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jp206
10-22-2009, 12:59 PM
I'm trying to model this bone and then use motion morphs to show how it grows. I am trying to use splines but, am having trouble. Any pointers? Is spines the right choice for this- or should I just use basic geometry?
It's pretty flat and sort of thins out on the edges like an arrowhead.
Thanks

shrox
10-22-2009, 01:24 PM
I'm trying to model this bone and then use motion morphs to show how it grows. I am trying to use splines but, am having trouble. Any pointers? Is spines the right choice for this- or should I just use basic geometry?
It's pretty flat and sort of thins out on the edges like an arrowhead.
Thanks

Use geometry and you'd be done by now. Looks like you could just extrude the shape, then collapse the poly on one end, then use the bone pic as a map.

jp206
10-22-2009, 01:38 PM
thanks I'll give it a shot.

jp206
10-22-2009, 05:46 PM
Got one side- now I just need to get the other side modeled- it's similar but concave. I'm thinking about copying the first side and pasting it just a offset and then flipping the polygons. Here's a view of what I have completed so far. Let me know if you might have a better solution- Thanks!