- Aura and Lightwave Texture Painting Support!
- Hub Communication
- Just testing . . .
- Fluids
- Wanted new features list
- Linux Render Engine
- Large Wish list from users
- Inteface Facelift?
- Mac Version requests
- Should Layout / Modeller be integrated?
- Graph Editor: Area render/preview
- UV mapping type for procedural textures
- Highlight roll-off
- Modeler
- texturing
- A Clone tool that clones UV's as well
- wanted(list)
- Give us OGO-Taiki
- Game Tools
- This is a must!
- my screamernet requests
- Layer- number for gradients
- Texture Grouping
- Better Spline / Bezier Tools in Modeller PLEASE!!!
- A Case for Unification
- How would integration work? The return...
- 4 things...for now
- LScript (record feature)
- What we WILL see in 8 (based on 6 and 7)
- Assorted wishes regarding the lighting department
- Texture based on files or external definition
- Better Expressions...
- particle age will be in a %
- Help with collision and particles
- Some improvement to LW8 or what I would like to see in "PROJECT MECCA"
- dont forget about Viper
- Feature Request - Resume Render
- Area Ball Light
- Improve channel(s) driven motions
- 5point subD - subD in vertex paint
- GUI Roll Back, if gui gets make over... Please
- DStorm vs. Newtek
- More advanced Renderer (Part II)
- Add Virtual Mirror to perfect symmetry in LW8.
- Request
- UV symmetry around 50%u
- nice discussion!
- L.W. to much money?
- Just a few wishes
- keyframe memory bank
- Select New Employees CAREFULLY!!!
- My #1 request: a real upgrade
- Selection Cycler.
- Improved shaders (Node based not layers)
- Feature poll
- pull lw back together.
- Texture control with uv's!!!
- Quick way to clear Modeller backdrops
- Alternate UV subdivision method...
- Very Simple - More presets!
- Agree
- Irrational Orthopedics - New Bone Plugin
- Any way to supress "Load settings?" confirmation dialog for Presets?
- clip maps
- Modeller- BkGd colour control
- Snap
- Modeler Statistics Window
- flexLM - discussed to death already?
- Unaffected by Ik of Decendants and something else
- photoshop layer recognition
- A few things I would like...
- Incidence angle for normal displacements
- Incidence angle for normal displacements
- a New Path To Motion
- Viewport-oriented Rotation gimle ring
- My feature requests
- Extra Content Disks
- Enhanced clip-maps
- Interface & Customization enhancements
- LightWave VX - Scene Manager
- layout path improvement
- Few Ideas
- LightWave VX - Frame Scripts
- Spline control instead of spline IK
- Light Intensity Gradient
- Taron type volumetric translucency
- Better Drawing tools... and...
- shame for a new version 7.5b
- Sock Monkey vs. MD?
- Better Game Support
- Feature request
- Unweld UV Points / Better UV Tools
- A missing button...
- Better Fog
- add vortex texture to hypervoxels
- more surface blending modes
- Correct OS Installation Instructions
- MTSE Endomorphs
- Features that should be in Lightwave 8
- colour vmap support
- Light harshness adjustments
- Proxy Groundplane in Modeler
- Secondary 3D Space
- Multiple Goals for Non-full-time IK
- REQ: Enchanced/smart backdrops for viewports
- drag and drop
- Colored translucency
- What's happened to the grid snap in layout??
- Improved FBX importer
- Morph Mixer doesnt like other Displacement Plugins
- Improve Video/image Caching!!
- Constant Shading Model and mp3 support
- Relax UVs - more useful than it sounds
- bones to skelegon
- Linear Fog Adjustments
- Native Distributing Computing
- distributed computing network
- point loop selection and improved bandsaw
- gradient - spline curve adjustment
- Fotometric input for the light
- Displacement Maps with UV data
- Ability to turn of OpenGL transparency in Modeler
- Moderators that moderate (this forum)!!!!
