View Full Version : Shockwave 3D & Game Dev

08-28-2003, 11:28 AM
Fix the 1:100 scale size difference
Bones converted from skelegons should work
Optional flip Y and Z axis on export (so Z becomes up)
Reflectionmap exported
Support for DirectX shaders with realtime preview in Layout
Rigging a model for Havok simulation (not necesarily Havok playback inside LW, just rigging of the model).

It seems there isnt many people using Shockwave, which is a shame, because it is a good platform for conceptual game dev and realtime 3D (and it does not cost 5000$ pr module like VirTools)