- Rendering geometry custom objects
- RT Occlution render
- Cel Shade Dissapeared?
- Timecode in make preview
- Weight Map display
- My wheels look dodgy?
- Smoothing and Double Sided Artifacts
- Bones animated puppet without deformation
- Lat and Long Presets for Skytracer or Sunsky
- More Cr*p unwanted lines when rendered
- More IK Problems
- Background image sequence
- Lightwave 10.1 Running Badly
- Particles won't render :(
- Colission smashing in wrong direction
- Redirecting add plugins path from bin to support?
- UV Problem
- Particle prob
- Horrible Toon Cel Shade Render Problems (Black Dots)
- Am I on the right track regarding SubD?
- Texturing a lumpy asteroid.
- bullet question
- Unwrap a cylinder (not UV related) ?
- UVs don't export correctly with ExportOBJ
- Doe LW have any function to automatically reduce polygon count ?
- Killing particles on specific object collision
- Major Bump Map differences between LW & Kray
- advanced cam not multithreaded ?
- How to have child object move when parent is deformed with a bone?
- Multiple UV, single surface
- MacUB Sas (v9.6) vs FFX (v10.1) non-volume performance?
- Texture Help Please
- Unseen By Radiosity?
- Linear distort
- Edit .pfx file?
- A bit of grain, lights
- distribute unconnected geometry evenly ?
- Changing direction of raytraced vector?
- How to export from LW?
- Ozone 5 and vpr Lightwave 10.
- Exporting my rigs
- Saving a default scene
- Buggy open GL transparency sorting
- Installing Lightwave 8
- LW 10 won't get out of Discovery Mode
- Weird behavior of my rig
- Reflection issue - tilted surface
- "Improved Paste" ?? 2011 pi/script
- Water That Sticks
- Point Oven works LW v11
- Skipping frames on render
- CC subD's in Layout
- Drool Texture
- Spin point order
- Gradient background not rendering in scene?
- LW10.1 - Inquiry - Polygonal Modeling for Games and Non Planars
- QuaternionBooster?
- How to Rest on (my) Ground?
- Mac users with Purple Rainbow Duo
- Endomorph: separate morph into new obj
- Seeking advice on casting shadows.
- lock & key plugin
- Cloth Frustration
- Does LW 11 fracturing keep UV information intact?
- Multichannel OpenEXr in LW11?
- Eyelids movement? Nodal Stress maps?
- scene saves or renders only after scrubbing timeline bar
- Low Poly Modeling Techniques (For real-time games)
- FFX fiber thickness
- Rigging and Animation - Water and Wire
- what can video toaster do for me ?
- Question about the Plugin Editor
- LW 10.1 Radiosity Errors Galore w/ Morph
- Apple iBook Author: Export to Collada
- Exporting LW objects to Maya
- Anybody know how to move individual pins in a group?
- How to remove/add to a UV map? (overlapping issue)
- Can you straighten a crooked line?
- Objects in Layout move when opened in Modeler
- Stylised figures in architectural rendering
- Disable Auto-Merge?
- FiberFX Root Splintering Problem On Short Guided Hairs
- Editing Existing Weight Maps?
- Really Really small Lightwave
- UV Interpolation in Layout?
- Setting up a HDRI dome - General tips&tricks help needed.
- Ref: AutoToolChange
- Node Editor - Subtle Detail
- Firelight?
- Overcoming high render times
- Wpp?
- "Strong" corner bevels?
- Help needed to blast objects...
- Reliable tools for converting to triangles and reducing polygon count
- Saturn's rings
- Any way to save plugins/settings and recall them?
- render error?
- photoshop file won't load
- Rigging with clothes
- Sea Texture
- Best approach for streaks behind moving glowing object?
- Copying keys in Surface Graph Editor?
- PC button type size problem
- lightwave won't load objects
- Sub D modeling problem
- Change texture based on distance
- Moving Gradient Node
- Rip off a skyscrape!
- License key for 30 day trial
- UV seams in Normalmap
- searching for tool
- rendering lowres polyflow
- Endomorphs in messiah.
- Can't seem to get old displacement working in LW11
- sIBL versus Image World
- 3D Head Problem
- Inertia driving me bonkers... any tips?
- Red headed stepchild - Parenter?
- Vue xStream
- problems with LW 9.6
- Vertex Normals + Node Setup
- double sided texture on a mesh
- Seamless texture + UV map question
- why render in renderfarm is to slow
- Hard Physics and proxys?
- Graphics Cards & the quest for awesome ( on a budget)
- How to Loop an Object Sequence
- Interior Lighting Techniques
- Layout Export
- Pinching problem after welding points!
