View Full Version : LW - Feature Requests
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- UNDO the Deletion of an object in Layout
- Layer Name in Modeler to Show up somewhere
- weight map/painter improvment req
- Layer Names in Layer Load
- "a" and "Shift a" in Layout perspective
- Drag and Drop similar surfaces
- IK Boost Item display update.
- Weights Copy
- A great new marketing/development strategy for LW9
- Alphabetical Listings
- Two things would help me..
- customisable on-off switches for everything
- Improved "Storyboard" output
- Help Make Modeler More Focused!
- TIP for LW Programmers : IF RAMmemory='FULL'; THEN USE 'HardDrive Space'
- Replay Speed envelope for MD_Plug
- More Tabs less drop down
- Schematic improvements
- Two new flexible takes on mirrored objects:mirror twin vertex data||virtual endomorph
- Visual File Browser
- Remove LW Discovery edition or show error message when no dongle is detected
- please :)
- export to .ase format
- Global MDD reloader
- Feature Requests
- Siggraph predictions?
- Light incidence start/end edit
- Endomorph objects with new geometry
- Uniform controls across panels.
- Ok time for me to take a crack at it.
- Improved Add Edges Tool
- Image Viewer Enhancements
- feature request - embed objects in scene file
- when is it frozen?
- After effects intigration!!!!!!!!!
- Distant light view suggestion
- Rise of the billboards !
- Better bone display modes
- Z & B channel blue color change
- Improvement to the weight shade-mode
- Add sound should be under items tab.
- Weld in symmetry mode
- Shadow lights.
- Master Materials ?
- LW9x - edge hardness/surface smoothing
- Copy Axis Values
- Pausing and abort with image display
- Major changes to Modeler, Add stability to Layout
- Rotoscoping/Background pictures in Layout
- Threads
- Log file
- Procedurals - new step?
- Lighting per surface feature
- Small little tools you would like to have in LW9
- Split Radiosity Rays From Reflection
- brush size presets for modeler tools.
- Picking
- T-button for shadow fuzziness in [8.5] ?
- Hard 1.85 mask, instead of dotted line
- anamorphic viewer
- Limited Region that can be animated
- "Trackball" option...
- Object - Radiosity contribution toggle
- Shaded Background Layers
- "Widgets" in Modeler, etc.
- Better item list & more flexible layers
- Anti aliasing etc.
- Fluid Dynamics
- Numerical Input for UVs!
- My Comprehensive Snap Tool Request - NT Please read
- Make the Work Folder choices selectable ...
- Geometry Instancing, please
- suubsurface scattering and skin shader
- Import Export
- Motion Mixer Adjustment Realtime View.
- More content.
- Poser animation importer.
- DirectX Exporter.
- Muscle Simulation request (again)
- Realtime Collision Detection Similation
- Tool Instancing.
- Light Properies/Object Appendage Detection
- object properties
- LW 9 and Vodka
- Rehide/ Reselect /Mirror selection.
- Load all objects into layers.
- Big Time Saver For Poser To Lightwave Endomorph Conv., Import Endomorphs Feature.
- Update Object Sequencer!
- I've nagged them enuff!!!
- " Are you sure you want to quit ? "
- when saving, file.LWO -> file.LWB (bak)
- Support for 3d controllers?
- One touch Grid!
- My First Features Request
- Please bring back: LW5's cool surface sample preview manager
- LW Character Studio made "Automation" (interesting?)
- 1-pass hypervoxels n-pass AA
- ZBrush displacement!
- Poser charactor bone/skelegon presets.
- Replace Background Color With Transparency.
- Modeler Surfaces Names Order
- Faster skeleton setup process
- a view level between wireframe and bounding box..
- A Real RLA Render
- Newtek, hire PICTRIX !
- IKBoost Tool requests
- Move towards / away from viewport
- Return=Spacebar +Gridsnap shortcut
- different aa settings for different purposes
- Particle FX
- Feature to change Bone/Skelegon and mesh color.
- AFTER EFFECTS intigration!!!!!!!!!
- "Load items from scene" update
- Multi window preview
- Screamer Net improvements.
- UV move with point snapping
- Dynamics -Animate a weightmap
- Muscles and tendons
- Distant Light Viewport
- basic UV tool - UV repeat
- GPU Accelerated Scene Rendering
- turn objects into area lights
- Dynamic atmosphere in SkyTracer2?
