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View Full Version : RenderFarm Commander vs. ScreamerNet Controller



monovich
07-13-2009, 03:21 PM
Howdy.

I need 8 CPU render farm control on OSX in 9.6

RenderFarm Commander only lists 9.2 support, but is $45
ScreamernetController appears to support 9.6 but is $250

All I need is simple queueing and rendering, no other advanced features. Will RenderFarm commander work?

I don't think LWSN syntax changed much (init. load, render) since 9.2

advice would be much appreciated!

thanks!

-Stephen

3dworks
07-13-2009, 04:16 PM
if you need a simple solution, did you try render-q? see render tab in LW 9.6.

cheers

markus

monovich
07-13-2009, 06:00 PM
render-q doesn't do LWSN does it? I need an 8 node network render controller to control 8 different machines.

dwburman
07-13-2009, 07:09 PM
Is there a specific function you're looking for in a render controller that the built-in tools lack?

Dreamlight Interactive's SNUB Launcher (http://dreamlight.com/webshop/utilities/snublauncher.html) makes starting the nodes easy. There's a free version for 2 nodes and a $25 version for 10 nodes, though you could just use the free version to build the command line and copy and paste it into a terminal changing the job and ack numbers. The SNUB launcher also has a lot of stuff about network rendering in it's help menu.

Scazzino
07-13-2009, 07:21 PM
Hi Monovich,

I use ScreamerNet Controller for Mac OS X (http://www.catalystproductions.cc/screamernet/) to control the nodes and my DLI_SNUB-Launcher (http://dreamlight.com/webshop/utilities/snublauncher.html)to configure and launch them. Renderfarm Commander (http://www.brucerayne.com/renderfarm.html) isn't yet a UB version, though the CFM version should still work. They all have a free version you can use to test them out and see what you like, they are all good options.

You can do very simple queueing and rendering with the built-in controller.

:thumbsup:

avkills
07-14-2009, 02:14 AM
I've been using the built-in controller between 3 MacPros and it seems to work fine; although I had to do some unix stuff to make the 3rd machine (which also controls) see the directories correctly.

Mike S has some very, very helpful documentation on his Dreamlight site and you would be a fool not to go read it.

-mark

3dworks
07-14-2009, 02:45 AM
render-q doesn't do LWSN does it? I need an 8 node network render controller to control 8 different machines.

ah ok, for something more sophisticated you will need one of the two options you already mentioned.

personally, i'm using BNR (butterfly network render) here, but it needs at least one mac running in windows environment as a controller, and the setup can be sometimes a bit complex. on the plus side, it is an extremely flexible solution which deals well also with fprime, kray and even modo. the developer announced to release an OSX version of the controller some time ago, but this seems to be still under development. clients can run under OSX already.

previously, i did use bruce rayne's RFC - which was a very well working 'mac native' solution, but isn't anymore compatible with 9.6 UB. bruce told me some time ago that he will update his software. you could ask him directly about it - maybe it could push development a bit if he is seeing more people interested into RFC.

cheers

markus