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View Full Version : THALYS METAMORPHOSYS video by 555Lab



khan973
09-15-2009, 02:46 PM
Hello Everyone,

I'm pleased to share with you an animation we (555Lab) did for THALYS (agency: Proximity BBDO). We did it in one 6 weeks from storyboarding to the final render.

The aim was to show with the help of a magic ride all the new features in the new THALYS TRAIN.

It has been done 100% Lightwave by 2 generalists and 1 post-producer with AE.
It was very intense!!: But I don't think we could achieve it that fast with another 3D Package.
One of the hardest thing was to keep the same speed and feeling for all the different "landscapes", be able to connect them, and be able to bend the rails in every direction needed. Bones were used for that.

POI Cam plug-in and Transmotion were very handy to be able to multiply all the objects, composite in AE saving precious rendering time and more flexibility toward the client.
The final resolution was 1080p.

I also learned a lot about setting up a renderfarm in this project!!!

Hope tou like it!

http://www.vimeo.com/6466912

3djock
09-15-2009, 05:19 PM
Wow!! Very cool.. That is one thing I have to learn is setting up a renderfarm.. How many computers did you use for it?

barryfleming
09-15-2009, 06:19 PM
Wow! Great imagination!

csquared63
09-15-2009, 06:26 PM
Amazing work! :thumbsup:

jbr3d
09-15-2009, 07:11 PM
Excellent animation. I am not sure why, but it reminds me of a Salvador Dali painting if it were put in motion.

Cesar Montero
09-15-2009, 07:15 PM
Nice, I like the red lanscape!

I realized that it looked similar to this one, is there any relationship? I think both are trains, so I just wonder if they belong to the same organization or promoter:

http://www.networkrail.co.uk/aspx/5890.aspx

bassmanjam
09-15-2009, 08:37 PM
well done. nice transitions.

khan973
09-16-2009, 01:27 AM
Thank you.
@3djock: There was 50 Nodes (Cores) in the RenderFarm. I used ButterflyNetRender which is amazing. 90% of the time when it doesn't work the cause is human, I learned a lot about what to do and what not...
We had to put the renderfarm in a room far away, it was as hot as in HELL and the noise was crazy too.

@jbr3D: True, the goal was to create some king of twisted reality.

@Cesar: Nice! I never saw that one, it's a great animation!
It's not related, they are different companies.

archijam
09-16-2009, 02:04 AM
Khan - you know I'm already a fan ;)

Thanks for the post - what technique did you use for the train reconstruction at the end?

Top work, will have to drop in on you guys when I'm next in Paris :thumbsup:

hrgiger
09-16-2009, 08:56 AM
Wow, great work.

Matt
09-16-2009, 10:08 AM
Awesome, I saw this train interior at a tradeshow I attended.

JeffrySG
09-16-2009, 12:09 PM
wow... very nice work! :D

mav3rick
09-16-2009, 02:26 PM
kick *** work... as cesare mention at moment it started i though this is sequel to the network rail anim..

can you give us some details on technique used to assemble train at the end of commercial?

caesar
09-16-2009, 04:06 PM
EXCELLENT work!

ivanze
09-16-2009, 10:08 PM
That is amazing. Congratulations!!!

khan973
09-17-2009, 05:59 AM
Thank you all.
@Archijam: you're welcome whenever you come, don't hesitate to hit me up.

I'll make a tutorial when I have time but for the moment, I can explain quickly.
I remember the technique from an old post I saw years ago.

My idea was to make the train as a drawing, then construct it (lil bit like a virus growing) and finally stick all the inner parts.

1. For the drawing look, i used the sketch Image Filter

2. For the reveal:
I use a procedural texture (crumple and smoky are good) as clip mapping and a Null to drive it. This clip Map gets a gradient alpha so everything that is before the Null don't get affected and remain visible.

That Null moving forward reveals the train with a pattern (the procedural).
I used the same technique with a delay on the different surface parameters so we can see hot metal in fusion, then naked metal and finally the red paint. Too bad it goes too fast to see it!
That way, we have this sparkling pattern revealing the different layers of the train.

I also did a metal structure for the train trat works the same way.

After that, I had to make particles coming to give the feeling that particles were actually constructiong the train.
So I set a simple emitter and used the same map as the clip map on the birthrate texture. That way, particles get created only at the border of the train revealing.

Finally, I reversed the motions to have the particles getting attracted to the train and replace them with objects.

3. For the Inside parts, I just did a simple animation.

Maybe it sounds complicated but it's not really, And Ill get to a better explanation with images really soon.

On the image, you can see the clip map and layer effects

khan973
09-17-2009, 06:05 AM
Image

archijam
09-17-2009, 07:07 AM
Khan: I still have to buy Lightwolf a beer in Stuttgart, but you're next on the list :thumbsup:

OT: This animation is good news for another reason: The 'old' Thalys trains are ugly and cramped. I often catch them form Zurich to Basel.

And no hooks for coats!

I'm sure I saw a coathook fly by in that end scene ;)

Matt: As the resident expert on train interiors, how did you like the interior design?

khan973
09-17-2009, 08:40 AM
Aw I also Forgot to mention that We had to make thin shot in 4 days...

sampei
09-18-2009, 10:02 AM
nicely done, congrats :)

Lewis
09-24-2009, 01:59 AM
Excellent work , i really dig that "reveal" of train while traveling :).

Matt
09-24-2009, 06:13 AM
Matt: As the resident expert on train interiors, how did you like the interior design?

From what I remember it was nice, European design, and done before PRM-TSI regulations came into force (the now Euro-wide disability regulations) so they could get away without having all major surfaces contrasting with each other (which makes for more subtle interiors) something in the UK we could never do because of RVAR.

archijam
09-24-2009, 07:19 AM
From what I remember it was nice, European design, and done before PRM-TSI regulations came into force (the now Euro-wide disability regulations) so they could get away without having all major surfaces contrasting with each other (which makes for more subtle interiors) something in the UK we could never do because of RVAR.

I just realised I was talking about TGV .. that other french train line. thalys rocks :) !

To give you an idea:

http://www.zisch.ch/openmedia_custom/files/BXMediaOne180502file.jpg

Mmmm. 80's meets alien breeding room. The cheques (chess) board is about the only redeeming feature in the whole train ...

Don't ask me how they got that camera angle, looks like the alien ship's about to be rammed ...

Matt
09-24-2009, 07:40 AM
A bit wild for my liking, I prefer more restful interiors. The Alstom AGV has a pretty cool interior.

digitaldoc
09-24-2009, 08:14 AM
Cool! Great work.