- True Line Tool
- Surface Editor display with pseudo UVs
- ClothFX -more settings
- XYZ Labels when grid extents are off screen
- Hide/Unhide Selection Layers
- Ghost Hide
- Show your support for Subpixel displacement
- Global ambient occlusion, or final gather-like solution
- Why Black?
- Solid Polygon selection feature
- IK booster.
- A Way to change camera aver time
- Bone fall off per bone
- Mulitple groups in dynamics
- F9
- Lifetime Upgrade Plan
- Please, pretty please SCHEMATIC VIEW
- Add Edges not The Invisible Man.
- Powergon Drop-Downs...
- visualization work ahead
- 3d OS for Newtek and friends
- More GUI control
- small but important Preset features
- External animation reference file
- WHY do NULLs appear in the Light Exclusion list?
- All I want for Christmas....
- Make camera from current view...
- New Viper!
- Restore Render Display after render of animation
- Not really a feature, but...
- Rigged and ready to go in 30 minutes??
- Mouse scrolly wheely thing usable in Scene Editor
- pointer to a motion file
- I'd like to see this option in LW9
- My wish list
- A better way to do multithreading, would it be in LW9 ?
- Points on Textured Wire view
- Skelegon names viewable in the GUI
- MDD Tools
- Envelop on Shrink Edges
- screamernet and LW9
- SPLIT POLYGON tools like Maya's
- LW User Appreciation Release - (9.5 maybe)
- "bad" water source code $20
- Here's a Simple one - Drag Poly / Drag Edge Tool
- scale and rotate endomorphs with base object
- Suggestions for modeler:
- Zbrush 32bit tiffs
- integrated LW sub surface scattering
- Advanced dynamics and collisions for Hard FX
- Soft shadows please Mr Newtek
- multiple passes from buffer in one render..
- render range check only last frame not first
- UVMaker for Lightwave 9
- Eventually Better beveling/extruding
- LW Artisan tool - brush
- Real Sub-pixel Displacement
- Layout Cursor s/b consistent with Modeler
- Display Layers in Modeler
- No request
- Bridge tool / Create skin (bug?)
- Pakaging request!
- StartByCollision
- Cache Shadow Maps into a file
- bugreport
- Me and my Lightwave
- More efficient way to handle layers and 2-point polys.
- Expanded mouse menu popups for a fast workflow.
- Any chance of LW9 having UV Unwrap Tools?
- Optional Orbit/Pan/Zoom Config
- Connect Edge, Connect Vert
- 2-axis orbit option in Modeler, please!
- Gizmos!
- R,G,Blue letters 4 rotation,translat,scale channels
- Collapse Verts = No more 2 point polies
- Scroll support for Viewport Zoom
- 12 FPS Previews
- Instancing...like HD Instance
- Arbitrary Render Range (SDK)
- Envelope on HyperTexture Effect Speed... And more...
- Lightwave at top
- Lose the dongle
- Scrolling bar for Viper Preview.
- Separate F9 and F10 render setting
- Symmetry mode that works with welds etc
- 3dsMax:my most expensive Lightwave plugin
- Original emitter position compensation for saved particle motion
- Softimage Pic loader saver
- please change the interface
- Tools that works properly with layers
- Procedural texture and UV map
- two transparency channels
- Content manager to capture saved particle motion files
- Emitter parent motion
- Bandsaw2
- Render Resume Frame
- SubDs level On The Fly
- Timeline Snapping
- audio, i would like that remain in scene editor when i reload a scene.
- Linux Support
- Ability to have a collections of parts that can be organized and reused in others
- HV Align to path and particles rotation Bug
- Scene Specific "Save"
- Duplicate Plugins
- Automating a walk cycle
- SubPatch mode for vertexpaint
- Schematic View requests
- Colour fog on wireframes in modeler
- Multi_UV's
- Good, affordable hair solution, please
- New plugin search system
- Painting displacement maps in modeler
- "bevel" (or or offset) UV
- Radiosity: Fix it, forget everything else
- LScript / SDK Enhancement
- Skelegon Tree window
- User-defined Numeric Panel buttons
- Presets Folder to allow sub folders
- University of Central Florida research
- A Multi Stencil and Updated Boolean tools
- New product
- Undo for selection
- Audio features
- Wow
- Things to "borrow" from MAYA
- muscle simulation .pdf (interesting?)
- Coordinate, Work with, integrate or Hire PICTRIX!!!
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