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View Full Version : LW - General Techniques, Tips & Tricks



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  1. Workflow / Render for Live Action and CG
  2. Transformer
  3. Lofting
  4. Designing eyewere,sunglasses!
  5. war of the worlds bone help!
  6. HardFX + Bones
  7. I'm looking for an Object saving Plug-in
  8. IK help with multiple hinged arms
  9. cross between HAL 9000 & Terminator eye?
  10. HINT: LW96 interpolated likes closed objects
  11. Deforming a coiled cord
  12. Un-bend a cylindrical object (like a ring)
  13. Add points to a spline?
  14. Any way to diable that active x warning with lightwave help?
  15. how to cast luminosity as a light?
  16. Modeling garments
  17. Node output numerical display?
  18. Crumpling/ crushing objects
  19. Denis Pontonnier's blocks node
  20. IK/FK envelope advice
  21. Procedurals with deform
  22. Compositing
  23. Starting building Interiors - advice on work so far please :)
  24. HV gradients question
  25. FiberFX trouble! Please help
  26. Mapping bone chain to a path/spline?
  27. Texturing photoreal mountains - best approach?
  28. VideoTutorial: Building a "floater" rig with Nodes...
  29. video compositing
  30. can I do this with Lightwave 9.2?
  31. Normalmap copy/paste ? ( FFX)
  32. Remote desktop and Lightwave
  33. Okay...How do you kill a morph target?
  34. Bumps don't appear properly
  35. Lighting issues
  36. Demo Reel Frame Rate Question
  37. Lightwave vX
  38. 3d objects going behind real objects
  39. Using Mocap data in Lightwave
  40. Motion tracking and matching in 3D stereo
  41. relativity: dr wheel is dead??
  42. Best for medium-sized explosion (Fluids or HVs)
  43. Bottle Brush of Madness
  44. After Effects Camera to Lightwave Script!
  45. Dynamite - Explosion w/ fluids
  46. How do I make a fillet for joined cylinders
  47. Dynamics and weightmaps
  48. Workflow/housekeeping for character animation
  49. Converting Hypervoxels
  50. Loop SoftFX?
  51. Transparency Maps and Fog - Still Bust?
  52. Creating inset grooves in curved geometries...
  53. Level of detail
  54. Need bending advice.
  55. disabled LWCAD 3.0 (registered!)
  56. FX link And object rotation
  57. Maps on Transparent Object.
  58. Graph Editor Problem
  59. Dielectric Material with Image
  60. Chain swinging
  61. Looking for Kurtis Harris' "HydraulicCylinderTut.zip" tutorial
  62. polygon flow
  63. Protons Cereal Tut but way harder?
  64. Audio Waveform as curve?
  65. Morph question
  66. Baking PoserPro motion in LW9.6
  67. What's the 'preferred' method for bones now in 9.6? Also, need advice on mocap?
  68. Using FX MetaLink to drive and object
  69. A free car rig from Shrox
  70. LW camera like a FPShooter?
  71. Bones not responding as I want!
  72. REALFLOW motion blur
  73. Nuke like in 24
  74. Realistic campfire smoke
  75. Explosion advice
  76. Mmm... what on earth are these?
  77. Event driven morphs?
  78. Creating a Chrome Surface in Lightwave
  79. Blood Flow
  80. How to animate folding doors
  81. IK both ways
  82. Can't open .lwo Attached Files
  83. FBX Data
  84. test
  85. How to render to Transparent background with volumetric light?
  86. Nose Tutorial
  87. Getting text (other than US) as geometry into LightWave?
  88. 1st model, need some tips to make it look right?
  89. Add edges and subpatchs
  90. photoshop cs4 extended
  91. Clip map with realtime feedback in Layout?
  92. Fiber FX trouble
  93. how do i edit curve point tension/handles ?
  94. Help: Create Part on 9.6 Modeler
  95. Mechanical animation tutorial?
  96. Cloth FX: How to get my curtain to fall back down??
  97. Making geometry straight, even after Sub-D
  98. Making an Ambient Occlusion pass...?
  99. Baking Movement.
  100. How to apply a rig to a different character.
  101. 2 point splines and Motion Designer
  102. How to model object
  103. Modeling a trench coat
  104. How to make a tornado
  105. Squares and triangles...
  106. Rigging AT-walker's legs
  107. Video Tutorial: SolidWorks to LightWave
  108. IK rigging mechanical legs
  109. Polygon Table - Help Building One
  110. Cache radiosity / GI within a frame?
  111. Making a brushed brass life like
  112. Ground Flythrough?
  113. make camera keyframe what I see in perspective view?
  114. cat mocap or animation help
  115. 4 legged machine
  116. Problem rendering stars created with "Points to Polys"
  117. creating light spectrum through glass in LW?
  118. alpha channel query
  119. Exit Portal Light : Animated Test
  120. maya normals pointoven LWO to lightwave
  121. About FX Emitter with Hypervoxeis
  122. Mesh Transformations on unconnected geometry has seprate items.
  123. Rail Extrude
  124. Quick Dielectric question
  125. flexible tube inserted through vessels HELP!
