View Full Version : Node Library and Workshop

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  1. Node Editor FAQ and Tips
  2. Beta node library
  3. caustic dispersion
  4. Lump of ice
  5. Lava
  6. Node and displacements for terrain
  7. Node splitter?
  8. Weathered Copper
  9. Node Displacement
  10. Bullet hole node-WIP, also need a little help
  11. Node OutPut Preview
  12. Light Angle
  13. Node displacement size problem
  14. Metalic Car Paint
  15. Node Database and tutorials
  16. Debug node?
  17. move texture along normal
  18. Lighting the dark side of the earth
  19. Making Nodes and Transparency work together...
  20. Hue rotation mirror
  21. Glass Transparency
  22. plastic texture
  23. Gradient using distance on displacements
  24. Topolined Earth / Onion Rings
  25. Nodes
  26. Help needed with weight maps
  27. Seeing through a glass darkly
  28. Champane
  29. iridescence effect
  30. front project procedurals?
  31. Newbie to nodes question
  32. blending reflections question
  33. Layers to Nodes
  34. Node Thread
  35. Auto Convert Surfaces to Nodes?
  36. How to make Color Highlights in different Color?
  37. Ani-reflections alignment
  38. Colour => bump?
  39. Start point, End point => Direction
  40. Normal Mapping with nodes...
  41. Car Laquer/Paint Preset
  42. Car laquer - pearlescents
  43. Best resources for learning nodal surfacing?
  44. Can you connect nodes between Displacement and surface node editors?
  45. Generic Marble node?
  46. Any good multi-layered normal mapped shading examples?
  47. Maya nodes to LW nodes ?
  48. grit node
  49. Nodal Bump Masking?
  50. Parameter slaving
  51. Reflection Amount?
  52. Problem replicating a simple gradient texture in Nodal
  53. Omega object inside double-sided transparent object?
  54. Is it possible to do this without IFW?
  55. Node Item Motion plugin - slow eval
  56. Line rendering challenge...
  57. Illumination/GI buffer?
  58. Simple Skin & Animation problem
  59. Splitter node
  60. Dieletric problem!! with alphas & textures
  61. Lost instruction movie
  62. Poly Face Cam??
  63. A Few Omega SSS Node Samples.
  64. Asphalt WIP
  65. Node request.
  66. how?: Occlusion map affecting only ambient light.
  67. Node Based Cubic HyperVoxels
  68. Bump map to normal map...
  69. Matt grey painted metal...
  70. how to make a credit card hologram effect
  71. Issue with SG_AmbOcc node and FPrime?
  72. stupid cool fun
  73. Lighting without Light
  74. Optmiziation for sampled nodes
  75. Question about "invert" node.
  76. Ray trace node
  77. Detect displaced points
  78. Frosted Glass node?
  79. Conductor and multiple reflectivity layer
  80. Setup to detect reflected ray length?
  81. Different value based on object name(clone object)
  82. Node reference material
  83. Dented node?
  84. need a node primer, I assume it's basic...
  85. Controlling a Channel of One Surface by the Distance of Another
  86. Dumb question - node strength control?
  87. Blue to specular...
  88. Linking values across surfaces
  89. Soften / blur an image map with a node?
  90. Node Collection.
  91. Node Gradient Slope Reversed
  92. Ocean texture using nodes?
  93. WeightMap Node scaler question
  94. Nodal bug? "IFF file writing failed" corrupts objects! :(
  95. Function Nodes not effecting bump
  96. DP Kit "Curvatures" blur?
  97. Fun with Nodes - UV-morphing
  98. Stable Vector Displacement Node/Setup?
  99. Fun with Nodes - UV holo
  100. Fun with Nodes - Holo instancing, Batman!
  101. dpkit mdd Pointer
  102. why did you make it work like this?
  103. DPKit: building an IK solver
  104. Layer nodes producing different output than Layers
  105. DPKit Particle Info
  106. Node to attach fibers to a separate displaced obj?
  107. Node for geometry density
  108. hot, tight, sexy, SPANDEX!
  109. PolyMove Node for rough crowds perhaps ?
  110. Bug in the math nodes
  111. Adding an interference layer to a nodal material
  112. Item connections lost
  113. Mixing 2 normal map
  114. beginning to experiment with nodes
  115. Node Editor version of Animation UV Cycler?
  116. Simple Question
  117. Car paint with nodes
  118. Volume Hypervoxel shape and Node Volume
  119. Subsurface confusion: Got Milk?
  120. "Random" node?
  121. green edged glass
  122. Color Tool: Hue scalar question.
  123. ZBrush wax material?
  124. Nodal Green Screen Key
  125. Distort 3D textures?
  126. Using an image to split foreground and background textures
  127. Faking relief and the DP node kit. (bump to normal)
  128. How? Transparent object but not see itself.
  129. Material Nodes doesn't work with RealFlow mesh seq.
  130. dpkit boolean - how?