- Camera Nudge on 45*Degree on Pitch.
- codec for LW 9.6
- Resetting LW 10.1
- Unwinding DNA using bones?
- Assigning random colors to Surfaces
- shape on surface
- Odd edges giving me trouble.
- Modeler performances
- Compositing Buffer Export won't Export!(Depth)
- Render Farm Lightwave General
- Zbrush Normal maps not rendering correctly
- lw 11 trial?
- Saving VPR image with alpha channel, is it possible?
- cartesian to polar conversion using nodes...
- LW Computer Game Design Help Needed.
- Render doesn't match camera view
- Can a Windows and Mac work together?
- UV_strangeness
- LW 11 Modeler....
- LW11 keeps freezing
- 10.1 FiberFX Issue. . .
- Most reliable way to Export a Lightwave scene to Blender ?
- FiberFX Clumping causes LW to hang?
- Where is the color picker ok button?
- instances with individual textures ?
- Help with making clothes for soldier.
- Low-Discrepancy
- Softbody style damping on null motion - nodal setup?
- FiberFX - Radiosity render problem
- Help with splines
- Thicken an extruded shape ?
- LW 11 to Photoshop
- UV Maps & Resizing.
- Upgraded, Registered, no download...?
- Upgrade from 10.1 to 11
- Hard surfaces and bones lw10
- Bridge between inner and outer geometry ?
- do yo experiece a slow modeler in LW 11
- Newly created surface not selected
- Legacy sampling possible for older scenes?
- How to turn on XYZ virtual handles for moving.rotating objects?
- Instancing causes a system hang
- Intanced Object and MDD
- Motion vectors channels in new Lightwave 11 instances
- Hypervoxels to render buffer
- Alt gr key in LW11
- How to: Alpha transparency for imported image
- Best light and distance to use with baking?
- PS Move on Lightwave 11
- GoZ Normal Maps are still broken?
- Connecting a ring.
- LW11 "License Key not found" Hell
- Render for Pshop trouble
- matching modeler colors
- Scene Editor Property Tab is blank : workaround
- Moving points outwards and downwards ?
- LW11 radiosity calculations - minimum pixel spacing
- Using images with no backgrounds and making background dissapear?
- LW11 Surfs to Parts
- Ngon to Quad Brainblocker
- Collision Problem
- Black Lines When Using UV Map...
- How to export an object as an SD file? (for RealFlow)
- SkyTracer doesn't work in LW 10. Any suggestions?
- COLLADA Problem when loading LW Models in Torque.
- Best file format to use to export a scene w/animation from LW10.1 to Maya ?
- FibreFX in VPR.. How?
- Surface connected polygons
- question - LightWave dongle
- Removing geometry and adding a subpatchable circle.
- Calming down Flocking
- Lightwave 9.6 Open GL Preview - Nvidea vs. ATI
- ? about the new Compositing Buffer Export options....
- Flipping/Reresting a Pole.
- Flocking - Avoid not working with Range
- AVI(.avi) vs. DirectShow(.avi)?
- Animated Radiosity cache crash
- Accessing Dongle Over Network
- Breaking stuff up with Bullet.
- Motion Capture scale problem with model.
- RealFlow to LW 9.6 - meshes wont hold surface settings?
- Particle color from image
- Save Transformed Object--one layer only?
- Motion Builder Help.
- HELP - How do I register LW11 (Hardcore)?
- LW 11 Layout Studio Production Style IO Menu
- Surface baker not baking nodes.
- Kinect and LW?
- Lightwave rendering, computing normals?
- Turn Off Expression
- FiberFX - load items from scene problem
- Computing Buffer export + DOF
- Hypervoxel problems
- Building - Cityscape - Photorealistic
- Anyone remember TB Edge Bevel Shader?
- Lightwave 9 Preview Window
- Rigging question...
- Surface OBJ Sequence: LightWave 10
- Brick Texture question
- Fiber FX Fur Following Normal Direction ?
- Move Normal?
- LW 11 Buffer Exporter
- Sunsky Plugin Reflection issue
- Luxigons LW 11
- Shockwave and bullet physics
- Interior Lighting - Museum
- LCD monitor artifacts?
- Seams along a surface and bones
- Subpatching question.
- Why is a rough rendering?
- flocking question
- setting up 3dconnexion space navigator
- Same texture on multiple reoriented objects?
- Decimation to Triangles to Quads?
- UV-s from LW to XSI
- Qualisys Motion Capture Help.
- Where is motion mixer on 10.1?
- LW 11 OBJ format export
- Xbox360 Controller Setup....
- Poly light...