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View Full Version : LW - General Techniques, Tips & Tricks



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  1. use image based displacement as if the object had a uv map
  2. Baking For RealTime 3D
  3. Option how to apply a lot of car with motion blur?
  4. Small Characters in RHiggit question
  5. Colorize ClothFx with collision ?
  6. Creating shirt bumps :S
  7. Simple question?... Can someone succinctly explain the Sub-D order modes?!?
  8. Is there such thing as absolute snap to grid.
  9. snowy road
  10. LW GGs and titling transparencies
  11. Making an asteroid in LW (by hand)?
  12. Rounder problem
  13. headlights
  14. adding a rounded face to text
  15. BBC effects
  16. Help? how would i make a my logo look like this ?
  17. NewTek website offline for maintenance tonight
  18. Can you get line art out of LW?
  19. Sewing on a part (subdivision modeling)
  20. Make perfect circle from polyselection
  21. Modelling a Window Mechanism - Tried for days, no luck
  22. kinks in knees
  23. Exporting camera data from LW to AE
  24. Best tutorial on making earth & planets??
  25. Linear Workflow > HDR frames a must?
  26. advice with hardbody animation
  27. Export obj is not showing up?
  28. UV mapping a muscle
  29. Extracting a motion path from a parented null
  30. bending camera movement setting???
  31. best camera lens setting for space and earth??
  32. why am I seeing the stars behind a solid object?
  33. camera tangent space normal ... in 9.6
  34. Best way to cut a seam into a smooth surface? (Ghost in the Shell)
  35. Unity 3d
  36. best way to blur & transparent out an atmosphere
  37. Issues with motion blur
  38. making terrain at night and a fast render
  39. tga 24 or tga 32??
  40. Modelling/texturing car lights
  41. Rendering Smooth LINES?
  42. QTVR question
  43. Surface showing gaps in layout?
  44. surfaces to weights
  45. FiberFX weirdness
  46. Lightwave repeatedly crashing...
  47. How to create problem-free text
  48. chocolate animation
  49. Using Dynamix to model a specific frame
  50. Object Pivot Jumping
  51. 1080 rendering.
  52. this kind of effect...
  53. Save cloth fx state to object
  54. Collision and deformation
  55. Subdividing FFX guides???
  56. crystal ball
  57. Relativity Question
  58. Hull Detail
  59. VideoTutorial: Global Illumination for Animated Deforming Characters
  60. advice on water effects
  61. Electrostatic ball react to your fingertips-automated
  62. Distinguishing the polygons after unwrapping
  63. Blender can recreate matcaps from zbrush. Can we do the same in lightwave?
  64. Lightwave 10 trial - OBJ export to ZBrush Problem
  65. Filling a volume with a mesh
  66. Spline or Bones?
  67. weather effects
  68. Objects that are UNSEEN BY CAMERA casting shadows
  69. Is this technique even usable? UV unwrapping with Dynamics?
  70. Help with Catmull-Clark edge sharpness...
  71. Node editor: can't drag out connections
  72. Gas simulation
  73. Sex and the City...Shading style..
  74. Replacing GAFFER'S "LSD"
  75. Blending .mdd files
  76. In Desperate need of Metal Shaders
  77. Clonez: is it out there?
  78. particles emit particles?
  79. Greg Sullivans Streamers Tut, anyone?
  80. Compositing fog and volumetric light with transparent objects
  81. Dreadlocks mon?
  82. When UV mapping do you absolutely have to unweld all your points?
  83. Displacement movement
  84. Per-Frame-Object Replacement-Can LW do this?
  85. Water Spiral...
  86. Clones and different surfaces
  87. carm3d's "Playing with Smoke" - Study
  88. Best way to make normal maps?
  89. DP kit, 3D coat, AMD
  90. Camera match in LW(Focal length)
  91. Hex mesh?
  92. XYZ _difference_ Measure Tool?
  93. MB + DOF in LW & AE?
  94. Missing something basic about MirrorX
  95. ClothFX pitfall, plus solution
  96. How to do this...
  97. Stone wall
  98. exploding mesh :(
  99. extended dicovery channel effect need Help
  100. Dome light problems..
  101. Best practice for animating goo coming out a tube
  102. SquidNet 2.6.5 Cross-Platform Network Render Manager : FREE
  103. Simply Modeling Task: orient to another poly
  104. Animation a lot fo car at night from aerial view
  105. "Five Point Sphere"/ "3 point circle"
  106. problem with basic dynamics
  107. Wave Filter Final Image
  108. William Vaughan
  109. preview option lightwave 10
  110. " applique' " technique
  111. Stereoscopic Convergence + Targeting Workaround
  112. Copy UV's
  113. Illuminated Button. Anyone know how to surface one?
  114. Dirt in Flat panel Grooves
  115. Good coffee material
  116. cube animation
  117. FFX optimization
  118. Move UV from one object to another?
  119. DP Time lag/part move rotation
  120. Applying Procedural Textures to Cylinders
  121. William Vaughan Sweating tutorial
  122. Layout: cloning object heirarchies
  123. Perennial question: placing trees/shrubs in Layout
  124. How to add an Occlusion layer to building?
  125. "Bckgnd To Morph" - slow - why?
