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tapsnap
09-28-2009, 03:41 PM
Does anyone know of a plug-in available for Lightwave that will unwrap geometry accurately and lay it flat. I know there are UV unwrap plug-ins but they distort the geometry to fit into the UV square. I'm trying to unwrap the planks of a boat hull so I will have an accurate image of what the planks look like when laid flat. I've once before wanted to unwrap a fabric object so I could figure out what the patterns for the garment would look like. Anyone know of anything like this?

Sekhar
09-28-2009, 06:55 PM
Many people seem to like the PLG tools, see Wiki page (http://www.lightwiki.com/UV_mapping_with_PLG_tools).

Sarford
09-28-2009, 06:59 PM
UV Layout. King of the UV hill. Once you use it, all others seem crap.
Make sure you get the professional version.

http://www.uvlayout.com/

hrgiger
09-28-2009, 08:23 PM
These days, I use either Modo or UVlayout for UV's.

geothefaust
09-28-2009, 11:09 PM
3D-Coat has a new unwrapper tool (which I pushed for and helped design the functionality of) and a new set of UV tools. You can do some really nice UV maps now with it.

In LW, I use PLG. But now I don't use it much since I have the sweet new tools in 3DC. :)

IMI
09-29-2009, 03:18 AM
Agreed with hrgiger and Sarford.
I bought UVLayout too and nothing but nothing can compare to it.
For free though you can't beat the PLG UV tools (http://homepage2.nifty.com/nif-hp/index2_english.htm), which you can get for both 32 bit and 64 bit LW, and 32 bit Mac.

hrgiger
09-29-2009, 03:58 AM
If nothing else, the uvlayout tools are just fun. It just doesn't get better then the bloat tool.

IMI
09-29-2009, 04:08 AM
Fun yes, most definitely.
I just like the fact that UV mapping isn't an aggravating ordeal anymore. ;)
And the Update tool is a godsend, since UVLayout won't preserve polygon groups or materials when you export an OBJ, so you can just remap your figure or object and transfer the UVs that way.

probiner
09-29-2009, 04:10 AM
PLG works Ok, there are some tutorials over it.

UV Layout is a great UV tool, but if you not going to map many times you don't need this very especific ans capable application for the task. PLG again, will do OK.

Check this link to see it in action http://www.stevewarner.com/html/uv_unwrapping_part-03.html

Basicly you select the edges to mark the UV seam ( you can save that selection and load it) and press Make UV to generate the UV. Use Relax, afterwards.

Choosing how you going to unwrap your object depends on how you how you want to apply the textures and if you want it in ony piece, several pieces, or each polygon separated.

Cheers