View Full Version : This included in 8

08-30-2003, 08:13 AM

please Newtek just get in touch with this guy and lets have it in 8 with your team and what this guy has done already would make alot of people would be really happy:D

08-30-2003, 09:10 AM
The link in this form is incomplete, or contain characters that doesnt load the page.

Can you please, re-type it in a more readable form ?

08-30-2003, 09:27 AM

there is also a link from Flay it's called Sabre


node based rendering:D

08-30-2003, 09:42 AM

I submit the news about Sabre to Flay, but didnt notice that you were referring to this URl :cool:

Sabre is great. The modern way of texturing with a diagram showing the flow of processes :p

08-30-2003, 10:02 AM
great minds think a like

saw the posting by Lamont in the community boards and though it should be here

08-30-2003, 01:10 PM
No, Newtek needs to scrap it's current Surface Editor and implement a good shader-node system.

I don't understand why you ppl. only want half-baked solutions. Make Newtek give us what we actually want!

08-30-2003, 01:57 PM
I disagree, EyesClosed. Even though I'm a great fan of node based shading (Maya user from v1), for many purposes it is just too confusing. If you only need to handle few textures and it is not important to synchronize/ link them, working with layer based systems is much faster. I vote for keeping the current surface editor but implementing node based shading natively (along with expressions like in Amelie). This could be a simple as having a tab on top of SurfEd for switching between node and layers view. Of course you would have to make sure everything updates interactively and nodes that are re-used by multiple channels are market in a special way in layer view (differnet color, brackets, asterisks).


08-30-2003, 05:14 PM
I agree with My, at the moment you have the option, and most times you would only use a layered approach. If you need the node based system, you now have that too. I would like to see Amelie included too, though I've already paid for it, it's a very useful system if only for the ability to make user defined algrithms. Very very cool :)

08-31-2003, 07:27 AM
I like the ability to choose between shading systems. I can use Amelie if I want, Sabre if I want, DarkTree if I want, G2, etc, etc, etc. I've found LW's shader editor to be very powerful. DarkTree is pretty well integrated with LightWave and is relatively easy to get started with but powerful enough to handle complex textures.