  126. Parenting Light Properties to a light
  127. Cap N' Gown Tassle Trouble
  128. Best way to use lots of cores?
  129. Optimising Reflection Blur
  130. Cloning and orientation
  131. Node fun and need help!!!!!!!
  132. Creating specularity for the Dielectric node....
  133. Specularity vs. Diffuse
  134. Subpatch / SubD video tutorial / compound curve cutouts
  135. Gel Material
  136. Pearl surface pointers?
  137. Oh my Adidas!
  138. Cat_Excavator Animation
  139. VideoTutorial: Particles converted to Nulls enMasse...
  140. Surface image 'Jaggies"
  141. Convert Lightwave 9 scene to version 8
  142. How to reverse points toward horizontal direction when editting UV map Atlas
  143. Can layout export/save duplicated objects to 1 single object?
  144. Bone xray question
  145. A drop of pain in a glass of water.
  146. how to export a mask for a displacement ?
  147. How many bounces does it take to get to the center of good enough??
  148. Animating Specific polygons
  149. Painted Ngons and Tris while Modeling?
  150. Good reflection environment?
  151. surface text with red/white/blue/stars color theme?
  152. Trees, Terrain and Atmosphere in LW
  153. Saslite, sasquatch, and fiber fx
  154. My Grit Node example
  155. Photometric Lights
  156. Cosmic "tunnel" effect
  157. Modeling a banana
  158. Creating City Building Night Light Textures...
  159. Basic Modeling Q
  160. LW 7.5: Combining UV maps?
  161. Mobius Strip
  162. How to achive smooth and sharp look in same mesh?
  163. FiberFX, what a delight.
  164. Secondary opposite camera?
  165. cgwhat video tutorials
  166. making a spindle question...
  167. Morphing/parenting help
  168. Video Tutorial: Creating Weld Joints
  169. draw then layout...
  170. Poly Flow Bogging Me Down.
  171. Tank Treads - What to do?
  172. Mist on blade of grass animation
  173. Creating loopable procedural plane flyover
  174. accidentally modeled in a morphmap!
  175. mirror without merging
  176. gradient bars
  177. using HyperVoxels to get water look onto RealFlow mesh?
  178. Tieing lens flares to a particle emitter?
  179. Tutorial: Animation Along a Predefined Path
  180. Collision/ Hard FX question
  181. Camera Mapping - Edit Tool handles or...
  182. erasing geometry in layout?
  183. HardFX Dynamics
  184. Radiosity and rendering
  185. Lightrays and shadows??????
  186. Modo's Shadow Catcher...
  187. Clouds
  188. have right 3rd of screen transparent except for one object
  189. Cloth fx weirdness
  190. Using joints as muscle bones - chest/shoulder?
  191. UV texturing subpatched model
  192. delaunay triangulation?
  193. Alternatives of UV mapping
  194. animating gradient parameters
  195. Creating Anistropic Reflections with 'Material' nodes?!?
  196. Fog effect
  197. rendering a scene in layers...how to make objs disappear behind others?
  198. isolating a bump layer
  199. Got my walk cycle ready, what now?
  200. Rocket exhaust?
  201. Making particles spawn others on collision
  202. flashing light
  203. mini edges video tutorial
  204. paper curling
  205. Animated texture using incidence angle
  206. maya fbx export to lightwave
  207. bezel modeling
  208. car wheel smoke
  209. IK/FK Blending. IKB and Normal IK combination.
  210. Jpeg Image Size for Image Wrap on Sphere Object
  211. plg uv limits video tutorial
  212. UV mapping basics video tutorials
  213. Need some advice
  214. evenly spread points
  215. Fake snake skin
  216. Tip of reducing polygons on subpatched mesh
  217. Converting to 3Ds
  218. Animation: object locked to ground
  219. mimicing fluids in LW,...
  220. Realistic Laser Beams
  221. Car Rig?
  222. Multiple spline draw
  223. morphs
  224. 3D Painting: Seamless Rendering UV maps for Subdivision Models?
  225. small Modeler question
  226. Exporting game model as 3DS with UV textures
  227. High-res leather surfacing
  228. Drag-Net
  229. wedgebevel substitute?
  230. Loop Hypervoxel Billowing effect?
  231. Another small Modeler question
  232. Interlacing/fields driving me mental....
  233. Casting shadows on front projected ground planes with GI?
  234. Null objects and mdd
  235. Modeling choices for animation distortion
  236. object pushing out of a embryo
  237. pipes moving with object
  238. Sea water foam ? How ?
  239. Radiosity Frustration
  240. How can i do a spiral galaxy
  241. Band Saw Pro
  242. Painting with Polygons...
  243. Null objects
  244. Animating wrinkled tissue
  245. Splitting fast skin to buffers.
  246. How to make a similar surface help please?
  247. Lost Hardfx Video Tutorial
  248. kurv studios tutorial
  249. I want to model different faces with same topology.
  250. Sharp whisker´s