View Full Version : General Support
- Scene Editor auto opening
- Flocking, ground & nodal displacement
- Script for renaming surfaces?
- 3D Coat Maps in LW
- Graph Editor: Shift+D and no Channels Crashes
- Lathe: ALMOST 360°? and: "No Close" option
- DP Part Move to transform a line of text into a circle of text
- Aliasing on Depth Buffer
- NewTek Forums Offline for Upgrades, 2-4 June 2012
- Overlapping Polys?
- Spin Edge 10.1 bug (LW11 bug too...?)
- edge open - d-storm
- How do I adjust the Graph Editor Scale?
- Nodal: bounding box dimensions?
- Achieve random wiggle in the style of AfterEffects
- Mocap dance party advice sought
- LW GoZ problem?
- Lightwave Animating Bends
- Point normal move in LW11
- Procedural Animation - WindyWaves
- Help Modeling
- DStorm Trailer: lost track: sample LWS
- need help! please ^^
- Spherical Map For Reflection
- Python: first use: failure
- Trailer: making it smoother?
- Refractive/Transparent geo not seeing background ?
- Multiple subpatch levels, and displacement levels with in one object layer
- Luminosity by object thickness?
- Jeremy Hardin bg_render LW11
- LW render crash auto-recovery / restart?
- Best Way To Texture Guns?
- Creating a galaxy using AlphaPlanes?
- Weight Map: mathematically inverting values?
- Nodal displacement: pie charts: arbitrary rotation?
- Simple object rendering background.
- Easy question--line to line poly magics!
- Hypervoxels make render crash
- Is there a way to turn off OpenGL circles from Flocking.
- Nodes: Native Item ID# retrieval? -- 2 questions
- TrueArt Extended Item Info: clone index?
- Nodes: easy version # access?
- IKBoost Locks
- Surface: Nodes: gradient passing more than color?
- 'stacking' expressions?
- Free IKBoost walk cycle tutorial.
- Graph Editor options in cfg file
- Laser show tunnel with foreground element obscuring rays
- Snap point to point on another object in another layer?
- Lightwave compatability - Old renderfarm Computers
- image sequence insanity, LW10 or 11
- Need expression help > Wing flap cycle speed.
- Paint Weights in Layout
- Particles (Leafs) getting kicked up by a passing object.
- How to apply shaders to two seperate UV sets on one Object.
- Rhiggit basics
- WindowsMediaLib.dll not found ???
- Can't get Particles to render across Screamer-net!? Help!!!!
- replacing objects
- >>POLYGONS<< targeting an object? DPKit? A puzzle
- thickener
- compositing more than two depth passes in AE
- Will vanilla joint rigs ever come back?
- Motion Mixer: Drop All Motions to Timeline?
- Rendered Motion blur for buffers
- In a mess with a mesh.
- Looking for tool similar to Photoshop's Actions
- Obtaining consistent speed for item orbiting on an elliptical path
- Animate a cone opening / closing?
- Returning the id of an item's parent nodally?
- Having Problems With my Renders {PLEASE HELP}
- problems with opening and closing LW
- Uv Points Snap
- VPR+GI in perspective and camera view
- LW 11 bullet dynamics problem
- Bullet and timing :help:
- Bullet-Time effect from Matrix
- How to delete Poly's on top of Poly's?
- "File Name Warning - C:\Program" a very simple solution that's Hub related!
- Does LW 11 like lots of RAM?
- FBX import from Revit - default materials
- LW grinding to a halt with inertia deformations and extensive nodal motion control
- duplicate image sequences are not saved
- Scene Items Locked
- How to color a Uv map of human face?
- 3D into Photage
- Fog problem in VPR?
- Generic enviroment
- Interprocess communication with multiple computer
- unified anti-aliasing help
- Surface baking camera only using one core?
- Making Grass in LW11
- How to mix MDD
- Centapede set up?
- Bullet objects does not show movement
- Cursor scans timeline on saving
- animate particles/objects along surface
- DEMO: Animated Tentacle using IKBoost
- .model exporter
- Unwanted patterning in volumetric lights shooting through transparency holes
- Any script with Add camera with camera target premade?
- Exporting to EPS difficulty
- Instances, nodes and rotating between two values
- Server Error '/' Application
- 3d pdf
- Export Animation to Unity - LW
- Objects vanish/turn into null
- Surface: keeping image attached to object
- car paint material flicker
- Scene Editor does not appear.
- LW plugin - select connected between two edges/points/polys
- Vertical camera shoot
- Car Paint Material Node flakes in reflection
- 'Content Directory' - custom paths - RESET BUTTON
- real-time interaction between Graph Editor and Layout... gets laggy?
- Sub-bug report: black inside cam view, unrepeatable
- Creating splines via Extend, in one operation?
- Pixie dust much slower compared to Sprites?
- How-To/Puzzle: Bullet-like simulation that ends in specific place
- fiberfx optimize render
- "Auto Patch" - multiple patches at once?
