View Full Version : how do you make an object look like a ghost?

02-26-2003, 04:50 PM
I have a character that I want to make a ghost. I want the edges to be opaque and get transparent in the middle. Anyone know what surface settings i should use to achieve this or any other ghostly look?:confused:

02-26-2003, 05:35 PM
You could applay a gradient to the transparency channel...Set input parameter to incidence angle, make new gradient key at 90 deg and give it a value of 100%, key at 0 deg should have value 0% if you want to have edges opaque. You may want to add some more keys depending on what effect you want to achive.
hope this helps


02-26-2003, 05:36 PM
Make a gradient in the transparency channel and set it to Incedent Angle, and have it go from 100% trasp to 0%, play around with that and i think it should give u the opaque edges.

I'll have a go myself to make sure my info aint bad :)


02-26-2003, 05:39 PM
Bah, beat me to it by less than 1 min :)

02-26-2003, 05:48 PM
He he, havent posted on foruns for cop of weeks so now Im posting as fast as I can.:D

02-26-2003, 05:51 PM
Umm... how about using Edge Transparency? (Surface Editor/Shaders/Edge_Transparency)

02-26-2003, 05:59 PM
Yes... and how about Fast Fresnel shader Surface editor > Shaders;)