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  1. Show PARENTING when LOAD items from scene.
  2. Simple one - CLEAR modeler
  3. Nodes: BONE item info
  4. Better Colorpicker
  5. Server Dongles
  6. Exclude by surface
  7. StressMap shader as a node...
  8. workflow optimization like...
  9. Surface Folders
  10. please: MORE than 10 visible layer buttons in Modeler
  11. Light falloff
  12. Character animation features
  13. better OBJ exporter
  14. When in Node Editor
  15. CPlane feature
  16. To the LW development team. I got some great ideas.
  17. A DirectX 3D .X file exporter
  18. Uniform render image scale idea
  19. Need 1-click skydomes
  20. Program converter plugin 8 to 9.2
  21. What is this forum for? Why do i never see anyone from NT?
  22. 3d output, not 2d
  23. Global materials adjusting
  24. Material nodes contribute to diffuse shading buffer
  25. Dynamics
  26. Reminder - Modeler tools in Layout
  27. Ability to see what value is coming OUT of a node
  28. Sorted image lists
  29. Layout/modeler's windows/panels configuration
  30. Saving Failsafe?
  31. Previews
  32. save APS subdivided object
  33. Collada support
  34. Envelope for Unseen By Camera
  35. Colours visible MODEL LIST PANELS
  36. Nodes in "Configure Menus" dialog...
  37. Better Bend Tool !
  38. Realtime fur
  39. Realtime bump map deformation, interesting
  40. ALL PLUGINS IN ONE frigging PLACE!!!
  41. Render Style in Modeler
  42. 32-bit emulation
  43. how to make lw weighting better than maya's
  44. my requests
  45. render & surface more options
  46. Wheel Mouse ZOOM and PAN
  47. UV requests
  48. Vertex Alpha
  49. Vertex Colors in the NewGL
  50. Node Editor Requests
  51. seperate diffuse and specularity intensity
  52. Robust Render Pass Management
  53. Improve workflow for the nodal !!!!
  54. Expressions notepad/easy parser to external expressions file
  55. Layout: auto 'soft mirror' option for Vmaps
  56. Layout: Morph Ditto
  57. Large and heavy (models)
  58. let's see!
  59. Reflection Controls
  60. Drag Edges
  61. surface picker plase !
  62. Vertex Baking
  63. Vertex Parenting, Morph Controls, and Realtime Cage-Deformation
  64. Stop Dynamics
  65. Suitcase Feature
  66. Bone tools
  67. Tool "Active" Indication
  68. Undo for Move Path in Layout?
  69. improved mouse functions in modeler
  70. Comments in Node trees...
  71. complete customizable colors
  72. advanced subframe motion blur rendering
  73. {SpeedSDrill Knife}{AreaLightNoise}{MoveTool2.0}{Spuersampling}
  74. MD2 exporter for Lightwave 9.x
  75. Schematic View update (please)
  76. make spring betweent 2 point..
  77. {Towing Image}
  78. New Channel-modifier : Secondary Envelope
  79. "Rotational Inertia" motion modifier
  80. In-Line Help
  81. Macro recorder for Modeler
  82. Properties menu -Faster Access via buttons
  83. {Python }
  84. Modeler Layer Folders
  85. check this out
  86. an Idea - please enter
  87. Perspective view -single axis rotation buttons
  88. Just a couple of little things
  89. Modeler requests
  90. New Material Type (direct video card)
  91. {_image_geometry}
  92. ShockWave3D exporter update
  93. viewport Surface Picker : need this 5 years ago!!
  94. {TextureMorph }{LightMap}
  95. Node Editor
  96. Layout : Save Transformed (quads)
  97. need someone that email me actualstars.lwo!!
  98. {ibl}
  99. edge selection should have a different color
  100. {Dynamic Preset}{Node Hotkey Editor Configure}{Mouse Hotkey }
  101. Glowing Reflections when using GI
  102. {RMB Change Add Node}
  103. {RealTime Dynamic Operation control }
  104. Light view as ortographic
  105. my personal post 9.3 whishlist
  106. {Selection Pre-Highlighting}
  107. Software Unification...
  108. {Constraint }{Background Constraint }
  109. MTSE on ENDOMORPHS?!?!?! YET?!?!?!
  110. SubD Poly Display
  111. unseen by radiosity absent in scene editor!
  112. Better SSS?
  113. better undo stack for many tools
  114. {ambient occlusion with color bleed}
  115. Feature request yes
  116. New Uv Tools......
  117. multithread render - tools and plugins
  118. {Node image view}
  119. Gridsnap shortcut, again
  120. Bug Report and Feature Request System Instructions
  121. Stereo Render for Perspective & Real Lens Camera... Please!
  122. deformation order and some easy requests
  123. user definable ROTATION ORDER on per object basis.
