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View Full Version : LW - Feature Requests



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  1. UV window, some vertex stuff
  2. That hair and fur problem you do not want to talk about - Again
  3. Bandsaw that approximates subpatch curve - organic modelers dream
  4. Surface Parameters of objects stored in scene file
  5. Save Selection
  6. Artisan tool
  7. Light Falloff…
  8. Better fur and hair tools
  9. fall off on area and tube lights
  10. Bezier patches...
  11. something simple which would be useful in 8.2
  12. copy perspective to camera
  13. request: a serious team !!!
  14. Widgets realtime & Widgets all around
  15. Faster D3D/OpenGL support
  16. Tools specifically designed to animate characters
  17. Graph Editor and AutoKey changes
  18. bring back 8bf.p!
  19. Skelegons to Bones : Bone-color from Skelegon Sketch-color
  20. Per-camera Compositing Tabs
  21. Make Multipass Rendering Easier
  22. Copy/Paste Surfacing
  23. please dont forget: Modeler Polygon Selection Bug
  24. volumetric Vegetation
  25. Roadmap exemple (for Nt team)
  26. latest version demo/personal learning edition?
  27. support for 3dconnexion's spaceball needed - also for OSX!
  28. kill the Antialiasing Level panel :O)
  29. Assigning weight maps thru modify tools' falloff settings
  30. Req: A real UNDO for next version
  31. About the HUB, again ...
  32. Object faster (draged with mouse or pen)
  33. Particles & MD_Plug request
  34. rectangular lasso tool
  35. custom volume selection tool
  36. change Backdrop panel
  37. Architectural lighting tutes needed.
  38. Show unshared edges thicker in OpenGL
  39. Cloth that works for clothes
  40. Graph editor (keys process)
  41. Radiosity Solution Rendering
  42. Multiple Threads for LWSN
  43. Cancel button for Motion mixer when loading
  44. 16bit Texture Support for Zbrush integration on the Mac (PC too)
  45. Save Transformed : Multi-Select
  46. Screamernet .... forget it !!!
  47. Lwo Healing Tool
  48. Pose Library Managers
  49. color picker (panel)
  50. Split Bones like BandsawPro
  51. A Bug and a Feature
  52. Muscle and skinning system
  53. my Crazy idea
  54. Is subsurface scattering very hard to implement?
  55. Lightwave and Linux
  56. Instancing Geometry
  57. A Viewer, A SCENE Viewer
  58. misc stuff
  59. extending points
  60. scene editor in 8.2
  61. Scene Editor Bug (not the selection one)
  62. Layout crashes when I choose Clear scene
  63. Modeler Selection Bug (8.2)
  64. File Not Found Dialog Improvement
  65. Intersect selection
  66. New Alpha Channel Implimentation
  67. Load only what you need atm. Sub scenes.
  68. Existing Feature improvement poll
  69. [FEATURE REQUEST] Surface Editor
  70. Lightwave Feature Improvement: Lighting-Caustics-volumetrics
  71. object skins
  72. Seperate Timeline Scrub Window to see a different point in the timeline
  73. New requests, old requests
  74. IK "goal" items need to include bones!!! +Item shapes on bones
  75. Limit Point Selection
  76. 8.2 Array tool bug
  77. Timeline Indicator
  78. Multiplicative mode and additive with clamp mode for weights tool
  79. Dopetrack Commands (SDK)
  80. Graph Editor Global (SDK)
  81. Cell computing is comming and will obsolete the X86 platform
  82. Modeler Perspective adjustment
  83. Layers in Layout... (?)
  84. Surface editor "texture on toggle"
  85. move, rotate on local co-ord fix/update
  86. Renaming utility for Layout
  87. I want 'weld average' and the 'magent tool' to breed and have a baby!
  88. Pair of requests - Bone/Skelegon system and Expression editor
  89. So when can we expect the 64 bit version?
  90. Add widgets to Modeler
  91. Keep interface windows consistent
  92. Incoming curve type when creating KF
  93. Simple request - Y/N options
  94. Directional Arealights!
  95. Surface Baker selectable background color
  96. IKBoost Node Visibility
  97. Display Subpatch Level Presets?
  98. Scene Name in All Editor Panels
  99. Audio: RT Playback in Layout
  100. Deformer Bones - A.K.A special muscle/deformer bones
  101. Open GL Cell shading
  102. Defaultnames in requesters
  103. Silo-like tools
  104. UV Spider with Subpatches!
  105. Save/Load Radiosity!
  106. Scale keys in dopetrack
  107. A couple of features/improvements I'd like to see...
  108. Load Settings from scene
  109. Get Rid of Multiple Translation Tools in Modeler
  110. F11 Render
  111. Save Incremental
  112. Instances
  113. BUG - Save Animation Button
  114. Bounding box in Modeler
  115. QUICK WAY TO REMOVE NOISE IN RENDERING IDEA (with large area light or radiosity)
  116. Unnecessary Bug
  117. Curves for Joint Compensation And Muscleflexing
  118. Mirroring selections
  119. Camera Jitter
  120. Scrub Cache - For ultra smooth scrubbing even on complex rigs
  121. Improved Dynamics
  122. EPS Export & Import
  123. Improved Vector Motion Blur
  124. LightWave Customer Survey
  125. Wireframe opacity!
  126. Edge weighting!
  127. Local axis in Modeler
  128. Please Improve Schematic view
  129. UV texturing
  130. New load/save formats
  131. Copy Paste Undo Buttons - gone!
  132. Rendering Options Suggestions
  133. Light GUI problem
  134. you got the guys from Electric Image...
  135. Incorpoate Silo
  136. Skins, Interface Colors
  137. Knife Spline Curves
  138. Please, improve the Pannels in Layout
  139. Perhaps a own gfx-card forum section....
  140. textured matte objects
  141. Manipulate keyframes the same as geometry
  142. About shadowing
  143. Two minor requests
  144. Scene BUG fix please
  145. lock layers in modeler
  146. Draggable, reorganizable layers
  147. openGL, Draw bones On Top.
  148. Flipped View on Modeler
  149. Fire -like Max or Maya
  150. Export to ShockwaveFlash (2D)
  151. Unreadable Curve Colors in Graph Editor
  152. Open up the SDK MORE!
  153. We need an "Object list" editor in Layout.
  154. Normal displacement...
  155. ameba maker
  156. please add XGrid support
  157. wicked fast hidden line rendering
  158. rectangular poly selection option
  159. Recent files
  160. network baking
  161. Text Field For Object Referencing- Gui Suggestions 1/3
  162. how about a linux version :)
  163. Auto-save feature for dynamics
  164. Working Windows Tab - GUI Suggestions 2/3
  165. Schematic improvements
  166. Viewport Manipulation Cursor Icons
  167. Fluid Dynamics plugin
  168. Minor Workflow Speed Increase When Working with Bones
  169. More options to bevel
  170. Backview
  171. One more rendering option: OGL
  172. Wanted: Optimizations for large renders
  173. Being able to render in any view
  174. 3 item slots and bust
  175. sas lite in viper
  176. Hexagon like tools for modeler
  177. Viewport -Simple "Rendering Style" Request
  178. Important Enhancement To Follower Motion Modifier
  179. Clip maps applied and saved with the object file PLEASE
  180. Water Issue.
  181. relative scale uv spider
  182. A lazer beam that shoots out of the camera
  183. Copy & Pasting Within Morph Targets
  184. HDR Histogram Image Filter
  185. Someday it will be standard
  186. Update the MDPlugin (.mdd)
  187. UV map affected by morph map
  188. IK/FK Blending, half the way...
  189. COLLADA import/export
  190. Perfect jointdeformation
  191. alpha channel in Viper! and still save
  192. edge straightener
  193. "More" feature for selecting polys
  194. Motion Blur & Animated Filters
  195. A simple curve to define motion blur sampling intervals
  196. Make graphic cards matter
  197. DWG Support
  198. No way to delete keys in sliders...
  199. Nudge objects, guidelines and alignment et al
  200. Separate Output for Render "Edges"!!!!!
  201. cache shadows to disk.
  202. Make Lightwave fun button
  203. Quciktime VR Update
  204. LW 8.3 Bug - Flare2Alpha
  205. Poly intersection tranparency blend?
  206. FP_Gamma Image Filter with Envelope
  207. Make LW easier to use.
  208. Quick curves deactivation
  209. Save all objects reminder in Layout
  210. 1st person view for walkthroughs. Use directional keys to record walking path.
  211. Texture Color Correction
  212. Alpha Channel on Reflection/Refraction Blur
  213. Lost work, no return.
  214. Multi-renaming in Property Sheet
  215. 8.3 Bug : Hypervoxels Surfacing
  216. Support for Physics Processing Unit
  217. Surface Editor Heirarchy Tree
  218. Hidden Line Rendering
  219. "Repeat" for gradients outside defined areas
  220. "Cancel Changes" Button for Surface Editor
  221. UV Improvements
  222. Fix HV Sprite rendering.
  223. Modeler - Toggle Grid Snap
  224. Plug LWSN to the IP Stack...
  225. LW color picker bugs
  226. Newtek your forgetting the basics...
  227. Clip map saved with objects / as surface property PLLLLEEEAASe
  228. Dongle storage
  229. enhanced surface baking
  230. Toggle tool / polygon select.
  231. Collect For Output
  232. Turn off minor grid lines
  233. Falloff suggestions, compiled, summarized.
  234. Bone Tools
  235. Picture Modeling
  236. Form-z Style Snapping
  237. Zb2lw
  238. FBX Bone Import
  239. selective antialiasing
  240. Parametric modelling please
  241. I HATE the object properties panel!!!
  242. This is what I've mentioned in the past...
  243. Paste Insert In Graph editor
  244. Image Viewer - correct pixel aspect
  245. A cool selection tool that selects only the polys you click on!
  246. Selective UNDO for Modeler
  247. Auto Fill for Naming textures
  248. Wheel as Zoom and Pan
  249. UNDO in the Texutre Editor!!!
  250. Compositing