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  1. Display modes for parts/weights/selection sets in Layout
  2. LW 9 ( Hair - Fur )
  3. Panels Consistency
  4. most recent tools
  5. How Motion Modifiers OUGHT to work
  6. Unborn Particles & Particle Hair
  7. Surface clipping?
  8. Change to "Recent Scenes"
  9. OpenGL - LW9 needs to be a lot faster (after seeing EI 6)
  10. LightWave VX, will it lead to something ?
  11. Should LW get an improved hair solution ?
  12. LW 9 Nodal node request- surface ray controls!
  13. UV Tiling
  14. Add to Position - keep values
  15. Sorting clones in Scene Editor
  16. Enhanced AA as an option for all modes
  17. Annoying Clear SKT_Sun from the scene
  18. Pop-up Menus assigned to hot keys
  19. Environment Plugins
  20. Request: A demo version!!
  21. Custom object names in Scene Editor
  22. Interface Fun
  23. Points to still stay selected in SubD mode
  24. Dual Cores and Multi-threading
  25. New selection tools
  26. object and pivot move together in modeler?
  27. LW9 new features request
  28. Tabbed Hot keys
  29. Render Que
  30. Feature Requests for a better LW
  31. UI and Endomorphs
  32. Save Incrementally to be more "incremental"
  33. move, rotate, scale gizmo in modeler
  34. instancing & referencing in modeler and layout
  35. 'store/restore view' memory dots ala bryce
  36. 'see thru' display mode in modeler
  37. motion capture rig/setup bones/skelegons
  38. keyboard/mouse/joystick driven realtime recording
  39. procedual 'walker' tools for biped and quadroped
  40. procedual character head maker
  41. Lock the viewports
  42. Better tools for layers
  43. Pose mixing
  44. Interactive Julienne please
  45. Select with tool active (Modeler)
  46. Support for GIMP filters (post effect)
  47. Light Properties & SDK
  48. Shadowmaps fade with an object dissolve
  49. Groups for lights exclusion
  50. lw9 - surface tension for hypervoxels?
  51. Load From Scene expansion
  52. Light by weightmap
  53. "Working Light"
  54. Undo Keys ?
  55. Request: Locked textures when moving models in Modeler
  56. Render Passes and PSD Layers
  57. Public Hub API
  58. Save Menu Group and Plugin Clutter
  59. Real physics Particles
  60. IK booster wish list
  61. Interface request
  62. Lw camera export to AE
  63. A couple of morph related requests
  64. GRID and BACKGROUND shortcut key/button
  65. Loading Fonts from a folder
  66. Multy CONTENT
  67. FPrime Shader and Volumetric Support
  68. Sorry Wrong Forum Post
  69. Layout:parenting items in viewport
  70. Layout:Changing "parts"-mode-name in HardFX
  71. Layout:Numeric Input for "Grid Size"
  72. ParticleFX Recycling Particles
  73. Turn off grid but not axis line
  74. Collada support?
  75. Put "Parent In Place" to Motion Options panel
  76. Selecting items the easy way
  77. Non planar polys on Endomorphs
  78. Rotate Path tool
  79. Views in local axis
  80. Spline patch tool needs flip button
  81. lw9 layers render?
  82. Layout:more right mouse button functions
  83. Layout:mouseover and click feedback on everything
  84. Image Frame renumbering
  85. Attn. NewTek - Intel compiler?
  86. Consolidate Face Extrude
  87. Modular Interface
  88. Built in AO
  89. Cloth Tools
  90. backups
  91. Pls adding handle to curve control point
  92. LW9 feature request for HD-Instance
  93. Simple feature: compatible selection sets between graph editor & scene editor
  94. For Lw9!! Selection sets compatible: graph editor<->scene editor
  95. LW9 Node Request: Textual Math Node
  96. Linked Scenes / Sub Scenes
  97. Selection for exclude lists
  98. the sound selection
  99. FASTER Save
  100. More than just a on/off check-mark in some panels..
  101. 1 & 2 point Polys
  102. object selection - for motion blur
  103. SubD's & the Undo stack
  104. Adding Plugs - Alphabetize
  105. Clip maps and XYZ colours
  106. Wireframe view mode by default
  107. VIPER - Multithread + More
  108. Safe Area in Image viewer
  109. Delete all keyframes
  110. Texture and Gradient Lights and Shadows
  111. external lighting rigs etc.
  112. More intelligent high res image saving!
  113. I'd like a motion baker please.
  114. Snap for everything
  115. HUD for Poly, Points and Edges
  116. Clone Heirarchy request...
  117. Tcb
  118. why child should suffer if parent is squashed?
