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Iain
07-23-2009, 01:24 PM
Speed Modeling Challenge #48 - Explosives
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************************************************** *******
Rules:

1: Every week there will be a subject for you to model along with a time limit. You should spend no longer than the allocated time, then post a render of your model. As in most challenges like this, your honesty on modelling times is essential.
How you interpret the brief is up to you as long as the final model conforms to what is asked for.

2: Post a render of your model (min 800x600 pixels) in this thread with a wireframe.

3: LightWave should be used for modelling. 3rd party Plug ins are allowed.

4: You can enter as many times as you like, posting each in this thread. If you run over the time, the model can still be posted but won't be subject to the judging.

5: Time spent on texturing, setting up a scene for a render and rendering is not included in the allocated period.

**Please mention whether or not you would be happy to share the model.**

************************************************** *******

Subject - Explosives

Anyhing that goes bang basically.
Bombs, missiles, rockets, fireworks, mines, grenades. Go for it!

Time Limit - 60 minutes

Deadline - Wednesday 29 July 2200 GMT

Nangleator
07-23-2009, 01:40 PM
<drool...>

StereoMike
07-23-2009, 01:59 PM
cool theme!
googling for it will soon get you some black suits at the front door I guess...

Waves of light
07-23-2009, 04:07 PM
tick tick tick tick....

probiner
07-23-2009, 04:10 PM
Super Cheesy (especially the worms and instancing) i know, but it was the only idea i had. I never modeled like this, with a chronometer. I used tools i never use normally LOL. When you're stressed up, everything goes :)

Glad to participate here :P

Render and Wireframe ( no time for cleanup :P)

Cheers

Oedo 808
07-24-2009, 12:00 AM
Haha, I love it, great idea probiner!

I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!

The usual full hour for modelling, and for setting up the render, don't ask. :eek:

756097561075611

oobievision
07-24-2009, 01:34 AM
30 mins modeling 45 texture and lighting I kept this one simple ill make another this week.

Bomb - omb

probiner
07-24-2009, 01:39 AM
Haha, I love it, great idea probiner!

I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!

The usual full hour for modelling, and for setting up the render, don't ask. :eek:


S**T, your model looks preety serious man... Wich one to cut first? red... black... red...

Oh crap...

Iain
07-24-2009, 12:33 PM
Cracking start fellas. That's a beaut, oedo!

Nangleator
07-24-2009, 12:34 PM
31 minutes modeling. 10 minutes surfacing, lighting, rendering.

3x timelapse here (http://www.youtube.com/watch?v=s1UivR4Ehgw).

RollerJesus
07-24-2009, 12:41 PM
Haha, I love it, great idea probiner!

I always miss these, so I thought I'd get in early with this, and also before anyone nabbed it!

The usual full hour for modelling, and for setting up the render, don't ask. :eek:

756097561075611

Awesome model and a render to match! Well done! I might have time for this one - hopefully. :thumbsup:

art
07-24-2009, 01:02 PM
Oedo, you beat me to it :) Much nicer that what I would have done anyway.

art
07-24-2009, 03:07 PM
A naval mine. No texturing yet. It took me about 55 minutes of modeling.

R.Feeney
07-24-2009, 03:23 PM
Great work guys

A sea mine from me, around 20 min
Edit- Same as art, didn't see yours before I posted, mine probably doesn't bare much relation to the real thing though

Hopper
07-24-2009, 03:24 PM
Too bad I suck at texturing.. I'd model a bowl of chili.

art
07-24-2009, 03:27 PM
Great work guys

A sea mine from me, around 20 min

Very nice! :bowdown:
Nice render too

R.Feeney
07-24-2009, 03:33 PM
Sorry man, I totally missed your one when I posted. Yours looks more like most of the reference photos that I found.
I went more for the Hollywood look:D

COBRASoft
07-24-2009, 04:31 PM
R. Feeny, great render! How did you do it?

R.Feeney
07-24-2009, 04:46 PM
R. Feeny, great render! How did you do it?

Thanks
Its a black-blue-green gradient on pitch in textured enviroment, with a layer of fractal noise in deep blue/green to break in up a bit.
An Area light directly overhead.
fog set to realistic using Backdrop colour.

The Global illumination set to backdrop only.

