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View Full Version : LW - Feature Requests



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  1. UNDO the Deletion of an object in Layout
  2. Layer Name in Modeler to Show up somewhere
  3. weight map/painter improvment req
  4. Layer Names in Layer Load
  5. "a" and "Shift a" in Layout perspective
  6. Drag and Drop similar surfaces
  7. IK Boost Item display update.
  8. Weights Copy
  9. A great new marketing/development strategy for LW9
  10. Alphabetical Listings
  11. Two things would help me..
  12. customisable on-off switches for everything
  13. Improved "Storyboard" output
  14. Help Make Modeler More Focused!
  15. TIP for LW Programmers : IF RAMmemory='FULL'; THEN USE 'HardDrive Space'
  16. Replay Speed envelope for MD_Plug
  17. More Tabs less drop down
  18. Schematic improvements
  19. Two new flexible takes on mirrored objects:mirror twin vertex data||virtual endomorph
  20. Visual File Browser
  21. Remove LW Discovery edition or show error message when no dongle is detected
  22. please :)
  23. export to .ase format
  24. Global MDD reloader
  25. Feature Requests
  26. Siggraph predictions?
  27. Light incidence start/end edit
  28. Endomorph objects with new geometry
  29. Uniform controls across panels.
  30. Ok time for me to take a crack at it.
  31. Improved Add Edges Tool
  32. Image Viewer Enhancements
  33. feature request - embed objects in scene file
  34. when is it frozen?
  35. After effects intigration!!!!!!!!!
  36. Distant light view suggestion
  37. Rise of the billboards !
  38. Better bone display modes
  39. Z & B channel blue color change
  40. Improvement to the weight shade-mode
  41. Add sound should be under items tab.
  42. Weld in symmetry mode
  43. Shadow lights.
  44. Master Materials ?
  45. LW9x - edge hardness/surface smoothing
  46. Copy Axis Values
  47. Pausing and abort with image display
  48. Major changes to Modeler, Add stability to Layout
  49. Rotoscoping/Background pictures in Layout
  50. Threads
  51. Log file
  52. Procedurals - new step?
  53. Lighting per surface feature
  54. Small little tools you would like to have in LW9
  55. Split Radiosity Rays From Reflection
  56. brush size presets for modeler tools.
  57. Picking
  58. T-button for shadow fuzziness in [8.5] ?
  59. Hard 1.85 mask, instead of dotted line
  60. anamorphic viewer
  61. Limited Region that can be animated
  62. "Trackball" option...
  63. Object - Radiosity contribution toggle
  64. Shaded Background Layers
  65. "Widgets" in Modeler, etc.
  66. Better item list & more flexible layers
  67. Anti aliasing etc.
  68. Fluid Dynamics
  69. Numerical Input for UVs!
  70. My Comprehensive Snap Tool Request - NT Please read
  71. Make the Work Folder choices selectable ...
  72. Geometry Instancing, please
  73. suubsurface scattering and skin shader
  74. Import Export
  75. Motion Mixer Adjustment Realtime View.
  76. More content.
  77. Poser animation importer.
  78. DirectX Exporter.
  79. Muscle Simulation request (again)
  80. Realtime Collision Detection Similation
  81. Tool Instancing.
  82. Light Properies/Object Appendage Detection
  83. object properties
  84. LW 9 and Vodka
  85. Rehide/ Reselect /Mirror selection.
  86. Load all objects into layers.
  87. Big Time Saver For Poser To Lightwave Endomorph Conv., Import Endomorphs Feature.
  88. Update Object Sequencer!
  89. I've nagged them enuff!!!
  90. " Are you sure you want to quit ? "
  91. when saving, file.LWO -> file.LWB (bak)
  92. Support for 3d controllers?
  93. One touch Grid!
  94. My First Features Request
  95. Please bring back: LW5's cool surface sample preview manager
  96. LW Character Studio made "Automation" (interesting?)
  97. 1-pass hypervoxels n-pass AA
  98. ZBrush displacement!
  99. Poser charactor bone/skelegon presets.
  100. Replace Background Color With Transparency.
  101. Modeler Surfaces Names Order
  102. Faster skeleton setup process
  103. a view level between wireframe and bounding box..