- afew things
- UV distortion on subdiv surfaces (again and again...)
- Workspaces
- reference guide table of contents
- Lightwave 8 logo design
- Glabal visablity option in layout viewports
- little thing
- Save Properties
- feature requests
- Deform tools that makes sense!!!
- photometric support
- bling bling
- things that should be in lw 8 POLL
- ADAPTIVE SUB-D and a new UV tool...
- Bone updater
- remember window size and position
- Game Development support
- Rest On Ground Plugin - Recognise layers!
- Copy / Paste X,Y,Z coords in one go!
- recognize skelegons on a different layer
- CMYK Support Requested for LightWave
- Small workflow tweak for "Create key" (Enter key) in GraphEditor
- Clip Map in Surface Editor.....
- Move SDK- mailing- list from Yahoo to here
- Baker for Modeler
- Key frame onion skin in Layout
- Envelopes on camera Fov
- edge simulation
- Level Set renderer
- Spline Guide - modifiable rest positions
- demo reel, demo reel, demo reel
- Specular and diffuse setting for lights
- front projection
- Motion Capture troubles
- PS plugin for Maya/Max, I want that for LW !!
- NURBS - IGES please
- faster rendering
- Opacity Setting For Shadows
- saslite
- Raydiosity per object settings
- Control over my reflections..
- The fastest GI renderer aviable
- spline lights
- red progress bar
- When re-scanning plugins . . .
- Improved drwaing tools (Arc tool)
- rendering and keep working
- Resize MD window
- Layer System
- Ability to unbind/bind 1-0 keys in modeler
- Versioning would be nice
- Minor SasLite Improvement
- TRUE 3D Motion Blur
- The one killer feature
- I'd like to be able to save partial renders.
- ParticleFX and MotionDesigner
- A quickie about priorities
- Import viewport in modeler, build "in camera"
- A few feature requests
- Lockable layers in Modeler
- LWSN support for...
- i want true edges and gizmos...
- Redqueen renderer
- Feature Poll Part Deux
- Interactivity
- How To Improve Animation Tools in lw8
- Modeler8 top 10 feature req game
- GhostPainter
- 8 requests for 8
- More OPENGL previews
- To Newtek: plug-in SDK docs as PDF
- referencing 'all' editable fields in expressions, render reqs
- Scene Item Referencing
- CAD snapping and group
- fk/ik blending value
- TCB keyboard shortcuts back in the main layout windows
- rigging mode
- Explosions
- HV size linked to particles size
- real Curves in layout
- improved rendering settings
- FK/IK? or NoK?
- Very very simple Layers shortcut request
- Shockwave 3d
- dwg link
- orthogonal camera view
- fuu integration between modeler and layout
- Layout/modeler combo
- Development Roadmap (Again)
- Feature Poll Part three and final
- V Simple "Textured Point Map" Mod
- My Feature List
- High End algorithms etc. !!
- Rotate pivot in modeler
- Modeler symmetry groups
- UI Requests for v. 8
- re: Hub
- req:Surface layer instancing
- LW8 - Orthographic Rendering
- better shadow
- Spline modeling...
- Multiple Action Centers
- better rendering with hdri reflection maps
- instancing and referencing copies
- Lightwave Flakes
- n-th polygon visibility option...among others
- LightWave vX Interface Functionality
- Layout and Modeler
- Modeller view shading display
- Hardware accelerated rendering
- texture maps
- These features would have made making my film easier
- projection lights
- Improved Clip Mapping
- View modes
- more digits of precision in expressions?
- Moveable lightsource in Modeler
- More precision when rotating camera
- Complex request - split frame sequence/matrix effect
- Plug-in SDK Forum
- support RAL colors
- Modeler/Layout8 interaction top 10 feature req game
- No more image crashes!
- Roaming Keyframes for the Graph Editor
- The fastest GI II
- UV coordinate copy when using Point Clone plus
- Non-modal window for weight maps. beefed up schematic view