And the camera had Soft Filter and a tiny bit of oversample and a little DOF too.
I dont think I saved the scene but I can try to re do it if you want it to have a look at

probiner
07-24-2009, 05:21 PM
Thanks
Its a black-blue-green gradient on pitch in textured enviroment, with a layer of fractal noise in deep blue/green to break in up a bit.
An Area light directly overhead.
fog set to realistic using Backdrop colour.

The Global illumination set to backdrop only.

And the camera had Soft Filter and a tiny bit of oversample and a little DOF too.
I dont think I saved the scene but I can try to re do it if you want it to have a look at

Very nice image. Very nice inputs :thumbsup:

COBRASoft
07-24-2009, 06:10 PM
Thanks
Its a black-blue-green gradient on pitch in textured enviroment, with a layer of fractal noise in deep blue/green to break in up a bit.
An Area light directly overhead.
fog set to realistic using Backdrop colour.

The Global illumination set to backdrop only.

And the camera had Soft Filter and a tiny bit of oversample and a little DOF too.
I dont think I saved the scene but I can try to re do it if you want it to have a look at

I want you to redo the scene for 2 obvious reasons. First one to share it with us, second one to keep you away from modeling a bit, you're just too darn good. :D

R.Feeney
07-24-2009, 06:17 PM
I want you to redo the scene for 2 obvious reasons. First one to share it with us, second one to keep you away from modeling a bit, you're just too darn good. :D

Just doing a quick render myself and then I will have a go at that scene again.
:hey:

R.Feeney
07-24-2009, 07:49 PM
Another thing from the sea mine scene.
real lens camera with 2.0 irradiance falloff set to get that darker edge to the frame - vignetting

And the area light has some falloff set too.

Scene and object attached in the zip.
_____________
A WW2 stick grenade. just a few min modeling. I`m going to try to stop now:help:

COBRASoft
07-24-2009, 08:09 PM
R. Feeney, thank you vey much for that scene. I can learn a lot from it!

R.Feeney
07-24-2009, 08:19 PM
No problem :)

jameswillmott
07-25-2009, 12:59 AM
This is my first speed modeling entry, it was fun!

Players of Left 4 Dead should recognise this, one of the best tools, in my opinion, for removing Infected from the playing field...

Modeling time, about 45 minutes. Setup and render, about the same again.

Iain
07-25-2009, 02:48 AM
A WW2 stick grenade.

Lovely render Richard. Nice materials too.


This is my first speed modeling entry, it was fun!


That's a cracking model James. Pipebomb eh? I'll look out for that one.:thumbsup:

flakester
07-25-2009, 03:22 AM
Absolutely ace stuff so far folks :thumbsup:
Hope to get time to get one in too.

--
flakester

R.Feeney
07-25-2009, 07:28 AM
Cool pipe bomb James, I love the detail on the wires:thumbsup:

I updated the group page (http://www.newtek.com/forums/group.php?groupid=7). Its been a few weeks, sorry

flakester
07-25-2009, 04:57 PM
Found time for a bottle of nitroglycerine. Not sure I've ever said that before! :p

Anyhoo, just a sniff over 35 mins for the modelling, about 45 mins for the layout. Model and scene available if anyone wants them, as always.

--
flakester

COBRASoft
07-25-2009, 06:13 PM
Hey all,

I just found some time for a rocket. 20 minutes modeling.

Greetings,
Sigurd

Waves of light
07-26-2009, 01:25 PM
31 minutes modeling. 10 minutes surfacing, lighting, rendering.

3x timelapse here (http://www.youtube.com/watch?v=s1UivR4Ehgw).

Many thanks for posting a video. You have no idea how helpful that was. I picked up two points that will speed up my modeling:

1. Naming textures before array, so that it makes it easier to select them later on
2. Spline Guide - I could have used this little puppy so many times.

Nice grenade.

Ricky.

Nangleator
07-26-2009, 05:11 PM
Thanks! Splineguide is an amazing tool, when it's applicable. I put a lot of thought into this before I started the model, and I knew I wanted to capture the trick of extruding the squares shapes out in subdivs, then shaping it into the tricky part of the grenade.

I was terribly inefficient with the spoon/safety handle thing. I was laughing at myself as I tried to deal with the mesh while the recording was running!

I find that box modeling is a lot more fun to video than this sort, so I'll try to pick and choose my recording attempts in the future.

