- Node Editor FAQ and Tips
- Beta node library
- caustic dispersion
- Lump of ice
- Lava
- Node and displacements for terrain
- Node splitter?
- Weathered Copper
- Node Displacement
- Bullet hole node-WIP, also need a little help
- Node OutPut Preview
- Light Angle
- Node displacement size problem
- Metalic Car Paint
- Node Database and tutorials
- Debug node?
- move texture along normal
- Lighting the dark side of the earth
- Making Nodes and Transparency work together...
- Hue rotation mirror
- Glass Transparency
- plastic texture
- Gradient using distance on displacements
- Topolined Earth / Onion Rings
- Nodes
- Help needed with weight maps
- Seeing through a glass darkly
- Champane
- iridescence effect
- front project procedurals?
- Newbie to nodes question
- blending reflections question
- Layers to Nodes
- Node Thread
- Auto Convert Surfaces to Nodes?
- How to make Color Highlights in different Color?
- Ani-reflections alignment
- Colour => bump?
- Start point, End point => Direction
- Normal Mapping with nodes...
- Car Laquer/Paint Preset
- Car laquer - pearlescents
- Best resources for learning nodal surfacing?
- Can you connect nodes between Displacement and surface node editors?
- Generic Marble node?
- Any good multi-layered normal mapped shading examples?
- Maya nodes to LW nodes ?
- grit node
- Nodal Bump Masking?
- Parameter slaving
- Reflection Amount?
- Problem replicating a simple gradient texture in Nodal
- Omega object inside double-sided transparent object?
- Is it possible to do this without IFW?
- Node Item Motion plugin - slow eval
- Line rendering challenge...
- Illumination/GI buffer?
- Simple Skin & Animation problem
- Splitter node
- Dieletric problem!! with alphas & textures
- Lost instruction movie
- Poly Face Cam??
- A Few Omega SSS Node Samples.
- Asphalt WIP
- Node request.
- how?: Occlusion map affecting only ambient light.
- Node Based Cubic HyperVoxels
- Bump map to normal map...
- Matt grey painted metal...
- how to make a credit card hologram effect
- Issue with SG_AmbOcc node and FPrime?
- stupid cool fun
- Lighting without Light
- Optmiziation for sampled nodes
- Question about "invert" node.
- Ray trace node
- Detect displaced points
- Frosted Glass node?
- Conductor and multiple reflectivity layer
- Setup to detect reflected ray length?
- Different value based on object name(clone object)
- Node reference material
- Dented node?
- need a node primer, I assume it's basic...
- Controlling a Channel of One Surface by the Distance of Another
- Dumb question - node strength control?
- Blue to specular...
- Linking values across surfaces
- Soften / blur an image map with a node?
- Node Collection.
- Node Gradient Slope Reversed
- Ocean texture using nodes?
- WeightMap Node scaler question
- Nodal bug? "IFF file writing failed" corrupts objects! :(
- Function Nodes not effecting bump
- DP Kit "Curvatures" blur?
- Fun with Nodes - UV-morphing
- Stable Vector Displacement Node/Setup?
- Fun with Nodes - UV holo
- Fun with Nodes - Holo instancing, Batman!
- dpkit mdd Pointer
- why did you make it work like this?
- DPKit: building an IK solver
- Layer nodes producing different output than Layers
- DPKit Particle Info
- Node to attach fibers to a separate displaced obj?
- Node for geometry density
- hot, tight, sexy, SPANDEX!
- PolyMove Node for rough crowds perhaps ?
- Bug in the math nodes
- Adding an interference layer to a nodal material
- Item connections lost
- Mixing 2 normal map
- beginning to experiment with nodes
- Node Editor version of Animation UV Cycler?
- Simple Question
- Car paint with nodes
- Volume Hypervoxel shape and Node Volume
- Subsurface confusion: Got Milk?
- "Random" node?
- green edged glass
- Color Tool: Hue scalar question.
- ZBrush wax material?
- Nodal Green Screen Key
- Distort 3D textures?
- Using an image to split foreground and background textures
- Faking relief and the DP node kit. (bump to normal)
- How? Transparent object but not see itself.
- Material Nodes doesn't work with RealFlow mesh seq.
