View Full Version : System Requirements For Lightwave 8

Mick Duncan
08-24-2003, 10:26 PM

I'm in the process of building a Windows-based computer for digital video/music editing and, eventually, 3D animation. I've tried Maya, I've tried SoftImage, and Lightwave is definitely the choice for me. So here I am!

Anyway, when building my new computer system, I do not have an unlimited budget so I'm not looking for overkill on the hardware specs. Yet it is important to me to have a PC which can handle the forthcomming Lightwave 8 without being overtaxed. I can't seem to locate any type of minimum or recommended system requirements for LW 8. If someone could provide me with that information, or a resource that will have my answers, I would appreciate it.

Thank you,


P.S. Has an (un)official release date been set for Lightwave 8?

08-24-2003, 10:29 PM
I can't imagine that the exact system requirements for Lightwave 8 will be released before the application is, in "Q4 2003".

08-24-2003, 10:32 PM
any of the new 800mhz FSB Intel boxes should be more than sufficient for LightWave usage.

08-24-2003, 10:44 PM
Well I happily run Lightwave 7.5 on a P4 2.53 Ghz w/533 FSB and a nVidia GF4 Ti4200 (64mb) with 1 gig of DDR ram.

I would say that is above the minimum requirements but should be cheap enough now that you could afford an even higher spec machine. Of course a dual would be nicer for rendering but won't make as much difference in the actual use of Lightwave.
Also the video card is probably the most important and often overlooked item for people new to Lightwave. Stay away from ATI cards as they might be good for games but have always had poor OpenGL support. Any nVidia GeForce 2 and above is good for Lightwave. I suggest at least a Ti4200 or above now. Of course there are higher end graphic cards but are usually a waste of money for Lightwave use.


08-24-2003, 10:51 PM
Lightwave runs fine on my 1.8ghz AMD T-bred, 512 DDR2100 ram, and a NVidia GeForce 4 Ti4200 128mb (8x agp)

08-25-2003, 12:59 AM
well, my notebook with 2.4MHz P4, 768MB and ATI Radeon 9000 mobility runs fine...

08-25-2003, 01:24 AM
Geez guys ... my 1ghz athlon with 512meg ram and a geforce 2 mx 440 runs fine ... so you don't need too much, but the more the better.

Mick Duncan
08-25-2003, 02:39 PM
Thanks for your responses, everyone.


08-25-2003, 04:54 PM
well when i need to, lightwave 7.5 runs fine on my sony 600mhz celeron laptop with 11mb graphic card....that's the beauty of lightwave...you can run it on most systems...it's not a hog like maya or 3dsmax.

...oh n it's okay on my dual 450pII sgi as well.....

s'pse if you could it'll work okay on a hp windoseCE palmtop!



steve g

08-25-2003, 05:04 PM
Just be sure to get plenty of RAM, I would reccomend at least 512MB although you can get by with less.

Don't scrimp on the video card either.

Processor speed is important for rendering but don't get the fastest one available. You'll just be wasting you money since that price on the newest processor will drop like a stone in the next 6 months.

08-25-2003, 06:13 PM
I still have a 500 mhz celeron at home with 256mb ram and a voodoo 3 video card.. and lightwave runs like %$*!... seriously:p

08-25-2003, 06:34 PM
umm...would that be runs like %$*!, as in runs like sh**? Or as in IS the Sh**? Could be taken either way.:D

08-26-2003, 07:53 PM
hehe I just remember the old days when I have to render in my AMD 586 at 133Mhz...that´s patience!!! :)


08-26-2003, 08:06 PM
Try rendering on a 68030 @ 25mhz...

08-27-2003, 05:28 AM
I quite happlily chugged away on my old P3 550 with 384RAM until recently - more than adequate for hobbyist on a budget

Not to say I wouldn't like an Alienware Area51 superbeast mind you ;)

11-21-2003, 10:46 AM
Running 7.5c on an old 8600/250 upgraded to G3 [nominally] with a Sonnet Crescendo card and OS 9.2.2, which, itself was a kluged install from Old World Technologies.
288meg of RAM

Graphics card? does this actually *have* a graphics card?!

I've got 3 old 2gig SCSI hard-drives that produce about 120dB of noise.

It is testament to the beautiful clean code of Lightwave that it is even able to limp along on this ancient cobbled together Heath Robinson machine! But, hey, all that matters is the look of the final render, right? And that, My Brothers, is why we all use LightWaveŽ