  104. A Real RLA Render
  105. Newtek, hire PICTRIX !
  106. IKBoost Tool requests
  107. Move towards / away from viewport
  108. Return=Spacebar +Gridsnap shortcut
  109. different aa settings for different purposes
  110. Particle FX
  111. Feature to change Bone/Skelegon and mesh color.
  112. AFTER EFFECTS intigration!!!!!!!!!
  113. "Load items from scene" update
  114. Multi window preview
  115. Screamer Net improvements.
  116. UV move with point snapping
  117. Dynamics -Animate a weightmap
  118. Muscles and tendons
  119. Distant Light Viewport
  120. basic UV tool - UV repeat
  121. GPU Accelerated Scene Rendering
  122. turn objects into area lights
  123. Dynamic atmosphere in SkyTracer2?
  124. True Line Tool
  125. Surface Editor display with pseudo UVs
  126. ClothFX -more settings
  127. XYZ Labels when grid extents are off screen
  128. Hide/Unhide Selection Layers
  129. Ghost Hide
  130. Show your support for Subpixel displacement
  131. Global ambient occlusion, or final gather-like solution
  132. Why Black?
  133. Solid Polygon selection feature
  134. IK booster.
  135. A Way to change camera aver time
  136. Bone fall off per bone
  137. Mulitple groups in dynamics
  138. F9
  139. Lifetime Upgrade Plan
  140. Please, pretty please SCHEMATIC VIEW
  141. Add Edges not The Invisible Man.
  142. Powergon Drop-Downs...
  143. visualization work ahead
  144. 3d OS for Newtek and friends
  145. More GUI control
  146. small but important Preset features
  147. External animation reference file
  148. WHY do NULLs appear in the Light Exclusion list?
  149. All I want for Christmas....
  150. Make camera from current view...
  151. New Viper!
  152. Restore Render Display after render of animation
  153. Not really a feature, but...
  154. Rigged and ready to go in 30 minutes??
  155. Mouse scrolly wheely thing usable in Scene Editor
  156. pointer to a motion file
  157. I'd like to see this option in LW9
  158. My wish list
  159. A better way to do multithreading, would it be in LW9 ?
  160. Points on Textured Wire view
  161. Skelegon names viewable in the GUI
  162. MDD Tools
  163. Envelop on Shrink Edges
  164. screamernet and LW9
  165. SPLIT POLYGON tools like Maya's
  166. LW User Appreciation Release - (9.5 maybe)
  167. "bad" water source code $20
  168. Here's a Simple one - Drag Poly / Drag Edge Tool
  169. scale and rotate endomorphs with base object
  170. Suggestions for modeler:
  171. Zbrush 32bit tiffs
  172. integrated LW sub surface scattering
  173. Advanced dynamics and collisions for Hard FX
  174. Soft shadows please Mr Newtek
  175. multiple passes from buffer in one render..
  176. render range check only last frame not first
  177. UVMaker for Lightwave 9
  178. Eventually Better beveling/extruding
  179. LW Artisan tool - brush
  180. Real Sub-pixel Displacement
  181. Layout Cursor s/b consistent with Modeler
  182. Display Layers in Modeler
  183. No request
  184. Bridge tool / Create skin (bug?)
  185. Pakaging request!
  186. StartByCollision
  187. Cache Shadow Maps into a file
  188. bugreport
  189. Me and my Lightwave
  190. More efficient way to handle layers and 2-point polys.
  191. Expanded mouse menu popups for a fast workflow.
  192. Any chance of LW9 having UV Unwrap Tools?
  193. Optional Orbit/Pan/Zoom Config
  194. Connect Edge, Connect Vert
  195. 2-axis orbit option in Modeler, please!
  196. Gizmos!
  197. R,G,Blue letters 4 rotation,translat,scale channels
  198. Collapse Verts = No more 2 point polies
  199. Scroll support for Viewport Zoom
  200. 12 FPS Previews
  201. Instancing...like HD Instance
  202. Arbitrary Render Range (SDK)
  203. Envelope on HyperTexture Effect Speed... And more...
  204. Lightwave at top
  205. Lose the dongle
  206. Scrolling bar for Viper Preview.
  207. Separate F9 and F10 render setting
  208. Symmetry mode that works with welds etc
  209. 3dsMax:my most expensive Lightwave plugin
  210. Original emitter position compensation for saved particle motion
  211. Softimage Pic loader saver
  212. please change the interface
  213. Tools that works properly with layers
  214. Procedural texture and UV map
  215. two transparency channels
  216. Content manager to capture saved particle motion files
  217. Emitter parent motion
  218. Bandsaw2
  219. Render Resume Frame
  220. SubDs level On The Fly
  221. Timeline Snapping
  222. audio, i would like that remain in scene editor when i reload a scene.
  223. Linux Support
  224. Ability to have a collections of parts that can be organized and reused in others
  225. HV Align to path and particles rotation Bug
  226. Scene Specific "Save"
  227. Duplicate Plugins
  228. Automating a walk cycle
  229. SubPatch mode for vertexpaint
  230. Schematic View requests
  231. Colour fog on wireframes in modeler
  232. Multi_UV's
  233. Good, affordable hair solution, please
  234. New plugin search system
  235. Painting displacement maps in modeler
  236. "bevel" (or or offset) UV
  237. Radiosity: Fix it, forget everything else
  238. LScript / SDK Enhancement
  239. Skelegon Tree window
  240. User-defined Numeric Panel buttons
  241. Presets Folder to allow sub folders
  242. University of Central Florida research
  243. A Multi Stencil and Updated Boolean tools
  244. New product
  245. Undo for selection
  246. Audio features
  247. Wow
  248. Things to "borrow" from MAYA
  249. muscle simulation .pdf (interesting?)
  250. Coordinate, Work with, integrate or Hire PICTRIX!!!