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MentalFish
08-28-2003, 11:28 AM
Fix the 1:100 scale size difference
Bones converted from skelegons should work
Optional flip Y and Z axis on export (so Z becomes up)
Reflectionmap exported
Support for DirectX shaders with realtime preview in Layout
Rigging a model for Havok simulation (not necesarily Havok playback inside LW, just rigging of the model).

It seems there isnt many people using Shockwave, which is a shame, because it is a good platform for conceptual game dev and realtime 3D (and it does not cost 5000$ pr module like VirTools)