View Full Version : HELP ! "Atlas mapping requires surface polygons to be selected"

09-02-2009, 08:39 PM
I'm modeling a hangar and a few other buildings attached to it through some kind of corridor.

I've modeled the hangar once, and copied it to a new file, and done some small adjustments to it, and then I've modeled the rest which is attached. Since this is gonna be used in a game engine, I've used "Make quad" in LWCAD. Everything seems fine. I create the UV using ATLAS, since it's gonna be textured in LightWave.

When I apply the baked texture, I see there's 50+ polygons that didn't even make it into the UV. I select them and wanna create UV again. The following error pops up:

"Atlas mapping requires surface polygons to be selected"
Ok ? Now what does that mean?! How do I fix this? I really don't wanna remodel all of this.

edit: added a screenshot