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View Full Version : texture room with panoramic sphrerique



philphil
08-23-2003, 09:32 AM
i need to create a room and i want to create texture use the sherical panoramique.

i create the room with photometric technique.

my probleme : i want project the texture in my model but i don t know make this.

can i use uv map or classique compositing texture ?

my model is a low polygone

i search a tutorial or idee of procedure

txbob
08-23-2003, 08:28 PM
If whatever method of creating the image is using orthographic projection, you should be able to simply spherically map it to the object. You may have to adjust the image rotation a bit to get the seams to line up with the geometry.

My I ask why you don't just use 6 different maps and planar map them? You wouldn't be using any more memory... (the shpereical image would have to be as many pixels at the total room size if not more if mercator projected) Sure it's more maps to have to apply, but I think the sum total of time and effort to apply 6 planar maps would be less than trying to fit the spherical map and making it look right.