- dpkit boolean - how?
- alpha map in nodes
- Using function nodes with images
- Fake HDRI with LDRI and nodes
- GritNode
- So what's up with the Cook Torrance shader?
- Mask a shader?
- Multi-mixer Node?
- anisotropic anim test
- Ani-Reflections_wierdness
- DPont Vector cast/vector map animate ?
- Image Node Bust on Invert?
- Speeding up Blurry reflections with Nodes.
- Normalize scalar?
- Item info into text?
- Chroma key nodal?
- How to acheive the look of resin
- color bleed node setup
- How can I do this? Glass+distorted refraction
- Blur Node, anyone?
- 3D boolean render
- Occlusion shader issues
- What is Phase?
- How can I stop surfaces from interacting
- SSS of thin surfaces
- Color to individual RGB values?
- How to apply a gamma adjustment to a color?
- Procedural mapped to UV
- animated texture?
- changing color to distance
- Another simple Celshader
- Use just one color from image, how?
- Realistic Water Node / Settings
- Remove fog contribution from a surface - possible?
- Random node with FPrime
- Texture Classic > Layer Nodes
- Linear gradient following null position + heading?
- Blending (Mode >> Texture Displacement) HowTo?
- UV to Position
- adjusting Veins spacing
- slope gradient doing my nut
- Simple but Realistic Looking Skin
- Blended maps to bump (or normal)
- all help plz plz :help:
- Augmenting conductor material ?
- Remove fringing?
- Count node
- Part Move on rotating object.
- shaders in node tree (CCTV in perticular)
- Nodes for simple elements
- Combining Weight Maps
- Transparency between / outside two nulls
- Horizontal gradient based on height above surface ?
- Volumetric woes...
- Constant speed, variable direction?
- Moving objectspot vector with different object?
- Ignoring shading/evaluation?
- Cache node from dbwTools not working on AMD ?
- How to
- Gamma in sigma2 material...
- node to display rgb numeric color info inside node editor?
- which book
- Random colouring parts with DP Kit - not working ?
- Texturing corners
- Ray Intersect node memory issues ...
- D, R and T balance
- Motion Blur Displacement
- DPKit Boolean memory problem.
- calling DPont Denis, blockshader idea
- a question for the node experts
- Random image from sequence?
- Displacement Map Node set up HELP
- Quick Incidence with Image question
- Custom input to procedural textures
- DP Part Move problems - aligning spinning cloud of elements to a null
- Dpont "Center Part"
- DPKit Part Move, jumping when rendered with lwsn.exe
- sss node couses flickering when if I have bump
- Alpha Map/Node Editor help
- help me to obtain this
- to keep diffuse property of a material constant
- Node Image Filter Best Practice
- Make a HUE colors follow the random surfaces/polygons in 1 objects in Node Editor
- Black & white road kerb using Node Editor
- UV Map Node: Fed into image node?
- Random Dots Problem from Surface Layer+
- 'Worn Edges' modo type of node texture in LW?
- surface and reference object problem
- Animating UV Position Nodally
- Blur node procedure?
- Decent LW Shader Information?
- Hard to describe - Shade light bars on elevator shafts
- radiosity ray lenght?
- Making translucency work with Backdrop light
- Anisotropic Brushed Disc effect
- Occlusion polygon exclusion :help:
- Why Diffuse Shading over Color?
- Selective reflection object..ray switch node
- Vary gradient color by distance
- need help with morph rotation in nodal displacement
- Cel Shader Material and Image Maps
- Getting info from a shader node
- 3 nodes into one input
- Randomness between polygons sharing a surface
- DPKit-Poly Move, not working with 1 point polys
- Slope Problem
- How to read RGB of nearest polygon/ point of separate object?
- Random numbers and letters as texture
- Find out what a node is returning in value
- Combining Bump Maps
- Surfacing Instances and Source Object differently
- Seamless "non-tiled" texture node surface setup.
- Node for Photoshop style levels adjustment
- Varying Width of Bricks
- Shadow extracting from lights
- 3 little nodes
- Morph baased on Y distance
- How to evaluate nearest polygon surface position from null ?
- Point Cloud
- Stars in "La Luna"
- Grit Node UB