View Full Version : Millenium Falcon Cockpit

08-28-2003, 12:22 AM
Constructed from reference photos a few years ago for Decipher's collectible card game Jedi Knights. This shot is with DOF but without radiosity rendering and no light kit for the corridor behind.

08-28-2003, 12:45 AM
Nice! I like the chair...

I wouldn't use DOF here... there's nothing in particular (yet) to focus on... Plus you blur out a lot of detail... And you're perspective is a but squashed... difficult to read the depth to the corridor in the back...

Like the walls in the back, they could use more relief... Like the lines in those panels... Maybe they are supposed to be flat, though ;)

Same for those little white and blue lights there... they don't come alive as much...

Funny, I watched a proposed stereo 3D trading card earlier in the week... Here it is ;-)


From http://www.aifx.com

Get each of your eyes to watch a separate stereo picture... Helps to start out cross-eyed and then adjust your focus...

08-28-2003, 02:22 AM
No DOF, different lighting...

08-28-2003, 05:13 AM
"That's no moon ... it's a space station."

Great work! Looks like it was fun to do.

Now let's see a fully rigged Chewebaca with Sasquatch hair!

08-28-2003, 05:16 AM
Oh, by the way, I like the first image that uses DOF. I think the background in your second post is too saturated, too flat, too many hard lines ... something. It's hard to separate the seats and the console with the back panels.

Keep up the great work!

08-28-2003, 10:12 AM
The 'research' was real torture... watch all three SW movies, watch them again, track down and buy a copy of the old "Star Wars" Blueprints... the "Millenium Falcon cockpit plans" where a great help for getting the basic interior shape and dimensions, they are actually the construction blueprints for the set... something interesting to note is that because of the way the floor of the set is shaped, the set can't actually fit into the cockpit section of the Falcon. the floor sticks out for about 1 1/2 feet on all sides. Decipher also supplied some hi-res stills they got from Lucasfilm (some from Lucasfilm archives, others Decipher scanned from a 35mm print of Star Wars they have around.)

I constructed the model in LW 6.5 but had to keep it all so it could be exported in the LW 5.6 format. Decipher uses Maya and was using Okino Polytrans to import the objects so there were no procedurals used in texturing. Instead, procedural-type images were rendered, some out of LW and some out of procedural texture tools in After Effects, and used in the actual image maps.

This is a real high poly count shot, the little switches on the walls are all modelled with a reasonable amount of detail. Decipher planned to use the model for multiple shots and I had no idea where they were going to position the camera, so I had to build the whole model to a respectable level of detail instead of being able to focus on small sections. It already takes forever to render because of all the reflections. I've rendered low res radiosity tests of the model but have never been able to wait out the render in a decent resolution.

I also did a model of the Imperial Bunker on Endor for the card set, which while it looks pretty impressive on the cards, my model just has the bunker and some approximated terrain and no trees. The trees were added by Decipher later using Maya Paint Effects.

08-28-2003, 10:32 AM
Here's links to the Decipher cards with my models in them.