  131. alpha map in nodes
  132. Using function nodes with images
  133. Fake HDRI with LDRI and nodes
  134. GritNode
  135. So what's up with the Cook Torrance shader?
  136. Mask a shader?
  137. Multi-mixer Node?
  138. anisotropic anim test
  139. Ani-Reflections_wierdness
  140. DPont Vector cast/vector map animate ?
  141. Image Node Bust on Invert?
  142. Speeding up Blurry reflections with Nodes.
  143. Normalize scalar?
  144. Item info into text?
  145. Chroma key nodal?
  146. How to acheive the look of resin
  147. color bleed node setup
  148. How can I do this? Glass+distorted refraction
  149. Blur Node, anyone?
  150. 3D boolean render
  151. Occlusion shader issues
  152. What is Phase?
  153. How can I stop surfaces from interacting
  154. SSS of thin surfaces
  155. Color to individual RGB values?
  156. How to apply a gamma adjustment to a color?
  157. Procedural mapped to UV
  158. animated texture?
  159. changing color to distance
  160. Another simple Celshader
  161. Use just one color from image, how?
  162. Realistic Water Node / Settings
  163. Remove fog contribution from a surface - possible?
  164. Random node with FPrime
  165. Texture Classic > Layer Nodes
  166. Linear gradient following null position + heading?
  167. Blending (Mode >> Texture Displacement) HowTo?
  168. UV to Position
  169. adjusting Veins spacing
  170. slope gradient doing my nut
  171. Simple but Realistic Looking Skin
  172. Blended maps to bump (or normal)
  173. all help plz plz :help:
  174. Augmenting conductor material ?
  175. Remove fringing?
  176. Count node
  177. Part Move on rotating object.
  178. shaders in node tree (CCTV in perticular)
  179. Nodes for simple elements
  180. Combining Weight Maps
  181. Transparency between / outside two nulls
  182. Horizontal gradient based on height above surface ?
  183. Volumetric woes...
  184. Constant speed, variable direction?
  185. Moving objectspot vector with different object?
  186. Ignoring shading/evaluation?
  187. Cache node from dbwTools not working on AMD ?
  188. How to
  189. Gamma in sigma2 material...
  190. node to display rgb numeric color info inside node editor?
  191. which book
  192. Random colouring parts with DP Kit - not working ?
  193. Texturing corners
  194. Ray Intersect node memory issues ...
  195. D, R and T balance
  196. Motion Blur Displacement
  197. DPKit Boolean memory problem.
  198. calling DPont Denis, blockshader idea
  199. a question for the node experts
  200. Random image from sequence?
  201. Displacement Map Node set up HELP
  202. Quick Incidence with Image question
  203. Custom input to procedural textures
  204. DP Part Move problems - aligning spinning cloud of elements to a null
  205. Dpont "Center Part"
  206. DPKit Part Move, jumping when rendered with lwsn.exe
  207. sss node couses flickering when if I have bump
  208. Alpha Map/Node Editor help
  209. help me to obtain this
  210. to keep diffuse property of a material constant
  211. Node Image Filter Best Practice
  212. Make a HUE colors follow the random surfaces/polygons in 1 objects in Node Editor
  213. Black & white road kerb using Node Editor
  214. UV Map Node: Fed into image node?
  215. Random Dots Problem from Surface Layer+
  216. 'Worn Edges' modo type of node texture in LW?
  217. surface and reference object problem
  218. Animating UV Position Nodally
  219. Blur node procedure?
  220. Decent LW Shader Information?
  221. Hard to describe - Shade light bars on elevator shafts
  222. radiosity ray lenght?
  223. Making translucency work with Backdrop light
  224. Anisotropic Brushed Disc effect
  225. Occlusion polygon exclusion :help:
  226. Why Diffuse Shading over Color?
  227. Selective reflection object..ray switch node
  228. Vary gradient color by distance
  229. need help with morph rotation in nodal displacement
  230. Cel Shader Material and Image Maps
  231. Getting info from a shader node
  232. 3 nodes into one input
  233. Randomness between polygons sharing a surface
  234. DPKit-Poly Move, not working with 1 point polys
  235. Slope Problem
  236. How to read RGB of nearest polygon/ point of separate object?
  237. Random numbers and letters as texture
  238. Find out what a node is returning in value
  239. Combining Bump Maps
  240. Surfacing Instances and Source Object differently
  241. Seamless "non-tiled" texture node surface setup.
  242. Node for Photoshop style levels adjustment
  243. Varying Width of Bricks
  244. Shadow extracting from lights
  245. 3 little nodes
  246. Morph baased on Y distance
  247. How to evaluate nearest polygon surface position from null ?
  248. Point Cloud
  249. Stars in "La Luna"
  250. Grit Node UB