- First post
- LW Rigs for download
- Quick character setup tips
- Endorphin and mocap import
- Here goes my attempt at a short film
- Walk cycle tutorial
- request for criticism
- Character animation samples
- Ralph Bakshi: Surviving In Tough Times
- My animation sketchbook
- run cycles
- Animation mentor assignment
- Rigging + FBX export - anticipating problems
- stretch ik system like !
- tutorial rig
- need c & c on short animation
- Importing fbx files
- The Jimmy Rigger
- Boning multiple layers with 1 rig...
- [ Quick Question About Rendering ]
- Mixing Mocap with an IK setup?
- Applying FBX
- How to stop bones going a fraction past the IK goals?
- some technical questions
- Cant aling bone pitch as I need :(
- bone goal help
- is there a tutorial for this one?
- How do you get realistic looking joints on a character
- Multiple animated characters
- how do i...
- Can LW store amd mix motion clips?
- Walks
- Rigging questions
- Custom Character Picker v.1.9 and Lightwave 9.6
- Animation Pipeline Messiah to Lightwave, Maya and XSI!
- Can I get some feedback on a Octo rig?
- Throw away object ?
- Animation path deforming
- A dpoe sheet question
- It is possible to stretch an animation with dope track?
- Motionmixer
- Fun with IKBooster in 9.6
- Lip sync and facial animation software shoot out
- Follower motion modifier
- 2 Leg Bot (fun with Rebel Hill's rig training)
- Hypervoxels Showing Through Fog
- Scene Setup & Compositing Question
- Eyebrow muscle by joint deformation
- Deactivating Controls Move, Rotate and Stretch
- help with this annoying IK thing that always screws me up.
- Character deformation
- Spider walk - help!
- Pipeline export mocap data from Autodesk Motionbuilder 2010 to Lightwave 9.6
- Motionbuilder facial shapes to work in LW 9.6
- Some plugins
- Reverse Foot Rig with Joints tutorial question
- Adam RIG- FREE.
- Creating plasma
- Trying to simplifly fingers rig.
- Freebie Rig and char by me
- absolute morphs
- Maestro vs IK Boost?
- Joints & Limited Range
- Need help with a 3-joint IK leg setup
- Joints and Bones - Some Questions
- Zign Track 2 is out
- A little test: Muscle soft to rigid rig in LW.
- hi all neend help plz plz
- Rigging Tips and Tricks?...
- Animation with IK boosters
- Render Passes ?
- partial loop?
- Character Shape
- Domino effect on Characters?
- rigging in LW - selection issues
- plug-ins that work in Graph Editor
- rigging, the jurney begins
- sticks
- Free Rig-Adam Update
- IKBoost Limits keep defaulting!
- Cartoony and stuff. Does this look good?
- How to: Stretchy Limbs
- ianimate.net - new online character animation school
- Probly another simple problem...
- Character root/COG
- mass assignment of WMaps using NSE
- lengthen entire animation?
- Rigging In Layers
- FREE RIG-Alien Emissary
- Start walkinŽ
- Eyelids
- Need help with IK Boost
- rigging problems
- TA Normalize Bone Weights -tried it?
- Convert Joints to Bones??
- Using motionblur and squash&stretch?
- Modeling
- Happy Halloween from Truebones! Get your Free Halloween Black Cat BVH motion files
- RHiggit lite
- Help Rigging and Animating Belts, Coats, and other Advanced Wardrobe items.
- Free models: DIDO, WALKER and TAILOR
- Joints or bones?
- AutomatonZ -works well - need clues
- Thousands of motions for Lightwave users in the T.O.M.B. "The Online Motion Box"
- IKBoost/Rhiggit Pro/Maestro vs MotionBuilder?
- A nice facial animation rig
- Animation span control.
- Perfect joint morphs in LW solved, but a bit painful.
- Get the new FREE motions demo from Truebones.com
- swap rigs and retain animation?
- Advice
- Mocap in LW - how to best use with existing rigs?
- IKBoost and bones on an organic model...
- Weight maps not working.
- Rope animation...
- FFX: collision
- How to make the skeleton move with my mesh?
- Automatron Character Animation System being released free
- 14 Actors Acting
- kite flying
- handling shoulder deformations...
- Repeating a walk cycle...