  119. Reflection/environment maps in modeler
  120. LayerMC 1.1
  121. Virtual Darkroom 2
  122. PFX Wind - Turbulence 3D
  123. Bug: Fix Broken Lines In All OGL Shaded Wireframe Modes
  124. Referencing In Layout
  125. PFX Event
  126. CA Requests for v10
  127. physical sky
  128. To be able to see DDS Mip maps in viewport
  129. Request from a noob
  130. F9
  131. Background Image Sequence Refresh Rate
  132. adding some snap to the add point tool.
  133. Integrated Screamernet Functionality
  134. LW9 Layout Undos?
  135. Support for 3dconnexion devices, please!!!
  136. ACT - Spherical Images, Background color, and Transparency
  137. actual frame zone
  138. Rename-able Layers
  139. more layers available
  140. Image World - Load Image
  141. Background Image like Front Projection Map
  142. Goal strength Envelope
  143. Surface Envelopes
  144. Vector Blur
  145. For All Architecture renders -IES ?
  146. Muscle
  147. Stealthnet must be back!
  148. Renderable splines
  149. memory cameras for perspective view in modeler.
  150. Take a new look at symmetry
  151. Simple Workflow Things
  152. Mouse Button Customisation
  153. All Shadows/Matt fonction a the same place.
  154. Particles system and Instances
  155. Pls:add weld & unweld funtion to Edge tools
  156. No UV map In the node editor preview (LW9) and Surface editor.
  157. Please make a robust import/export function for LW9
  158. Shading Path
  159. dynamic playback animable with Envelop
  160. Load Object layer by Name
  161. lock aspect in textures
  162. 'Rate of change' control
  163. Dynamics Start/Calculate Button
  164. Cubic Uv Projection
  165. character animation oriented workflow
  166. Disable particles trails
  167. saving obj and images at block.
  168. Killing particles and simulation
  169. Dongles...
  170. New Surfacing Paradigm
  171. Multishift UPDATE
  172. Small and useful fixes
  173. PhysX
  174. Fix Replace Object
  175. Surface Transition
  176. Small but I think needed Interface request
  177. Per-Frame Calculation Files (DYNAMICS)
  178. Vector render system
  179. Openflight Support
  180. Improved effectors
  181. PLEASE restore old enter key effects
  182. Hi! This is my first idea.
  183. Three requests
  184. Shadowmap fade via dissolving objects.
  185. Again... Render Pass.....
  186. My most wanted feature
  187. Spline Text
  188. LW9 - Faster (streaming) MDD loader PLEASE
  189. Filter Selected Items in Scene Editor
  190. Shading Noise Reduction to only affect one surface/object
  191. Background image to object
  192. Arbitrary rendering with ScreamerNET
  193. Anybody going to give an opinion?
  194. An improvment for particle clone and point clone plus.
  195. Motion 'Guide'?
  196. GraphEditor Colours
  197. non photorealistic render
  198. Jeremy Hardin - Batch Render scripts...
  199. One surface editor and one image editor
  200. layout viewport improvement
  201. Feature Request: 'Rail Clone' to have option to specify distance
  202. Spline rendering capabilities please
  203. Particle FX Emitter Properties
  204. modeling tools
  205. Modeler tool to select AND select connected at once
  206. Tool Search
  207. Modeler: Normal color by surface
  208. Punch - Stamp - Dent...
  209. Multiple-step cloning (list based).
  210. More undoes in Layout
  211. Better Spline editing with Bezier tools
  212. Custom Display Host
  213. Copy hidden layerpolys
  214. NODAL everything
  215. Enhance Schematic View to use Nodes
  216. mdd plug for particles, or a key function for playback
  217. HV overall volume shader
  218. Need Fillet Tool
  219. Could we have Skytracer 3 please
  220. Center Viewport button enhancement
  221. "No Image Found" Notification
  222. Simple Layout request - colorize XYZHPB
  223. simple request, more image viewer at same times
  224. Export .X files
  225. Custom UCS
  226. IK skeleton for men and animal
  227. Reference scenes
  228. Object Exclusion
  229. Object instancing for FX-Linker
  230. My ideas for LW3D
  231. Pose Morph - tool
  232. zbrush's uav tile - not great for everything but....
  233. Proper Chamfering
  234. Metalink_at least one attribute please!
  235. what I'd like to see
  236. Auto-Field-Highlight is...
  237. Two requests
  238. Shake and Combustion exporter
  239. Key frame marker idea...
  240. Morph Trails
  241. Intagrated render pass System....
  242. New Engine for Camera Viewport or Viper replacement
  243. Relational Modeling
  244. Power Solids / Power Nurbs pluggin support
  245. new paste sys
  246. Fine tune workflow for Vertex Paint
  247. Layers in Modeler needs improvement.
  248. New option for number of rendering lw instances
  249. Lets see edge presentation of subd surfaces in layout
  250. Nodal modeling