  124. NURBS support!!!
  125. dragging in gradients
  126. Customize UI - text color
  127. Volumetric area lights
  128. Kelvin color picker
  129. constrain proportion for Camera resolution !
  130. {smooth, clone ,Move Plus Immediate operation}
  131. Live camera controls
  132. 100 mill polys 'look-a-like'...... REALTIME
  133. Rant -I want better Booleans!
  134. painting materials
  135. nested menu on presets window
  136. {{Node 2.0}} ! !
  137. Improve Bone Twist
  138. Improve Joint Move
  139. Improve Tip Move
  140. Rounder, an update
  141. Source codes
  142. Please Update the FBX plugin
  143. Siggraph 2007 Fluid notes
  144. screamerNet Mac UB requests!
  145. Untagle tool with options
  146. Multithreaded FASTER dynamics, please
  147. Node based Buffersaver
  148. Same mouseclick-zoom in layout viewport like in modeler
  149. Radiosity Cache File (Farmable Radiosity)
  150. Alpha file per object
  151. Image render info in image viewer
  152. Lightwave needs a new GUI...
  153. Better integration with After Effects
  154. Point Gravity
  155. Something easy this time: Better surface presets
  156. Faster bandsaw
  157. UI requests
  158. Key locking
  159. Keyboard Shortcuts & Menu Presets
  160. Nodal Vertex Coloring
  161. VertexPaint and Weights
  162. real multicore support
  163. Snap Along Curve Request :
  164. Image Sequence Driver
  165. simple sculpting tools
  166. welding points in symmetry mode
  167. `UPDATE ALL IMAGES` in image editor
  168. hub: emergency save scene/object
  169. Make the CCTV available as a displacement
  170. better info about memory managment and enable the hard disk for render
  171. animating the probability of a colision
  172. The year is 2007...and shadow maps need to be updated!
  173. Saving layout state in scene editor as preset ?
  174. Materials Button
  175. Render Limited Region- numeric menu?
  176. Nodal editor issues
  177. Command break key
  178. Shift & Ctrl Select in Load From Scene Please!
  179. Some UI enhancement ideas for Nodal
  180. Better Thumbnail Preview for presets
  181. Surface Picker
  182. Re-Select
  183. Import/export Flyer Clips
  184. Snap switch
  185. image path shown in image editor
  186. QuickImage: drag image to modeler -auto poly&apply
  187. Screamernet
  188. K.I.S.S. Rules for Lightwave
  189. Error messages for exporter
  190. multitask for viper and dynamics
  191. Gizmo class addition requests
  192. Memory management -make it way better
  193. Replace the primitives
  194. Lock layers in modeler
  195. Force vector tool
  196. Render function, radiosity light with no shadows
  197. maybe this compiler could help...
  198. LW future features
  199. Fixed near Clip distance
  200. Support for co-processor boards (sooner or later)
  201. camera resolution/render globals = background picture size option
  202. default subpatch level in Layout
  203. Scene Presets
  204. Bump and Normalmaps in OpenGL
  205. Saturation Level for Background Radiosity
  206. Export Objects from Scene as ONE object
  207. Multiple warnings
  208. Get in the game Newtek..
  209. Pixol technology
  210. All Procedurales in one node
  211. interactive tools
  212. Displacement per surface
  213. Fluids.pdf
  214. surface effects transitions over X number of frames
  215. SDK: LWObjectImport Surface Creation
  216. Faster volumetrics!
  217. OGL display for Nodal surfacing.
  218. we need a plug to make fur/hair on mac UB!!!
  219. Real-time radiosity
  220. Usage of card procesor in scene rendering
  221. gradient options
  222. a few things if lightwave really wants to compete
  223. Camera Ratio Lock
  224. Modeler: numeric pad view presets with drop down menu
  225. Purge Modeler Undo History
  226. Improved DOF Options
  227. Make Modeler's Change Surface aware of the Edit by setting in the Surface Editor
  228. Why is Perspective view still such a pain in the butt.
  229. Editong Motion path's beziers in OGL !
  230. Improve vertex paint and add a Sculpting Mode
  231. Modeler layer palette ideas
  232. Vertex normals
  233. Realtime SSS (like 3Dmax's Lumonix)
  234. Recording movements - real time
  235. Better GI and stuff
  236. Gamma correction for adaptive sampling, please!
  237. Instanced Lights
  238. LW Features
  239. Fall off Shading
  240. revisiting RPF
  241. Blurred Shadows!
  242. Interactive Boolean, missing this.
  243. Link values like in Photoshop
  244. ScrollWheel function on all values
  245. BlurNode (possible?)
  246. Center ZoomAll after hiding polys
  247. a real physical based smoke engine.
  248. Some ideas for LW
  249. LW Options Panel
  250. a break option and an autosave on crash option?