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View Full Version : LW - Feature Requests



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  1. Aura and Lightwave Texture Painting Support!
  2. Hub Communication
  3. Just testing . . .
  4. Fluids
  5. Wanted new features list
  6. Linux Render Engine
  7. Large Wish list from users
  8. Inteface Facelift?
  9. Mac Version requests
  10. Should Layout / Modeller be integrated?
  11. Graph Editor: Area render/preview
  12. UV mapping type for procedural textures
  13. Highlight roll-off
  14. Modeler
  15. texturing
  16. A Clone tool that clones UV's as well
  17. wanted(list)
  18. Give us OGO-Taiki
  19. Game Tools
  20. This is a must!
  21. my screamernet requests
  22. Layer- number for gradients
  23. Texture Grouping
  24. Better Spline / Bezier Tools in Modeller PLEASE!!!
  25. A Case for Unification
  26. How would integration work? The return...
  27. 4 things...for now
  28. LScript (record feature)
  29. What we WILL see in 8 (based on 6 and 7)
  30. Assorted wishes regarding the lighting department
  31. Texture based on files or external definition
  32. Better Expressions...
  33. particle age will be in a %
  34. Help with collision and particles
  35. Some improvement to LW8 or what I would like to see in "PROJECT MECCA"
  36. dont forget about Viper
  37. Feature Request - Resume Render
  38. Area Ball Light
  39. Improve channel(s) driven motions
  40. 5point subD - subD in vertex paint
  41. GUI Roll Back, if gui gets make over... Please
  42. DStorm vs. Newtek
  43. More advanced Renderer (Part II)
  44. Add Virtual Mirror to perfect symmetry in LW8.
  45. Request
  46. UV symmetry around 50%u
  47. nice discussion!
  48. L.W. to much money?
  49. Just a few wishes
  50. keyframe memory bank
  51. Select New Employees CAREFULLY!!!
  52. My #1 request: a real upgrade
  53. Selection Cycler.
  54. Improved shaders (Node based not layers)
  55. Feature poll
  56. pull lw back together.
  57. Texture control with uv's!!!
  58. Quick way to clear Modeller backdrops
  59. Alternate UV subdivision method...
  60. Very Simple - More presets!
  61. Agree
  62. Irrational Orthopedics - New Bone Plugin
  63. Any way to supress "Load settings?" confirmation dialog for Presets?
  64. clip maps
  65. Modeller- BkGd colour control
  66. Snap
  67. Modeler Statistics Window
  68. flexLM - discussed to death already?
