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lwaddict
08-11-2009, 12:24 PM
Ok...
been learning Blender whilst waiting for CORE
and have questions.

Actually, question.

How do we export the meshes created for liquid effects?
Got the system down but when I try to export I only get one mesh.
Ouch.
Help?

FYI, Blenders a nifty addtion to your arsenal folks.
And at this price, you really just gotta get it.

dballesg
08-11-2009, 12:35 PM
Hi,

This is the easiest way:

Blender fluid support for LW (http://www.splotchdog.com/index.php?option=com_content&task=view&id=55&Itemid=39)


David

lwaddict
08-11-2009, 12:40 PM
Getting the info now. Thanks.

Regardless of whether or not it works...
damned fast reply! You ROCK.

thanks again.

dballesg
08-11-2009, 01:18 PM
Getting the info now. Thanks.

Regardless of whether or not it works...
damned fast reply! You ROCK.

thanks again.

Thanks for your comments :) Do not forget to post any examples you do. I am swamped now, and I can not play with it! :cry:

David

lwaddict
08-11-2009, 05:55 PM
Ok, I'll do that...
be warned that it'll probably be liquid sims.
It's the reason I went that way, to sort of use it
as a plugin.

But hey, I'm using Lynda.com for all the Blender training they've got
there right now so who know what I'll come up with.

Thanks again.

:D

Titus
08-11-2009, 06:54 PM
Check graphicall.org for optimized Blender versions. For fluid sims they have 64bit versions (to skip the 3GB memory limit) and the multi-processor fluid baking, this version speeds computations a lot.

Mike_RB
08-11-2009, 08:01 PM
This is kinda close if you want Blender to Lightwave (7.5).... :)

http://www.blendernation.com/wp-content/uploads/2009/08/ThreeMenFour3DApps.jpg

jay3d
08-12-2009, 12:10 AM
This is kinda close if you want Blender to Lightwave (7.5).... :)

http://www.blendernation.com/wp-content/uploads/2009/08/ThreeMenFour3DApps.jpg

Wow, legendary photo, one of the best 3D developers :D

Titus
08-12-2009, 03:12 AM
I recognize Ton, who are the other two?

dballesg
08-12-2009, 06:14 AM
I recognize Ton, who are the other two?

Stuart F. and Allen H.


Modo/Blender meeting at Siggraph (http://www.blendernation.com/modoblender-meeting-at-siggraph/)

David