  126. How to easily scale your node based textures
  127. Node-based texturing troubles...
  128. Exporting LWO to OBJs
  129. "End of Animation BEEP" rocks!
  130. mocap from iPi into LW 10
  131. "Inc/Dec Sharpness" -- proper use??
  132. spiral tools: why oh why??
  133. Forcing DOF on larger area scenes?
  134. collada export errors...
  135. Using Deformation Handles
  136. Onion skin Artifact
  137. depth buffer: render buffer export
  138. Mechanical Normal Mapping ZBrush
  139. PSD export: depth: min/max settings?
  140. problem with sub patching :S
  141. 3DS Max User Here - Frustration!
  142. How to 'grow' a part???
  143. Poser pro via PzRforLW - radiosity cache+displacement problem!
  144. Cloth banner drop
  145. Remove from UV
  146. Two-way Julienne?
  147. Modeling :How to solve it?
  148. Hypervoxel Stretch
  149. First bulge, then crater- how?
  150. Parent bone to another object?
  151. VideoTutorial: Baking techniques and referencing motion...
  152. adding a morph, with existing morph envelopes?
  153. "Make Quad"?
  154. Scale a polygon during rail-extrude.
  155. How can I rigging oars to a ship?
  156. What or which render buffer the best for DOF, MB & Fog?
  157. Camera push-in to earth
  158. Using random image on several copies of one object surface
  159. VideoTutorial: Oars enMasse...
  160. Pipes & Tubes
  161. coiled hose
  162. LW10 Linear Color Space Settings?
  163. Looking for the best Lighting Videos
  164. export scene to FBX sequence of single frames?
  165. Convert 2 point poly chain into Tube?
  166. Photoshop: brush dynamics: texture?
  167. Making bacteria growth
  168. making a lots of barbed wire
  169. 3d Painting
  170. Points refuse to merge
  171. Seams for a chair
  172. (losing my) marble(es)!
  173. circular text rotating on a model
  174. How to add / shave stubble?
  175. Displacement Maps
  176. How to create Hair
  177. Car rigging
  178. Frame number display on preview?
  179. Convex hull selection :: or, 2d Union
  180. Dynamics: second collision control
  181. Using "Fix" in HardFX -?
  182. Calculating the linear length of a curved Curve
  183. Reordering point order?
  184. Lanczos AA
  185. Double-sided nodal surf video?
  186. Re-creating the channel noise modifier with expressions?
  187. creating a grill? any suggestions
  188. Z-Buffer & 3D Fog
  189. Paper sheet in wind
  190. Dynamics: Collision: dampening
  191. making blueprints of a building top view
  192. How to rig these eyelids.....?
  193. Double-click scene/model issue in Win7...
  194. Question about 3rd & 7th
  195. Animate lake water
  196. Change interface
  197. LWM OpenGL: multiple layers
  198. UV overlap: puzzled
  199. Clones and their texture effects
  200. Before Merging: show to-be-merged points?
  201. Alternative to bandglue, jw dissolve
  202. Dielectric + Relfection
  203. meshmixer - mix meshes
  204. Chain mail morph modeling trick ?
  205. Accurate Spotlight Image projection..
  206. Amazing Mountains
  207. Architect visualization
  208. Recording deformations via dynamics-???
  209. Consolidating UV maps-- UV copy/paste
  210. Help with image BG transparency
  211. LW posible?
  212. Roll your own UI
  213. Normal map for beveled edges
  214. Edge and shadow bad result
  215. UV texture advice
  216. Extrude tool, like Sketchup?
  217. "Spin Curve"? Changing a curve's 1st point
  218. FX Linker: obsolete??// particle replacement
  219. Excluding an object from motion blur
  220. Trying to make some T-shirt models
  221. Got stuck in SubD modeling
  222. Smoothing out HVs
  223. High poly texture to low poly model
  224. VideoDemo: ef MultiService
  225. Shadow passes, complex
  226. quick way to draw a perfect spiral
  227. Creating game sprites with LW?
  228. Circular particle motion along the Y
  229. Object (particles) break apart and reform back into its original shape
  230. Unwrapping an Object
  231. Import 3ds Max V-Ray materials
  232. logo falling like snow
  233. Dynamic scaling based on distance to another object
  234. Adding additional motion to MDD file ??
  235. LW breaking bottle tutorial?
  236. clothes/fabric
  237. Render in Wireframe?
  238. Emitter: make all paths at once?
  239. Import/Export keyframes, understanding the data
  240. "Heal UV" - function/ vs "Weld UV" ?
  241. different textures on two sides of a dollar bill...
  242. Need about (50) $100 dollar bills blowing in the wind but how?
  243. Volumetric Light Directional Texture?
  244. Volumetric Light: sample
  245. VideoTutorial: Transfer deforming characters from LW to Fusion...
  246. HDR Images
  247. Unrolling carpet... Help!!
  248. Notebook Flipbook animation in lightwave?
  249. Tell me why...
  250. Conveyor belt animation