  69. Unaffected by Ik of Decendants and something else
  70. photoshop layer recognition
  71. A few things I would like...
  72. Incidence angle for normal displacements
  73. Incidence angle for normal displacements
  74. a New Path To Motion
  75. Viewport-oriented Rotation gimle ring
  76. My feature requests
  77. Extra Content Disks
  78. Enhanced clip-maps
  79. Interface & Customization enhancements
  80. LightWave VX - Scene Manager
  81. layout path improvement
  82. Few Ideas
  83. LightWave VX - Frame Scripts
  84. Spline control instead of spline IK
  85. Light Intensity Gradient
  86. Taron type volumetric translucency
  87. Better Drawing tools... and...
  88. shame for a new version 7.5b
  89. Sock Monkey vs. MD?
  90. Better Game Support
  91. Feature request
  92. Unweld UV Points / Better UV Tools
  93. A missing button...
  94. Better Fog
  95. add vortex texture to hypervoxels
  96. more surface blending modes
  97. Correct OS Installation Instructions
  98. MTSE Endomorphs
  99. Features that should be in Lightwave 8
  100. colour vmap support
  101. Light harshness adjustments
  102. Proxy Groundplane in Modeler
  103. Secondary 3D Space
  104. Multiple Goals for Non-full-time IK
  105. REQ: Enchanced/smart backdrops for viewports
  106. drag and drop
  107. Colored translucency
  108. What's happened to the grid snap in layout??
  109. Improved FBX importer
  110. Morph Mixer doesnt like other Displacement Plugins
  111. Improve Video/image Caching!!
  112. Constant Shading Model and mp3 support
  113. Relax UVs - more useful than it sounds
  114. bones to skelegon
  115. Linear Fog Adjustments
  116. Native Distributing Computing
  117. distributed computing network
  118. point loop selection and improved bandsaw
  119. gradient - spline curve adjustment
  120. Fotometric input for the light
  121. Displacement Maps with UV data
  122. Ability to turn of OpenGL transparency in Modeler
  123. Moderators that moderate (this forum)!!!!
  124. afew things
  125. UV distortion on subdiv surfaces (again and again...)
  126. Workspaces
  127. reference guide table of contents
  128. Lightwave 8 logo design
  129. Glabal visablity option in layout viewports
  130. little thing
  131. Save Properties
  132. feature requests
  133. Deform tools that makes sense!!!
  134. photometric support
  135. bling bling
  136. things that should be in lw 8 POLL
  137. ADAPTIVE SUB-D and a new UV tool...
  138. Bone updater
  139. remember window size and position
  140. Game Development support
  141. Rest On Ground Plugin - Recognise layers!
  142. Copy / Paste X,Y,Z coords in one go!
  143. recognize skelegons on a different layer
  144. CMYK Support Requested for LightWave
  145. Small workflow tweak for "Create key" (Enter key) in GraphEditor
  146. Clip Map in Surface Editor.....
  147. Move SDK- mailing- list from Yahoo to here
  148. Baker for Modeler
  149. Key frame onion skin in Layout
  150. Envelopes on camera Fov
  151. edge simulation
  152. Level Set renderer
  153. Spline Guide - modifiable rest positions
  154. demo reel, demo reel, demo reel
  155. Specular and diffuse setting for lights
  156. front projection
  157. Motion Capture troubles
  158. PS plugin for Maya/Max, I want that for LW !!
  159. NURBS - IGES please
  160. faster rendering
  161. Opacity Setting For Shadows
  162. saslite
  163. Raydiosity per object settings
  164. Control over my reflections..
  165. The fastest GI renderer aviable
  166. spline lights
  167. red progress bar
  168. When re-scanning plugins . . .
  169. Improved drwaing tools (Arc tool)
  170. rendering and keep working
  171. Resize MD window
  172. Layer System
  173. Ability to unbind/bind 1-0 keys in modeler
  174. Versioning would be nice
  175. Minor SasLite Improvement
  176. TRUE 3D Motion Blur
  177. The one killer feature
  178. I'd like to be able to save partial renders.
  179. ParticleFX and MotionDesigner
  180. A quickie about priorities
  181. Import viewport in modeler, build "in camera"
  182. A few feature requests
  183. Lockable layers in Modeler
  184. LWSN support for...
  185. i want true edges and gizmos...
  186. Redqueen renderer
  187. Feature Poll Part Deux
  188. Interactivity
  189. How To Improve Animation Tools in lw8
  190. Modeler8 top 10 feature req game
  191. GhostPainter
  192. 8 requests for 8
  193. More OPENGL previews
  194. To Newtek: plug-in SDK docs as PDF
  195. referencing 'all' editable fields in expressions, render reqs
  196. Scene Item Referencing
  197. CAD snapping and group
  198. fk/ik blending value
  199. TCB keyboard shortcuts back in the main layout windows
  200. rigging mode
  201. Explosions
  202. HV size linked to particles size
  203. real Curves in layout
  204. improved rendering settings
  205. FK/IK? or NoK?
  206. Very very simple Layers shortcut request
  207. Shockwave 3d
  208. dwg link
  209. orthogonal camera view
  210. fuu integration between modeler and layout
  211. Layout/modeler combo
  212. Development Roadmap (Again)
  213. Feature Poll Part three and final
  214. V Simple "Textured Point Map" Mod
  215. My Feature List
  216. High End algorithms etc. !!
  217. Rotate pivot in modeler
  218. Modeler symmetry groups
  219. UI Requests for v. 8
  220. re: Hub
  221. req:Surface layer instancing
  222. LW8 - Orthographic Rendering
  223. better shadow
  224. Spline modeling...
  225. Multiple Action Centers
  226. better rendering with hdri reflection maps
  227. instancing and referencing copies
  228. Lightwave Flakes
  229. n-th polygon visibility option...among others
  230. LightWave vX Interface Functionality
  231. Layout and Modeler
  232. Modeller view shading display
  233. Hardware accelerated rendering
  234. texture maps
  235. These features would have made making my film easier
  236. projection lights
  237. Improved Clip Mapping
  238. View modes
  239. more digits of precision in expressions?
  240. Moveable lightsource in Modeler
  241. More precision when rotating camera
  242. Complex request - split frame sequence/matrix effect
  243. Plug-in SDK Forum
  244. support RAL colors
  245. Modeler/Layout8 interaction top 10 feature req game
  246. No more image crashes!
  247. Roaming Keyframes for the Graph Editor
  248. The fastest GI II
  249. UV coordinate copy when using Point Clone plus
  250. Non-modal window for weight maps. beefed up schematic view