- Frame range with stepping syntax
- Layer Visibility Panel
- Heading doesn't tilt when Pitch, or bank are rotated
- Is this a good UV for this head?
- Compositing Buffer Export | AO renders as alpha
- Making a Virtual Set an Input in a Double Box (TC850X)?
- Pixel Aspect Ratio: D1 NTSC widescreen / AE
- Cloth Dynamics Questions
- Alpha channel missing LW11
- Alpha channel missing LW11
- OBJ Export LW 11 smoothing help
- Bone Properties Not showing for Weight Mapping
- BONES not deforming mesh
- fiberfx and network rendering
- Completely uninstalling before upgrade
- Having a really hard time getting smooth bevels on text
- Image bump mapping: kinda wimpy
- VPR preview: VPR quality level setting?
- Gradients and displacement settings?
- Occasional instance missing from render
- Double Sided Material
- Latest color UI tool, and where assigning textfile config?
- Nodal Smooth Scale deformation?
- Separation by weight maps for rotation -nodally??
- DP Relief map crasher avec VPR: lws attached
- Translate variation: "Scooching" --got it already?
- Modeling: piping on a subd'd seat cushion?
- Layout's Modeler Tools: ghosted, with a null -- ?
- Item Info node losing references during 'Load Items from Scene'
- GLSL shaders
- DPKit MDD Pointer: time input ???
- How to break a chandelier in pieces?
- Fracture, pieces left behind, deleting?
- Absolute size scaling in Layout?
- Layering Envelope+Texture in Instance Offset
- gLockArraysEXT is NULL error running LW 11.0.3
- LW Downloads GONE?
- Hardware RAM Question
- "Noise" node: usage?
- where is item picker ( 9.6 ) ?
- zbrush normal map issue
- Lw9.6-->zBrush--->Lw9.6: Vertex Normal Map and how to kill it
- Need a bit of guidance modeling this text
- How to copie lights - noob
- instant teapot
- nodal weight map delay
- I need a quick hint with exporting transparent glass with reflections
- UV Texture on bottle not showing up.
- Object patch: trouble, example
- Live Object update connection
- Weight map equivalent to UV xform?
- Super Cel Shader & Edges
- Object / Surface ID - noob question
- LW 10 edu to LW 11 edu upgrade cost
- LW11 render time dawn
- Export lws to a 3D viewer?
- lightwave 11 slows down during render
- DPKit: simultaneous opposite direction rotation?
- Another BVH Question
- RE: Particle instancing not showing up in render preview?
- layout selection color
- where is morph gizmo ? (lw 9.6)
- LW 11.0.3... License lock for Mac too?
- .pst plugins won't load
- Chrome text
- Skinning problems
- Displacement in LW only if polys available ?
- disappeared handles, please help.
- Compositing a Compass
- LWCad snapping panel proinlem
- Nurbs and UV maps, not playing nicely together
- rail extrude with morph targets?
- GoZ problems
- How to construct a nodal based 'point to target'?
- Skin corruption
- LWM Crash, now LW/LWM will not launch
- How to turn off volumetric lights such that no calculations are spent rendering them?
- display point index?
- bones mysterously turning off. lw11
- Why can't I copy/paste node data?
- My Modeler Tools buttons Disappeared
- mdd,bullet, fracture help....i'm totally stumped
- Expanded clay Instances
- Preset shelf
- Free Tutorial: Fracturing Geometry
- Pinning nulls to specific points on a morphing model?
- Bullet: analog to "Start by: Collision"?
- Grass Scene
- Newbie Problem with render
- Question Time: Nodes, Gradient, moving Key positions
- GoZ issues
- Package Scene still exist?
- patron bottle help
- Nuke Exporting .Chan File
- LW CAD problems with LW 11
- Surface to Clip Map confusion
- Help... Worley Labs, POLK Plugin Help
- Changing default object mesh color
- SeaShell tool broken?
- Gradient banding problem
- WTH? "PCore Console" error on launch
- dynamis wont work
- Another question about Projection Mapping
- rounder - need alternative - yes, urgently
- "Expand LOOP Selection" ? or "Expand to Next Loop"?
- "Ignore this Folder" prefix???
- 2 cameras at once
- Node to return position of all instances on a surface?
- How to comment a node setup
- Sliders do not start correctly
- "Input Spy" with pass-thrus?
- Instance creation failed. %1 with FFX?
- What is the function of "LWEXT11-64.CFG"?
- FBX export model out of Maya?
- animate uv painting options for 3d video projection mapping
- how to set the queue?
- Anaglyph stereoscopic VPR
- Bullet setup question
- Setting up IK for legs tutorials?
- Uninstall before Upgrade Install?
- Applying Shaders to all textures as a global adjustment
- Can't load images!...
- Bullet Question....problem...
- Graveyard Scene
- Sharp edges
- Air Plane taking off scene...
- Dynamic control of camera AA level using a graph envelope doesn't work
- Depending on LAUNCH method, different CONFIGS getting used
- Nodally return frame number of the most recently occurring keyframe of a channel?
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