View Full Version : General Support
- Simple - Evenly distribute points along edge
- I'm looking for some Lightwave freelancers in the Netherlands
- NVidea settings
- Export cloned items to modeler as actual meshes?
- Magic Boxes
- Instances + Displacement
- Partigons and collision
- LW11.5.1: loading FFX scene duplicates all FFX instances
- FBX 7.3.0 for Lightwave 11.5
- Jlw3d
- Particle collision erase driven by texture or weight map possible?
- LW 11.5.1 bug? Misinterpretation of Scattering Color in Skin node.
- Hotfix: 11.5.1 MDD Multi-Loader
- 11.5.1 save rgb suffix missing
- How do you animate non-spherical cartoon eyes?
- 11.5.0 Autoikey Issues
- help in chrome
- I want the camera to ALWAYS be visible.
- OT: forums.newtek.com server unresponsive
- BVH on Genoma
- production lighting and rendering ?
- brushed aluminium
- Counter-intuitive behaviour with the "Save and Clear Options" panel
- Flocking avoid mesh does nothing
- Anywayy to download the lightwave 9 content for mac?
- URGENT : Frame Rendering times get progressively longer
- Help with getting a face on my character
- Reduce polys and keep quads?
- Hot Ocean plugin file is missing!
- Using point clouds
- How to change item default colour in Layout?
- Rotation Order Question
- Lots of surfaces = 5 minute wait for a response from Modeller !
- Help: Surface as alpha channel in final render?
- GoZ doesn't work in lightwave 11.5.1 with zbrush 4r6
- LS Commander - how to set values instead of toggling?
- Help! when is a transparent object not a transparent object....
- Lightwave 11.5 not Playing with obj Import well.
- when is motion blur not motion blur? Problem with MB doing nothing.
- Lights excludes not being respected....?
- Motion Blur in VPR not working?
- Dropdown Lists Selected Indicator?
- BSDF, nodes and IOR
- Display Options - Backdrop Help
- how can i make the instancer respect the boudary of an object ??
- Best/ fastest way to generate occlusion pass?
- Rounder tool bug?
- 3d mouse architectural model used for tutorial in lightwave 11.5
- How to get Flicker Free Animated Cached GI with Dissolving Objects?
- How to build a honeycomb grid?
- Bullet Objects keep bouncing
- Screamernet Status msgs
- Nodal motion Wheel?
- Ignore screamernet errors?
- LW 11.5 Spline Modelling Workflow
- Maximum Image Size in Layout?
- Does renderer use time one rendering things outside of the view?
- Questions about modelingpractices - quads and non-planar polygons
- need modeling suggestions
- Clueless with nodes... Issues with shadows?
- Please NT, fix OBJ finally - Alternative export to Poser / UVLayout?
- Boolean subtract not leaving behind a surface.
- Motion Blur Not Working With Instances
- FiberFX causing odd smoothing artifacts
- Lightwave killed my deadline
- Volumetric Lights weird spots
- Is audio scrubbing is different in 11.5?
- Turn off self-reflection?
- Motion Blur & HyperVoxels.
- Incredible slow scene loading times
- Motion Mixer Item Channels Mass Edit?
- Depth buffer AA'd?
- lightwave 11.5.1 and windows xp 64bit
- Shift Spline Transform and Morphs too?
- Multishift slides some edges exaggeratedly
- Smooth Command is broken in LW 11.5.1
- Maximize Veiwport
- BANDGLUE Option Not Found
- Rounding causing a critical error.
- LW 11.5 - Help text toggle?
- 11.5 Unknown Scene File Format on .lws file?
- Modeler viewport rendering style
- 9.6.1 Object Hangs Modeler 11.5.1
- LW 9.6.1 License Key goes WHERE? (Mac)
- Loading/Saving Scenes.
- 11.5.1 hanging issues.
- LW 11.5.1 & Jovian Color Picker
- SpeedUpRender/Instances
- windows 8 wacom lag issue
- 11.5.1 ShadowCatcher renders DOF and needs minimum light intensity
- Please cross check strange boolean artifacts
- 11.6 license checked between machines in one network
- NevronMotion - Motion Cleanup Tools?
- Mocap bone adjust - bone issue /joint move
- Lightwave 11.5 depth of field windows 7 64bit
- Graph edtor favorite set disappear if is a surface graph
- LightWave and Wide Gamut monitors
- LW 11.6 pre-release, 3DS files crashing Modeler
- Nevronmotion feature request
- Chronosculpt crashes.
- Nevron missing Genoma Renamer?
- This might be the simplest of all UV Mapping questions.
- IKBooster vs NevronMotion
- Instancing and Hypervoxels in LW 11.6
- Question about the new Modeler 11.6 "Edit Edges" command and the Extrude Command
- Noise when using instances
- Node Instability
- FiberFX in 11.6 still creating duplicates of instances after save and reload
- .lws extension no longer automatic on scene saves...
- 100k 1 point poly star field render to image for backdrop?
- Oculus rift - plug-in / intergration
- Occlusion pass not working with 11.6
- Animation leaves behind weird dust! what is this???
- Weird Multishift Behavior
- Is there a way to compost a video onto a surface in the foreground of another video?
- Upgrade from 9.6 to 11.5
- Drag and Drop License not working for me.
- FBX Export -> Match Scale in 3ds Max
- Realistic Helicopter Propeller Spin
- 20 Century type logo with lights?
- Bug Report - Layout's Subdivision Tessellation causing rendering artifacts
- Photoreal Motion Blur - Bug or ID10T Error?
