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View Full Version : LW - General Techniques, Tips & Tricks



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  1. making it go splat
  2. camera tracking
  3. is there a plugin that will do this?
  4. saving multiple objects into a single object
  5. making a particle emitter stop on emitting
  6. hypervoxels and text
  7. Motion Mixer_reverse animation
  8. vortex effect
  9. getting rid of pinch in surface?
  10. Under Glass
  11. making a cloned object independant?
  12. to Fresnel or not to Frenel
  13. Spline control of wind?
  14. crash the morphmixer party!
  15. Please help with dragging multiple dumptrucks! Any expression gods out there? I'm not
  16. Put a sock in it, Sockmonkey!
  17. Need advice for making swans neck move smoothly?
  18. Morphing along a coiled spring (conduit)
  19. Odd Rendering Problem !!??
  20. How to make a car follow a path and its wheel turn too
  21. help - Morph Mixer requestor moves cameras
  22. low-poly shoulder rigging
  23. Poly chain madness
  24. collision
  25. Square pixels and non-square pixels are upsetting me.
  26. faking DOF tuto
  27. Twisted texture
  28. Modelling wood
  29. targeting particles toward an obj (null) can they stop when they get there?
  30. how to find missing morphs when save failed
  31. [Question] Make the camera stands still for a while
  32. How to build a violent storm in LW7.5 ???
  33. How to mortar bricks
  34. How to extrude a disk along a rounded-square path ?
  35. Best (in your opinion) character rigging method
  36. crowd sim with particle. individual particle manipulation possible?
  37. Question: animating by combining stills
  38. Immediate Help with label and glass!!
  39. eyes won't "point to target" while parented to head...?
  40. Rain on lense
  41. Particles, Morphs, Bones ?
  42. question: edges
  43. animating by proxy. how?
  44. how do u have black back ground and still have nice surfaces?
  45. Particle FX dont work
  46. point order
  47. remote rendering, 3d graphics rendercore.com
  48. Best Way to learn Logo Modeling & Animation
  49. Controlling Particle Shapes
  50. Converting .3dmf into .LWO?
  51. remote rendering, 3d graphics rendercore.com
  52. white 'daylight' studio lighting kit?
  53. cloning animation
  54. FX Linker Save
  55. Dust/Debris Clouds
  56. can LW *render* a boolean subtraction?
  57. bubbling swamp goo.
  58. gimbal lock and coord system in layout
  59. realistic soft drink sweat
  60. HELP: BloodCells flow
  61. I have a UV mapping question
  62. particles bouncing off object
  63. spotlight-point @ null
  64. particle clone qn - can I align the clones to BG normals
  65. Rendering nulls as a curve
  66. Splitting Disc into pie slices mmmmm pie slices . . . .
  67. Smart Skin Anyone ???
  68. Plastic thingie
  69. Graph editor- saving... ?!
  70. Motion_Designer and Sasquatch Question
  71. Error Code 10102 has occurred...
  72. Individual particles as emitters??
  73. how to reduce high poly stl file (2 million)
  74. the Graph Editor and the Walk Cycle
  75. How Can i make a tooth paste effect like in shrek ?
  76. i need an export plugin
  77. I need a simple plugin that makes gears, to be milled
  78. Spin Quads ??????
  79. Motion Designer Crashes
  80. Divx Mpeg 4 output?
  81. model a circle
  82. Motion Designer question - Ball of Jello!
  83. Velvet Material
  84. selfdrawing lines help!
  85. Another Motion Designer Question - Animating Groups?
  86. saving
  87. How the hell do you do an HDRI render!!!
  88. Fake GI tutorial
  89. Italian Glass Texture
  90. How to automatically select points produced by knife tool?
  91. Surface Effector type effects....
  92. Modelling a glass surface....Help?
  93. waves on beach effect
  94. Using your painted bump map as displacement map on SubD. uv's
  95. Camera style Help
  96. How to define only certain polygons?
  97. epsf plugin?
  98. Motion Designer
  99. Surface Baker Crashes
  100. Alpha channel
  101. help: water drop with smooth volume from an eps path
  102. Subtle texturing on boring walls
  103. AA for TV
  104. how to delete endomorphs
  105. backdrop pictures "alignment"
  106. MD + long hair guides (not settings)
  107. Metaballs
  108. procedurals vs image maps
  109. sas hair is far too fine
  110. Asteroid Water Displacement
  111. Motion Capture - handling layers
  112. Making Grass
  113. Caustics doesnt work !!
  114. Sasquatch Long Hair Looks dodgy !
  115. 7.5 in XP?
