View Full Version : Saving and loading Morph mixer data

wild card
07-21-2009, 04:28 AM
Hi all
I'm working on an animation at the moment with a character. Its going ok but I need to be able to save out my morph mixer keys (for about 25 channels) and load them in to a simple scene with just the character's head so that LW is responsive enough to accurately lipsynch to the audio. At the moment, because the character is weight mapped and quite poly heavy, LW is too sluggish to perform.

I know I can save each channel individually from the graph editor but that's just like pulling out my own teeth with a rusty pair of pliers.

You used to be able to do this with Morph Gizmo (showing my age here I guess) but I cannot find a similar export button in 9.6. I'm on a mac, but can boot to Windows if PC Lightwave makes a difference.

Any help would be greatly appreciated....


wild card
07-21-2009, 04:33 AM
Forget it.....Found the button.....Mac Lightwave's morph mixer does a weird thing of not showing all the buttons beneath the morph groups until you float the mouse over that area, then in the options I see there's an option to save out an endomoprh mix.