View Full Version : CREATING MAPs for URBAN TERROR /quake3/

09-24-2009, 06:57 AM
Hello there,
can anyone :help: how to start with creating maps for urban terror game?

I can model the scene, but, in which format to export and what is next....

I am looking for some basic advices.


[email protected]

Jan :thumbsup:

09-24-2009, 05:19 PM

On August 19, 2005, id Software released the complete source code for Quake III Arena under the GNU General Public License,[14] as they have for most of their prior engines. As before, the engine, but not the content such as textures and models, were released, so that anyone who wishes to build the game from source will still need an original copy of the game to play it as intended.

A project called OpenArena creates open content and bundles it with the engine as a standalone Quake 3 release. Open Arena uses the ioquake3 engine,[15] which is focused on bug fixes, sound and graphical improvements.[16]

goto ID software page and read lots . . .