- MDD Multi-Loader per object frame offset?
- Add secondary animation? Motion modifier, expression, DPKIT
- Sony HDR-FX1 Component Output to Tricaster 40 is Discolored
- Avoid Instanced Mesh?
- For some reason my AVI wont play
- Problem with Smooth surfaces after export to OBJ or FBX
- Skelegon Missing Tool Discussion - Lightwave 10.1
- Troubleshooting the Hub
- Smoothing audio for displacement
- Fireworks tutorial
- Dpont´s dp filter and bloom node, setup and sample scene?
- Insulation effect
- Annoying.. LW11.6 Feedback Agent Freezes
- How can I compile once I have images?
- Morph along Bones.
- lightwave 11.6 - strange message box on opening
- LW only renders when mouse is moving
- Dstorm's "Load Bones" plugin. Has anyone used it?
- Instancing Issue
- Help with IES lighting.....Pleeeeese
- Ozone6 and LW11.6 Crash
- Can not Color Picker
- Bullet Dynamics on Instanced objects
- Is this not possible to use the Modeller and layout at the same time?
- Trying to understand Instances with Time Offset
- Workflow suggestion
- LW 11.5.1 GI Anim Cache Render Times
- TC-350 Hard Drive Failure
- GTX 680 zero hardware acceleration
- Using the plug-in Crack It
- Instance Object Dissolve
- If you ever need more than one VPR viewport...
- Mode;er - Rail Extrude tool doesn't work in 11.6
- Per surface light exclusion and gi intensity?
- Tutorials To Create A Sub D Head
- Rotating UV Chunks numerically
- HGT Data
- Enter my rendering nightmare
- Render farm problems with Dynamics and general dynamic sorcery issues. Any ideas?
- Flocking insects on a non-displacement map ground
- Changing Layout's UI
- slider plugin failure
- Can i control morphs per instance?
- Showing paths left by Flocking
- Badtag
- Align bones in Layout
- Tension Trouble
- CHROMAKEY in LW
- texture displacement to give more detail
- Bullet: Simulating Dynamics @12% CPU
- Installing new 11.6 release: how?
- Send to AE doesn't export Scale data?!?!!??
- LW depth buffer..why so ugly?
- Making goal stick to point
- How do you unwrap model skin in 8.5?
- Copying Nodal Displacement from Object to Object
- My newtek registration has vanished
- LW hangs - forces me to crash the hub
- Looking for help with matching real world camera Focal Length.
- 3D Vision in build 2708?
- Speacial shoulder Rig
- MP3 vs. Wav?
- LW 11.6 build 20130819 repeatable crash
- Animating a procedural texture sphere of doom
- Extruding A Cylinder
- Trying to get my bones to pivot the right way in 8.5
- Does LW have a render frame limit before it gets buggy?
- dynamic line (2point poly) connecting entities in layout
- Trouble exporting Morphs from Daz 4.6
- instancing question
- Special procedure to Layout Arrange/Distribute of nulls?
- Special procedure to Layout Arrange/Distribute of nulls?
- Squashed up bones using Spine Control
- Anti-aliased Matte buffers in 11.6!
- LoadItemsFromScene crashing Layout
- Can anyone confirm on the newest build if this Spline Control bug takes place?
- crystal beads
- Hypervoxels Button Gone
- Help Modeling Car with Subpatches
- Why is leg flip flopping?
- Shadow Catcher Problem
- Installation question when going from 9.6 to the 11.5 update!
- Is there a way in Layout to Select all objects using Surface X?
- Dynamics of Falling String/Rope
- Plugin to make "Add Edges" and/or "Cut" work Symmetrically?
- How to get hand to connect to model?
- Eyeballs and eyestalks
- How do you delete UV maps?
- Geometry cache animated objects to Realflow?
- Quidam v.3
- Converting Lightwave files
- NEVRON and LW 11.6
- white noice in render
- Strange head!
- Does Lightwave 11.6 support FBX version 6 or 7
- Where is Newtek Telephone Support (Human not online form) for Lightwave?
- How do you Multishift on objects with holes in them?
- Need some tips on instancing
- Trying to make image map reflection blurring seperate from ray trace blurring
- Removing rubbish geometry
- away from machine question (AFMQ): instancing demo vector?
- Allow representation of colour channels units in graph editor to be user selectable
- 11.6 bug in Morph Groups?
- DP_Kit: Nodes and Screamernet - LW 11.5
- Flocking in 11.6, no RayCaster?
- Cycler tied to Morph problem...
- Baking Radiosity - 301 Extension Appended
- Soft edges clipmap?
- GE curves, from linear to smooth out
- Particle Emitter to follow Displaced Object
- Why is my reflection blurring so speckly?
- Assign Random Color (Non-Instanced)
- Interactive Nodal Displacement
- 11.6 "Points to polys" - #redface
- Is there a tool in modeler that angles shapes?
- How can I compile images together into a video?
- Render camera position
- How to Model Headlight / Turn Signal Lens Geometry?
- Node math?: making 'n' conform to range 0<>1?
- UndoPoint curves in Graph Editor. Do I really have to see them?
- Random MDD Animation for Flocking Objects
- Upping Realism with Shader Nodes
- Layout: rename surfaces
- Weird render error when using simple skin, or skin material.
- Bump to normal - does DP's node still work?
- Adjusting Limited Region
- Where did Information-Statistics go?
- DOTA 2, FBX Export
Powered by vBulletin® Version 4.2.3 Copyright © 2019 vBulletin Solutions, Inc. All rights reserved.