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ben_smith
09-04-2009, 05:05 AM
Hey Folks

Can anyone out there recommend a plug-in that will let you select lots and lots of curves and convert them all to tubes of polygon geometry. I've spent ages on Flay and I can't find anything that does precisely what I want.

thanks

/ben

dee
09-04-2009, 06:16 AM
You can do this easily with LWCad if you have it, if not try TAZ Pipe (http://www10.dcccafe.com/link/display_detail.php?link_id=12900) or Rope Editor (http://www.next4d.com/) though, this one needs 2 point polychains.

SplineGod
09-04-2009, 06:39 AM
Also if you convert the splines to 2 point polys you can render them
in layout as volumes.

Castius
09-04-2009, 08:44 AM
I have an updated Taz pipe version.
http://www.steelronin.com/plugins.htm#TAZ_Pipes

biliousfrog
09-05-2009, 10:28 AM
I do that in LWCAD almost more than anything else...excellent tool.

Dodgy
09-05-2009, 12:15 PM
I really recommend hairblade for this. You can leave the curves editable as splines, while they render as tubes, and edit things like the shape of the cross section.

http://d-creation.sakura.ne.jp/plugin_latest.htm

Larry_g1s
09-05-2009, 01:51 PM
I do that in LWCAD almost more than anything else...excellent tool.100% agree. Check out either pipe tool in LWCAD, or profile tool. :thumbsup:

http://www.wtools3d.com/manual/manual3.1/

Sekhar
09-05-2009, 11:43 PM
If you have lots of pipes, I'd go with SplineGod's suggestion. Two-point poly chains work great for pipes and you won't have the extra polys that can really add up. One down-side though is you'll see the kinks (i.e., it won't be smooth like a subd'd mesh). Remember to set the line thickness to a -ve value.

Larry_g1s
09-06-2009, 12:37 AM
I've just uploaded a quick video demonstrating what I was talking about: LWCAD_splines2pipes_ex (http://www.genesis1studios.com/LWCAD_splines2pipes_ex.m4v) (play it in QuickTime)

littlewaves
09-06-2009, 03:13 AM
If you have lots of pipes, I'd go with SplineGod's suggestion. Two-point poly chains work great for pipes and you won't have the extra polys that can really add up. One down-side though is you'll see the kinks (i.e., it won't be smooth like a subd'd mesh). Remember to set the line thickness to a -ve value.

other downside to this is that the thickness of the pipe doesn't decrease or increase with perspective it's just a set number of pixels no matter how far it is away from the camera

SplineGod
09-06-2009, 04:33 AM
Some of that can also be tweaked by using expressions etc on the thickness based on distance to the camera.. Ive also used HVs to create popes in certain situations.
Another option is Dponts pipes procedrual. The node version can even be passed into a normal map node to make it look more 3d or bump mapped etc.
Which method(s) I would use would depend upon whats going on in the shot.

littlewaves
09-06-2009, 10:28 AM
Ive also used HVs to create popes in certain situations.

It's one thing to claim you have a hand in the black or white smoke from the chimney of the conclave room of cardinals but to claim that you actually create the leader of the Catholic Church is nothing short of delusional.
:D

SplineGod
09-06-2009, 11:07 AM
Cardinals are a bit tougher :)

Sekhar
09-06-2009, 04:43 PM
And while we're at it, why not metaedges? If you space the points evenly and convert the chain to metaedge, you get a pretty convincing pipe. I guess this is like using HVs.

Jim M
10-27-2009, 11:50 AM
"I guess this is like using HVs"
With some really ugly bumpy geometry

erikals
05-05-2010, 09:52 PM
hi, i'm trying to find a pipe plugin that create pipes from 2-point poys,
any ideas on this?

(not the fake Layout method though, as i need to subdivide/displace the mesh later on)

Silkrooster
05-05-2010, 10:55 PM
If you can find it the plug in, truss2 can create pipes using edges of an object with a copy as 2 point polys in another layer.

erikals
05-06-2010, 12:00 AM
thanks, just tried it, http://www.flay.com/GetDetail.cfm?ID=1258
but unfortunately it doesn't create a contentious pipe, but individual pipes,
so displacing it doesn't work.

there's Ume Tube, but it's very buggy when using many points,...
http://www.youtube.com/watch?v=b9Ht1uIx-pU

geothefaust
05-06-2010, 12:02 AM
What about using LWCAD to create your pipes? You could then increase the poly count and displace them, no?

Dodgy
05-06-2010, 12:28 AM
If you use Hairblade, you can bake the 'blades' to polygon geometry. I keep a back up of the blades in a separate layer in case I need to revise them. Plus, when you freeze them, it'll put UVs along the blade for you. Best of both worlds.

Silkrooster
05-06-2010, 12:52 AM
If you use Hairblade, you can bake the 'blades' to polygon geometry. I keep a back up of the blades in a separate layer in case I need to revise them. Plus, when you freeze them, it'll put UVs along the blade for you. Best of both worlds.

I don't think I have ever seen hairblade.

Dodgy
05-06-2010, 01:05 AM
http://d-creation.sakura.ne.jp/plugin_latest.htm

bjornkn
05-06-2010, 02:20 AM
It's a piece of cake in SketchUp, which could be considered a free plugin for LW?
This pipe took 20 sec to make, mostly because of all the different bends.
Exported from SU with LWO exporter plugin (free) (or as 3ds, FBX, obj, dae etc) and TB_Untriple'd in Modeler, copied and SubD'ed with end hexagons removed. No edits needed, and correctly scaled.

prometheus
05-07-2010, 08:22 AM
some improvements to magic bevel would be nice, curve divisions, subpatching, better creation for straight curves etc.

Michael

PICTRIX
05-09-2010, 09:26 PM
there's Ume Tube, but it's very buggy when using many points,...
http://www.youtube.com/watch?v=b9Ht1uIx-pU

Is it true?

Please teach where the bug.
Thank you very much.

probiner
05-09-2010, 09:32 PM
He lives :D

erikals
05-09-2010, 11:54 PM
Is it true?

Please teach where the bug.
Thank you very much.

sorry, i need to test further, it might be LW's boolean /solid drill that is the problem on high-res meshes,...

prometheus
05-10-2010, 01:17 AM
uhhm...
wich plugin is it you use from pictrix?, cant find Ume tube around there.
Is it one of those tube plugins, or is it some other shareware plugin?

Michael

erikals
05-10-2010, 06:31 AM
i've recently started providing the link to the plugins on youtube,
here it is, http://www.pictrix.jp/lw/tube/index.html

prometheus
05-10-2010, 06:37 AM
Yeah I noticed that, but I was a little confused since there was several of those tube plugins, but no one with the name ume tube.
ps..edit
Ive just noticed itīs the tube point plug.

Michael

Matt
05-10-2010, 07:56 AM
He lives :D

LOL, nice to know Umezawa watches over us! Like a warm blanket! :)