  116. Infernal Twisting!!
  117. using images on surfaces
  118. 5 poly vertex
  119. Morphing
  120. Books and tutorials
  121. mirror weightmaps
  122. Help needed on radiation simulation
  123. wHY does my VIPER preview look so bad?
  124. set up a rendering farm using 2macs and 1 pc
  125. Hair for the poor and unsas-sy....
  126. exploded 3d
  127. waterdrop through a pipe
  128. Shadow trick
  129. Shadow map spot lights Problem ?
  130. What is the Slider command ?
  131. velocity spline?
  132. Incorrect Projection of PS Maps
  133. Easy multi-layer moving backround
  134. A simple bullet trail....
  135. Coin Stream Problem
  136. Show Stopper
  137. Faking Z-buffer with lighting and Fog
  138. How to start...?
  139. Modeler UI button config - How make it default?
  140. I need help making a comet trail on a golf ball
  141. Texturing a box for a newbie
  142. How can i use joint morphs that use IK?
  143. Planetīs Atmosphere
  144. need help making a growing ring
  145. is there a way to morph bones or skelegons to use with morph mixer?
  146. Target_Items ???
  147. specific AA
  148. Slow Motion
  149. folding paper
  150. semi-rigid stem movement
  151. Stormy ocean - let an object float on water...?
  152. city landscapes for backdrops
  153. Ok, now I need a golf ball PLEASE!! :)
  154. Morphing
  155. holes
  156. Cool Shadow Tricks
  157. cel-shading
  158. Tracing With Lightwave
  159. Lw & Vrml
  160. Path extrude
  161. Bouncing particles
  162. boning the four footed
  163. fading and out in LW 7.5
  164. Render a shadow only pass
  165. CD rainbow effect( materials, rendering )
  166. Baking a reflection map ???
  167. Object targeting and object replacement problems.
  168. Md Question
  169. Spawning Fireworks
  170. DV Transition
  171. Motion designer Help ???
  172. Simple to those that know
  173. I don't get it... any good modelling tuts?
  174. Motion Designer Help_pt2 with pictures
  175. Dems and tgas
  176. curve drawing
  177. weight map trouble
  178. Rain drops.. help
  179. LW architects solve this problem - What do u do in absence of instances?
  180. Exporting z-Depth buffer to AFX 6
  181. Modeling Eagle's Wings
  182. Fluid dynamics
  183. Motion modifier "Parenter"
  184. Best way to render an animation with radiosity
  185. Dust clouds
  186. Depth Buffer Antialaising command???
  187. Animated textures/Animated Backdrops ??
  188. How to setup multipass renders??
  189. Surface naming preferences.
  190. Weight Maps!?
  191. Casting Shadows
  192. Beach surf
  193. Just a couple of questions...
  194. Anti-Aliasing ruins clip maps
  195. Water Waves
  196. reflection
  197. Flicker Animation
  198. Morph mixer Question ??
  199. Chroma Keying withing Lightwave???
  200. Motion capture system
  201. adding a bright flash or glow to surface
  202. modifying motion paths
  203. glowing streaks text effect???
  204. copy keys
  205. Effects while rendering in wireframe
  206. Particle Problem
  207. Animating problem
  208. HELP,HELP,HELP My Character Got Scrambled
  209. Help with kaleidoscope model
  210. Importing Cinema 4DXL models
  211. Motion Blur ?
  212. Motion Paths
  213. Mapping proceduals
  214. Glowing / Objects as a light source?
  215. Your opinion on Gradient Backdrop?
  216. QuickTime VR ????
  217. Using Weight Maps To Assign Images
  218. Saslite hair: Too dark!
  219. Metal
  220. Radiosity Substitute
  221. A Giant Leap
  222. .off to LWO
  223. replacing particles with objects
  224. Using animated particles to grow geometry?
  225. Camp Fire with hyperhoxels ?? anybody ?
  226. Changeing shape of a distant light ??
  227. Productshots With Lightwave
  228. mirror bones for walk cycles
  229. SasLite to actual polygons?
  230. Photorealistic Eye
  231. Exporting Animations to AVI or MPEG?
  232. window
  233. window
  234. radiosity spots
  235. shaking camera?
  236. CMYK Render
  237. HELP ME...motion designer problem
  238. Good Animations...
  239. Object/Material buffers in RPF export
  240. Flickering fire in a cave question !!???
  241. thank you
  242. How to use the Bend tool properly?
  243. Hawaiian Volcano?
  244. Compositing Stand-Ins
  245. Bugging halve circle ...
  246. very small blinking lights
  247. Got some results with displacement maps
  248. binary fission
  249. blinking light
  250. fuzzy skin