View Full Version : Modeling hair

07-04-2009, 03:52 AM
I have one problem with the hair, i was modeling hair like this....

http://todlbq.blu.livefilestore.com/y1pLsFtyUBM835zVM8gNVGQ2tfoAr4h9ntE9kZ_xgRgfntMrC3 rD1v-qYNbRQNlIxpGaCSxgaryV0ngisdq5o8DVg

(Yeah anime hair)

But the this happens when i use the subtpach... i lose the "form of the hair" .... the "tip" (the end of the hair) looks awful

For example this problem happens in this images

http://img27.picoodle.com/img/img27/2/7/4/aven/f_hairm_9d9670a.jpg (http://www.picoodle.com/)

The end of the hair is softing by the subpatch.. whats the solution for this???

Note: I use LW 9.3

07-04-2009, 06:26 AM
Select the Points you want to be pointy, then use the Vmap>Weight tool to increase the weight on those points too 100%. You have to ensure the W button in the bottom right is highlighted, and the Vmap selected is Subpatch.

07-04-2009, 01:17 PM
From the looks of the pink hair, the loop next to the n-gon can do with a bandsaw cut.


07-05-2009, 01:15 AM
Another option is to not use subpatches. :)
You also might find these plugins useful: