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View Full Version : LW - Feature Requests



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  1. Texture variations
  2. Improvement of IK
  3. Parenting wishes....
  4. Idea for a new plugin ??
  5. Displacement Maps: Features and problems
  6. Graph Editor
  7. Skelegon Weights Tool : multi-select support
  8. Better Color pallet management
  9. Cycler needs to be fixed?
  10. finer transformation control in Modeler
  11. Presets Window shortcut [F8]
  12. More mathematic-textures
  13. Click-Drag Keyframes in Dope Sheet!
  14. Undo History in Modeler
  15. Separated skelegon hierarchy in Modeler
  16. how to / feature request-bg images
  17. Viewport Display Mode hotkeys
  18. New Features Poll for 8.X and beyond...
  19. Lightwave 8.xand beyond Feature Poll PART 2 (sencond choice)
  20. keyframeable gradients
  21. Layers for VMaps in modeler
  22. Smart Keys
  23. L8 Image Editor
  24. Dragnet like Magnet tool
  25. Sorted Plugins lists!
  26. Crowd simulation -Why? -Why not!
  27. Modeller corrupting obj on saving
  28. some requests...
  29. FX edittool handles and multiselection
  30. camera tracking
  31. MetaNurbs->Nurbs and Mouse Control
  32. A pressure model for SoftBody + Fluid implementation
  33. F9 rendering windows outside LW - Proton, please comment..
  34. Subpatch lock
  35. Bug : Render Buffer Export crippled in LW8
  36. Super Cell Shader bug
  37. We need a 16-bit grayscale Tiff importer!
  38. Spline-based Non-Linear Morphing in Conjunction with Modeler's Modify Tools
  39. Incremental Save bug
  40. just a thought or two
  41. Maximized windows staying maximized
  42. PDF Manual requests
  43. PDF Manual Enhancement
  44. STL Import/Export needed for Lightwave
  45. Envelope
  46. Fix the viewports!
  47. Wanted: Mirror Weight Maps
  48. Modeler-layout All One
  49. PerSurfaceLightTweaks
  50. Easier, more versatile hair solution
  51. Background image in modeller perspective viewport
  52. Texture name list
  53. Stretchy Bone IK
  54. Improvments
  55. Quick Layout parenting
  56. Fire, smoke and water realistic
  57. Select Skelegons
  58. Hierarchy in selection lists
  59. Overwrite file confirmation
  60. IK Booster handles size
  61. Sketch in 2 colors
  62. rpf/rla camera data
  63. Motion Mixer bug
  64. Backdrops in Modeler - Go back to <5.6!
  65. Independent SubD View of Model
  66. Enhance backdrops in Modeler
  67. Create Folders in the Schematic Views For Objects
  68. Bezier Tangent Control in Layout
  69. limited region power up, again
  70. snow and rust shader
  71. More Key Options
  72. Invert Shadow
  73. Presets for lense flares
  74. customization and organization of actual features
  75. Merge Points improvement
  76. GUI cusomization
  77. Seam remover
  78. Enhanced Motion Blur / DOF
  79. a modeler must have
  80. Weld in Symmetry
  81. Surface smoothing enhancements
  82. Zoom Fit in specific window
  83. Weight map names
  84. Clear transform handles orientation
  85. Particle Emitter Presets..with voxel settings
  86. Why not to show whole menu?
  87. Modeler layers suggestions
  88. "the best defense against complexity is beauty"
  89. Freezing spline resolution controll
  90. Layout suggestions
  91. Optimize Memory Use in Render Engine
  92. Dirtynuts
  93. My Rant!
  94. Camera view in Modeller?
  95. redo
  96. the hub
  97. per texture surfaces
  98. True SSS for LW..Is it possible NT?
  99. cache system
  100. "Default Light" vs "Render Light" switch in Layout
  101. 64bit edition and/or SSE3 optimizations
  102. Distribute command
  103. Selecting camera from ScreamerNet
  104. IES data support for industry standard lighting simulations
  105. Shadow Gradients
  106. Render in Modeler
  107. QUIT dialog in LW8
  108. Hidden Line for Background layers
  109. Graph Editor Coordinate System
  110. UV Distortion Workaround
  111. marque selection
  112. Please Spend more time on Motion Mixer
  113. Enable backdrop for Perspective view in Modeler
  114. Interactive render region request
  115. Shadow only render
  116. Detect new layer...
  117. built in rigging tools that work
  118. make object/mesh non-selectable in modeler
  119. Grease Pencil
  120. Whats needed for archi features in lightwave - Add please
  121. Invert Mouse Pitch Response.
  122. LW 8 Downloadable Learning Edition or Demo
  123. Keep Lightwave Competitive!
  124. AE/Combustion Exporter
  125. My wishlist
  126. My wishlist
  127. LW8 Layout Bug : ChannelSelector returns partial texture envelope path
  128. does LW8 has POZ Extender ?
  129. add win compatibility plugin to linux screamernet node
  130. LSCRIPT - Control of Points & Polygons in Layout
  131. Discovery mode warning wanted
  132. please fix and enhance PSD layered output!
  133. "Save EVERYTHING" in Layout
  134. No support for SpaceBall 5000!
  135. LW8 won't load high polygons in a layer object file
  136. Lightwave vX...Newtek's stance?
  137. Make Translate PLUS a main feature!
  138. weight map editing for move or shear...
  139. Weight applying tools
  140. Grid line option and manipulator
  141. Graph Editor and Dopesheet enhancements
  142. numeric panel
  143. translation/rotation/scaling on the interface
  144. cloth object control by more than 1 null obj?
  145. Direct Mesh Manipulation Mode
  146. Make finding buttons faster
  147. LScript: need floating point miniSlider control
  148. Metaballs
  149. What I'd like to see improved in LW
  150. Dual display - window position not saved
  151. Collada support?
  152. Mac port of occlusion shader based on Michael Jabbour's plugin...
  153. a bit of polish for Lw 8.0.3
  154. a bit of enhance for lw 8.5
  155. Expressions
  156. LW needs to support 16 BPC images!
  157. Quicker access to pre-sets in Graph Editor.
  158. HOW TO Integrate SSS into Lightwave using BSSRDF
  159. multiple undos
  160. Interactive tools
  161. Stereoscopic Animation?
  162. Image Editor Sequence Bug?
  163. My advice to Newtek.
  164. LW8.01 Bug : HyperVoxel OGL preview incorrect
  165. Workflow...
  166. Ignoring Warnings
  167. Selection set as gradient control option.
  168. Modeller 8.0.1 Bug : Rotate tool crashes LW
  169. Dope Track request
  170. Does Newtek read the Feature Request Forum
  171. 2 things I would like to see
  172. fix camera selector in screamernet
  173. 2xdisplay
  174. Current Frame Dragger Tool and Subsequents
  175. Numeric entry for multiple objects
  176. New "HOW TO IMPROVE LIGHTWAVE" Threads @ Cgtalk
  177. Color wireframes / color-tinted polys in UV viewport
  178. Naming Texture Layers : an easy implementation for 6.0+ objects
  179. node based "Rendering Editor"
  180. F_Prime integrated or not...?
  181. One feature to rule them all
  182. Custom Aspect for ImageViewer/FP
  183. object presets in Layout
  184. Graph Editor in Viewport...
  185. Pasted as being selected
  186. Toggle-hide all but geometry-button
  187. SSS + Micro displacment to be implemented standard like all other packages.
  188. Simple...Buy Messiah from pmG
  189. Better OpenGL performance
  190. 16 BIT grayscale or FLOAT Tiff importer!
  191. lw need a easy to use mocap box
  192. PFX Instancing vs. FX Linker and Multiple Selection Operations
  193. rendering improvements
  194. Newtek should accept 3rd party renderers, with full scene info passed to renderer.
  195. IK Boost tool bugfix
  196. My architectural stuff wish list
  197. a humble user shares his $.02
  198. 'Select' AutoKey
  199. Animatable pivot point....
  200. Interactive Tools / centering
  201. better shadows
  202. Split this forum section in two parts: modeler and layout
  203. Automatic deselection in Modler
  204. General Purpose Manipulators like in SILO 1.3
  205. "Which config am I using NOW"-label in the title bar
  206. Spawned Render - I can move on while the render occurs
  207. No-Selection Transform Tools Suggestion
  208. separate or no??
  209. deselect all checkbox on keyframes
  210. High Hopes: my wish list to NT for the next beloved LW version...
  211. Command Activate/Search
  212. large renders
  213. Locked channels, REALLY locked channels!
  214. More Texturing Options
  215. global surface shader, etc
  216. By July 2005 (or so) Both Apple and PC will have milti-core 64bit processors
  217. Auto Key at Time
  218. Offset Instanced Objects Textures
  219. OSX Tiger X-Grid support - forget screemernet
  220. emit objects..
  221. About DOF ...
  222. possibility to cut-divide an objects into small cubes...
  223. Clearing out unused things and not restarting modeler
  224. Pseudo-Subpatch Window - So you never have to use tab for checking again
  225. Gradient based on diffuse lighting - either with respect2 scene, or a specific light
  226. Drag tool - Do not select points of faces looking away
  227. How about a thorough manual?
  228. Drag Option - Move on different axis with key modifiers in orthogonal view
  229. Metalink2?
  230. More than 2GB with XPů
  231. Another way of saving objects ?
  232. Better undo
  233. New OpenGL
  234. Lightwave UI suggestions
  235. LW8 Modeller : Create JointMorph bug?
  236. Cubic UV's
  237. *ALL* mouse buttons assignable as keyboard shortcuts
  238. Bone Dynamics / Motion Dynamics Improvements
  239. Shared Falloff Settings Between Transform Tools
  240. Occlusion Overriden in perspective views when there is active selection
  241. Weight Mapping
  242. Improved timeline tools
  243. Local Coordinate System
  244. More "normal" texture blend modes
  245. Light / Object exclusions (a simple feature)
  246. A small feature for the UI
  247. Opposite of Particle Age request
  248. Lock Layers
  249. Lightwave Surfacing: Nodes, Layers,Hybrid?
  250. Delete surfaces from Surface Editor