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mikadit
08-15-2009, 03:04 PM
Boolean 3D section render, exploiting the Ray Length through the Spot Info node. Two example and a basic demo/tutorial, videos:

example 01
http://www.lwita.com/tmp/3DBoolean_ex01.jpg (http://www.youtube.com/watch?v=TuCUDTp3gb0)

example 02
http://www.lwita.com/tmp/3DBoolean_ex02.jpg (http://www.youtube.com/watch?v=-bps6UMpEEw)

basic demo/tutorial
http://www.lwita.com/tmp/3DBoolean_demo.jpg (http://www.youtube.com/watch?v=oYsVF7sU3Zw)

probiner
08-15-2009, 04:04 PM
Sweeet. Object Clip mapping horray. This would be great for a character eating a melancy for example. There must be way of doing it today, not that i know about it.

Example Scene files? :P

Only thing is that you kinda doing things blind before render. Oh well maybe not Fprime users.

Costanel
08-16-2009, 04:27 AM
Very nice, looks very convincing and flexible! :thumbsup:
Thanks for the tutorial.

Perhaps provide a example scene? Would love to try this out with FPrime, and a scene is sometimes easier than a whole tutorial. :)

zapper1998
08-16-2009, 08:50 AM
cool tut i olike it
tk

mikadit
08-17-2009, 07:28 AM
Thank you.

@ probiner
Couldn't use FPrime becouse in it work differently here

@ Costanel
Added scene, preset and node, see link below.


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Here a page with embedded videos:
http://www.lwita.com/tutorials/3dboolean/index.php
Scene to test with:
http://www.lwita.com/download/index.php?dlid=92

And here, as reference, Boolean, from the Pontonnier (http://pagesperso-orange.fr/dpont/main_en.htm) DP Kit, and BooleanTexture, by Shift (http://www.shift.gr.jp/):
Pontonnier, DP Kit:
http://pagesperso-orange.fr/dpont/plugins/nodes/Additionnal_Nodes_2.html
Shift, Boolean Texture:
http://erikalstad.com/Thank_You_Shift/Shift_BooleanTexture.htm