View Full Version : Does anyone know anything about LW and augmented reality output?

11-20-2009, 07:45 AM
Well the title says it all...

Does anyone know anything about LW and augmented reality output?

My company has asked me to produce a christmas card in Aug Reality. Now I wont be handling the actual implimentation of the actual aug reality side... I'll just be doing the animation. But I don't know what LW can utilise for the output.

For example.. do bones work/export? Textures? Do they have to be UV mapped?

All I know is that they will need a collada/dae format file when I'm done.

Heeeeeeeeeelp... tutorials/vids.. anything.. anyone?

Kris : )


11-23-2009, 06:22 AM
: ( I guess not.

11-23-2009, 06:25 AM
A link to more info on the format you are aiming for may help, it's not something I've heard of before. There may be others that know of it though.

11-23-2009, 07:26 AM
Well I am experimenting myself with this.

what exactly are you trying to do?


11-23-2009, 08:22 AM
It helps to know which AR sdk or toolset is used (ArToolkit for example has some SDK examples that show the use of VRML)

11-23-2009, 08:26 AM
I have been doing some tests myself with Flash.

Nothing special to show yet.

11-29-2009, 02:58 PM
There is this thread over on spinquads forum about the very same thing you are asking here, maybe its even you're good self posting on spinquad iunno maybe not so heres the link... http://www.spinquad.com/forums/showthread.php?p=258941

12-03-2009, 05:10 AM
Hi guys,

I'm sorry I didn't get back to you. I got pulled on to an urgent project and had to down tools on this. Just got back on to it.

I'm trying to export an animation from Lightwave to eventually be used in FLARTOOLKIT.

There is absolutely zero information on the net for this. The best I have found is a small article on a Japanese site, but google translation is little to no help.. see here...


And to be honest, his results are far from great.

My bosses wanted me to make an augmented reality Christmas card, but it is looking very unlikely right now.

If I'm entirely honest, I think the idea is a bit flawed anyway, as it is very gimmicky, and I'm not convinced it'll be tried by more than about 5 people. Not really worth the investment of the time.

lol.. sorry, I'm sounding rather negative.

That thread on spinquad is me too. I have to say that I found it funny when searching for a solution to this afterwards, the best result I got back on google was me asking the same question. Typical.

It would seem that whatever happens, Lightwave needs to go through at least one program such as blender or papervision (maybe both) before it will work in Flartoolkit. But i dont have the time to learn all these programs, and then prey it'll work.

Anyway, this thread is alive, and maybe people will contribute to it over time, as I'm sure others might get similar requests.

Thanks for your time guys.. It is appreciated,


12-03-2009, 06:25 AM
Well we are both on the same road since I am doing an augmented reality proposal for work myself.

There two avenues I would explore:

Exporting content to Collada
Exporting content to the Unreal Format

I am doing some experiments myself, ill post something soon.


12-03-2009, 09:02 AM


This guy is keeping a blog of his experience.

12-03-2009, 11:43 AM
First, you will have to choose which development platform to use to develop your real-time 3D/AR app, as this will determine how you construct and export your models. According to Metaio's website their SDKs and plugin's will support several platforms.

Here are some links to threads on the Adobe Director site, as there is an AR "Xtra" (director plugin) for using Director 3D to implement AR. This has generated several discussions from the development side. Lightwave export for Adobe Shockwave / Director 3D would involve the same Shockwave exporter used in creating many of the online 3D games. Then it appears you use the metaio extra in conjunction with Shockwave to code the AR interactive experience.