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AdamAvenali
07-21-2009, 07:16 AM
hey all,

i figured i would start a thread and just start compiling all of my stuff here. most of it will probably end up being speed modeling stuff, but there should be other work as well. feel free to comment, crit or just start an off-topic discussion (because that is what most of the threads turn into around here anyways haha).

thanks,
adam

AdamAvenali
07-21-2009, 07:17 AM
speed modeling challenges #30, 32 and 37

AdamAvenali
07-21-2009, 07:19 AM
speed modeling challenges #38, 40, 43 and 44

AdamAvenali
07-21-2009, 07:20 AM
speed modeling challenges #46 and 47

kostiakot
07-22-2009, 09:00 AM
It's amaising

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AdamAvenali
08-08-2009, 10:12 AM
speed modeling challenge #49 (missed the deadline, oops)

AdamAvenali
09-10-2009, 08:13 AM
speed modeling challenge #54

sampei
09-16-2009, 03:32 PM
Nintendo use to be amazing...some very clean and nice models uve got there, I like them :thumbsup:

probiner
09-16-2009, 04:14 PM
The egg its my favourite i remember you didnt present it on time tough, shame :P

i alwasy wondered how you did those neat SubD wireframes.

Cheers

AdamAvenali
09-16-2009, 05:30 PM
i alwasy wondered how you did those neat SubD wireframes.

Polygon Coloring (http://www.flay.com/GetDetail.cfm?ID=2167): basically, it just renames your polygons so there are no two of the same surface name touching each other. after you apply it in modeler you just go into layout and turn on surface border and silhouette edges! one of my favorite plug-ins ever :)

oh, and thanks for the kind words guys :thumbsup:

AdamAvenali
09-17-2009, 11:22 AM
speed modeling challenge #55

AdamAvenali
09-27-2009, 09:36 AM
speed modeling challenges #56 & 57

AdamAvenali
11-11-2009, 07:26 PM
speed modeling challenge #63

AdamAvenali
11-11-2009, 07:27 PM
and just a little somethin to have a model in here that i spent more than an hour on :D

probiner
11-11-2009, 07:30 PM
Uhhh me like. What they sound like? =)

I just think the wires are always a bit strong.

Cheers

AdamAvenali
01-13-2010, 04:31 PM
Speed Modeling Challenge #68