Iain
07-26-2009, 05:17 PM
Great stuff so far-I think this is going to be a strong challenge.

I had no time at all for modelling this weekend and that's my free time gone! 15 minutes on a V2 rocket....

jameswillmott
07-26-2009, 09:43 PM
The most ridiculous secret weapon of WW2 in all it's wireframe glory... I did this one for a laugh, and was inspired by Iain's V2.

15 minutes to model, 10 to setup and render.

mehetabel
07-27-2009, 07:41 AM
Nice bombs in here :) It's nice to see what people can model in less then an hour.
Here is my entry.
Took around 40/45 minutes. I didn't really spend much time on the render. 10 minutes or something!

2520 Polygons

jameswillmott
07-27-2009, 07:48 AM
Nice bombs in here :) It's nice to see what people can model in less then an hour.
Here is my entry.
Took around 40/45 minutes. I didn't really spend much time on the render. 10 minutes or something!

2520 Polygons

Nice, and I really love the look of the tape you have holding it together.

adamredwoods
07-28-2009, 02:17 AM
Just under 50 minutes.
Inspired by the internet game "Crush the Castle".

Nangleator
07-28-2009, 06:29 AM
Nice one, Adamredwoods! Reminds me of my entry in #3, Medieval Weapons, here (http://www.newtek.com/forums/showpost.php?p=743586&postcount=101).

Nangleator
07-28-2009, 01:52 PM
Joke entry for the week!

Here was an explosive choice of personal conveyance: The lovely Pinto!

Once again, a timelapse (http://www.youtube.com/watch?v=aqXflK3-raM), if you want to model as crappily as I did. (5x normal speed. About 18 minutes modeling.)

ANS
07-28-2009, 04:27 PM
Classic deadly suprise.... if someone like classic BOOOM! :)

R.Feeney
07-28-2009, 04:51 PM
Damn fine work guys.
Glad I don't have to pick a winner :D

adamredwoods
07-28-2009, 05:14 PM
Joke entry for the week!

Here was an explosive choice of personal conveyance: The lovely Pinto!


Ha! That's very funny. (For those that don't know, the Pinto was a poorly-made car that was known to burst into flames/explode upon being rear-ended by another car.)

R.Feeney
07-28-2009, 06:10 PM
I couldn't resist doing another one or two when I had a little free time today.

jayroth
07-28-2009, 07:06 PM
This is my first speed modeling entry, it was fun!

Players of Left 4 Dead should recognise this, one of the best tools, in my opinion, for removing Infected from the playing field...

Modeling time, about 45 minutes. Setup and render, about the same again.

OOOhh, flakes node......

jameswillmott
07-28-2009, 07:10 PM
OOOhh, flakes node......

Oh well spotted!!! Based on your galvanised bucket you did for us a while back...

ANS
07-29-2009, 03:55 AM
This time serious thing- WW2 aerial bombing run...

jameswillmott
07-29-2009, 04:49 AM
This time serious thing- WW2 aerial bombing run...

That's awesome, great job on the model, texture and render!

Waves of light
07-29-2009, 05:42 AM
This time serious thing- WW2 aerial bombing run...

Excellent. Really like that. Again showing how a relatively simple model can be used to create a great scene.

probiner
07-29-2009, 06:14 AM
This time serious thing- WW2 aerial bombing run...
Winner?
ehehe

Nangleator
07-29-2009, 06:22 AM
WW2 aerial bombing run...
Very, very good image!

colkai
07-29-2009, 06:43 AM
showing how a relatively simple model can be used to create a great scene.

Indeed, very evocative image.

R.Feeney
07-29-2009, 07:09 AM
ANS- Great render:thumbsup:

_____________

A Bouncing Bomb (http://en.wikipedia.org/wiki/Bouncing_bomb) The reference material I could find didnt seem to have any two exactly the same so I went for a sort of average.
About 20 min modeling.

JCG
07-29-2009, 03:16 PM
Things that explode?

JCG
07-29-2009, 03:17 PM
A little bit more obscure but it's also less than 5 minutes to model so why not?

JCG
07-29-2009, 03:20 PM
To continue on the theme of quantity over quality... this had to be done.
(The smurf was already modeled in the edible stuff week.)

