render is Lightning fast compared to previous versions with GI and everything on.

erikals: That's a superb link, thank you! :thumbsup:

01-24-2010, 02:06 PM
There was a lot of work done with the lights in general in 9.6. I definitely notice improvements in the lighting itself. Softer more natural looks imo.

01-29-2010, 10:02 AM
Very cool! Great job with the textures :)

02-03-2010, 03:37 AM
Hi Mr. Lee

Sad to know it will not be ported to lightwave. Actually with FFX the modeling tool only allow " cartoon" and " paralel " hair. Too difficult to make something more complex in terms of guide modeling. No sculpting tools on modeler.
On the other hand, I'm happy with the fibers results. I will post some of my renderings with FFX on open beta soon.

The only problem I see in hair done with guides for short hair, is that when endomorphs or face animation with bones is on, the guides will not follow perfectly the geometry and may slide a little.

So a quick question...
Is your clients using lightwave with these models?

It seems these days, nobody is using lightwave for characters anymore :(