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rustyippolito
10-29-2009, 02:37 PM
Has anyone had any problems rendering stereoscopic frames using the perspective cam? i have tried on all the advanced cameras and none of them properly render the left and right eye. I get a strange pair of images that seem to each have a ghost of where the image is supposed to be in the alpha channel, and a slight color shift in the color channel but the image itself is being rendered from the same position, no matter what the eye-separation is set to. i have tried on 64-bit and 32-bit LW9.6 and i get the same issue. the release notes say they fixed this issue, but i still cannot get a correct render out. Any insight would be great, or i will just have to manually render with 2 cams...

Hieron
10-29-2009, 07:44 PM
Well, I would not bother with the built in stereoscopic option in the first place, yet it is easier.

Set it up with 2 seperate parallel cameras, and have the power to tweak the resulting images. Gives you more fexibility in determining screen depth etc.

Just my 2 cents, people have disagreed on this S3D stance before :) (and that issue should be fixed ofcourse)