R.Feeney
07-29-2009, 03:42 PM
:D great stuff.
_______________

This weeks challenge, what do you want?
1)Arr! Its A Pirates Life For Me.
2)Once A Knight
3)It Lives!!

flakester
07-29-2009, 04:19 PM
:D great stuff.
_______________

This weeks challenge, what do you want?
1)Arr! Its A Pirates Life For Me.
2)Once A Knight
3)It Lives!!

3) It lives! :thumbsup:

--
flakester

COBRASoft
07-29-2009, 04:25 PM
3) It lives!

(and next week, It's death :))

Nangleator
07-29-2009, 04:25 PM
First reaction to JCG's... Hah!

Second reaction... Why did he do the dish like that?

Third reaction... Holy carp, that's in subpatch! How the hell is that trench straight and smooth?

This weeks, I vote... Damn, I like them all. I'd drool over the beautiful armor bits that could be finished in an hour. It Lives sounds pretty damned funny. And who wouldn't have good pirate ideas? I've already got a killer.

AdamAvenali
07-29-2009, 05:45 PM
great work everyone! :thumbsup:

i'm back in town, so you will be seeing me again in the next one. i vote for It Lives!! as well :) sounds like a broad theme so there should be some unique entries!

R.Feeney
07-29-2009, 06:21 PM
It Lives!! for this week.
http://www.newtek.com/forums/showthread.php?t=100730

JCG
07-30-2009, 02:27 AM
Third reaction... Holy carp, that's in subpatch! How the hell is that trench straight and smooth?Yes, it's amazing how friendly subpatches can be with chaotic geometry. Huge thanks to the subpatch tutorial in LightWiki.

Iain
07-30-2009, 10:31 AM
I don't think there's been such a large amount of possible winners for ages!

JCG would have got it if it was all about the render but I have to award the best modelling to JamesWillmott for his Pipebomb.

Well done James!

R.Feeney
07-30-2009, 10:35 AM
Well done James:thumbsup:

Nangleator
07-30-2009, 11:12 AM
Good job, James, and all others!

adamredwoods
07-30-2009, 11:15 AM
Nice detail James, good job.
ANS great render.

colkai
07-30-2009, 12:35 PM
Congrats James, there were some lovely entries, then again, it's only what I've come to expect. Quality! :D

Waves of light
07-30-2009, 12:40 PM
JCG would have got it if it was all about the render

What, for the smurf and the exploding present... please.

lol.



I have to award the best modelling to JamesWillmott for his Pipebomb.

Well done James!

Well done James. Great detail.

jameswillmott
07-30-2009, 04:32 PM
Wow, thanks all!

Kudos to ANS for (inho) producing the best render, really nice job, a great work all round.
I love seeing how people interpret the challenge differently, so cheers to everyone who entered!

flakester
07-31-2009, 03:58 AM
!w00t!

Grats James, well deserved! :thumbsup:

--
flakester

Kuzey
07-31-2009, 05:36 AM
Haha...Nice win James :thumbsup:

Newtek should throw in a prize or two for the #52 (one year anniversary) challenge :phone_cal


Kuzey

R.Feeney
07-31-2009, 05:51 AM
Haha...Nice win James :thumbsup:

Newtek should throw in a prize or two for the #52 (one year anniversary) challenge :phone_cal


Kuzey

:D they donated a t shirt prize for the first challenge. Its run a long way on one prize eh.

Kuzey
07-31-2009, 05:58 AM
Yes indeed, I almost forgot about that T-shirt :D

Maybe Newtek can do something like the siggraph challenge, up the prize from a t-shirt to the Core and run it for a few weeks or so.

Kuzey

R.Feeney
07-31-2009, 08:34 AM
Who knows, maybe someone with contacts will get a prize sorted.
My contacts amount to my wife and my cat and neither of them are inclined towards prize giving. :D

adamredwoods
07-31-2009, 12:08 PM
Ok, I'll contact BeeVee.

Kuzey
07-31-2009, 12:34 PM
Ok, I'll contact BeeVee.

There you go....I was thinking Matt might jump in and talk to Jay since they are best buddies now :D

It would be a good idea to have a section for non LW owners too, say use the demo and have a polygon limit of 10,000 or what ever it is. The idea is to get more people visiting the forum and in particular non LW owners using the demo etc.

It's probably just another bad idea from me :hey:

Kuzey