- Noobacious issue with rigging
- Transferring usable weights to other applications (Motion Builder and Animeeple)
- Static Key Deletion
- Interactive Key Framing
- rigging
- Weight Percentages Shown
- Dare to Share Messiah for 10 bucks
- IK for a "Swing Head" Problems Help
- modeling eyelids, sockets
- "d'oh!" moment coming on
- Child Bones: draw 1st one offset?
- Modifying BVH mocap rigs to fit character... Help!
- Draw Bones: specific orientation
- Necklace
- "Bart Simpson" hair
- Animstreet Animation Database
- CA tutes
- Custom object shapes/"Shapes" or LWO's?
- Weight Paint Tool in Layout
- Ship wake with HotOcean
- Eyes: boolean surfaces
- Character design resource
- Joystick to MC Link issue
- Lightwave Modeler morphs to Messiah
- What a model sheet should be
- Animate Elmer Fudd's eye (no eyelid shows when completely open)?
- animate Elmer Fudd's mouth to talk and sing?
- iAnimate.net Promo video
- can Mudbox morphs be used in Lightwave?
- Animating with spline control?
- Combining cyclist animations..
- animating a character
- Undo in scene editor?
- Pitch vs Heading? just wondering
- How to override Follower?
- Buy iPiSoft Animation Mocap Studio and get the T.O.M.B. FREE
- advice and tutes for a potential job..
- Done: Muscle and bone deforming flesh in LW
- Updated howto for IK?
- Rigging Gurus-- How Was This Done???
- IK Baking: Baking Match Goal Orientation bones
- bvh files with IK Boost or Motion Mixer
- T-Pose or Relaxed Pose?
- DAZ 3D Victoria
- SpiderBait Rig - FREE CONTENT
- Character aimation and Cloth FX
- IK/FK without sliders, how?
- Turn weightmap on & off
- About skelegons
- IK_FK blending problem
- Springy Bones
- mocap and ikboost pipeline
- Twisting Toe
- Rigging Training.. stuff..
- 10 vs 10.1 BVH Import
- How do I add multiple mocap files?
- What are the advantages or disadvantages of mdd
- Pole items on a zeroed out mocap joints rig
- Switching between stepped and tcb
- MoCap_BVH_Setup versus Mocap Skelegons
- Testing a rig?
- Skelegons and weight maps :S
- Medusa head with snakes, rigging technique...!!
- Rigging prob & help w/flight simulation...
- Gimbal Lock :(
- sand sculpture morph??
- Hyper Voxel project...need help
- Face Robot (Softimage XSI 2012) to Lightwave
- Spline control animation not saving
- Lip Syncing with Images
- titleless rig & animations test
- Rigging: Revealed
- Rigs for different meshs & using motion files
- Editing mocap within LW (v11)
- Bones to skelegons
- Rigging wings
- Whats your workflow for animating characters?
- MDD with Displacement Video
- Need help trying to transform characters
- Rigging Revealed
- From Map To Island
- Weights not working properly
- Animating a robot. Bones or hierarchies?
- IKB and IK combined... different hierarchies
- Selecting and Keyframing every null at once?
- dress animation for girl rig
- Reset coords of a IK goal, bone
- Joint Compensation Busted?
- Follower or Item rotation
- Jimmy rig with connect
- 9.6 to 11 morphs not working (controlled by nulls)
- Particles for flocking birds
- Hands constrained to a handlebar?
- Forearm Twist - Advice, please
- "Draw Child Bones" - can't get proper orientation.
- Joint Mover Tool: error alert makes no sense
- Character orientation: +Z or -Z?
- Bone size matching Goal scale?
- IK-FK testing. Foot issue
- Goal objects not moving w/parent?
- How to sync audio + background + animation during playback?
- load items from... Masterchannel error
- Strips smooth bending needed
- tcb vs bezier
- Cardboard box anim problem
- Finger Flipping Good
- switching from ik to fk
- Quest for the Ultimate IK Hand Rig
- Record Pivot Rotation issue
- lip vibration -- growl
- Using Rhiggit with Maestro
- Issue with animating page turn
- Custom object remembering t/y/h and channels in Graph Editor?
- How to keep track of key poses per character?
- Carry an object with two hands
- ideas on juice box?
- animating to music
- Seeking Facial Animation tips
- Ideas for fleshy eyes with nodes?
- Face rig and Hand rig
- Mite Animation
- How would you animated a coat on a character?
- Project Messiah?
- Moving Entire Animation
- How to rig a muscle?
- How to reverse an animation?
- Looking for decent Lypsych solution
- Advice required for Unique Cartoon Facial Animation approach