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SEMIRO
08-27-2003, 08:44 AM
i want to be able to make water fall over and around one of my characters but i find that when a character is animated the particles go straigth through it even thought the FX collision options are correct please help me.


what do i do to get the effect i want

Mylenium
08-27-2003, 08:49 AM
Just use FX_Start to calculate your simultaion properly. In normal preview mode deformations are ignored. Also triple all polys if possible. This will help and give more precise results. Another thing to look after may be the simulation resolution (Options in FX_Browser).

Mylenium

txbob
08-27-2003, 11:12 AM
also, if the character is nurbs you'll have to tell particle effects that....