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  1. Texture and normal map baker preview/demo
  2. Will Lightwave ever support DirectX?
  3. Irrlicht 1.5 added support for LWO files.
  4. Unity For Windows...
  5. Sprite sheets and transparency
  6. Lightwave/Unity workflow
  7. Do you think going to game development track in Computer Science is better than the o
  8. remodel highpoly from lowpoly
  9. UNITY available for Windows
  10. Torque3D Pricing and Lisensing has been posted.
  11. Texture and normal map baker
  12. Baseball Game Query in Java?
  13. Question about Applet ?
  14. Question about Card Game?
  15. Need Help About Voice Controlled?
  16. Game Development Questions
  17. Lightwave v9.6 to XNA
  18. How can I make it a Game to Puzzle
  19. Lightwave to MD7/MDL
  20. Top Quality Art Outsourcing Company looking for a Challenging Project
  21. Anybody heard any news about Pim Tools ?
  22. LW to CryENGINE - anyody working on a Collada based exporter?
  23. Mini-game made with Lightwave
  24. Writing Shaders
  25. 3D RAD Game Engine now free
  26. Lightwave made game "Operation Barbarossa" announced
  27. LW to Unity export
  28. Good tutorials for map making
  29. Exported collada objects look fine in T3D 1.0.
  30. dstorm
  31. Unreal Developer Kit
  32. Trees for realtime games.
  33. Simulations and Game Engines
  34. Lightwave to DTS Exporter?
  35. LW-Unity tutorial
  36. Collada exorter
  37. LW-Unity (Multiple textures per one mesh)
  38. KrabbitWorld Origins Advanced Demo is here.
  39. iSmashem Galactic, our first iPhone/iPod Touch game :D
  40. Setting the +Y in LightWave
  41. Geometry before behind polygon (Surface Baking Camera)
  42. Help with Reduce Polys + Tool
  43. Unity help
  44. TrueArt's Batch Baking Camera v1.0 has been released!
  45. what else is needed?
  46. Unity Prototyping Pack
  47. Unity & LW "how easy is it "
  48. UNITY x LW IK Help
  49. CryEngine Exporter
  50. UnityPrefabs
  51. Importing Lightwave Animations into Unity?
  52. Game Hair
  53. .3ds to .md3 converter
  54. Need help with graphic
  55. My first iPad game is out
  56. MRB::Export:UnrealSkel
  57. Static FBX with multiple UVs for Unity!
  58. Choosing a game engine
  59. Unity bakery
  60. FBX export parented layers
  61. POD export plugin for Lightwave
  62. B.U.R.N Development - New iOS game!
  63. Shiva 3D vs. Unity
  64. Lightmapping in Unity 3
  65. Using Lightwave 9.6 with Unity, Modelling of a Monster Truck
  66. Lightwave 9 - 64 bit to Ogre Mesh?
  67. Lightwave and Second Life
  68. LW to FBX to Unity: Mac vs. PC
  69. LW10 FBX Export for UDK
  70. Can it make games
  71. Sprites
  72. lightwave modeling suggestions : md5 via 3dstudiomax
  73. Granny GR2 Format
  74. UDK and Lightwave 10
  75. Multiple UV export w/Shared UV?
  76. Unity project development
  77. Game Job:We might need 1-2 modelers/animators, please gimme a quote
  78. Unity: 2 (or more) texture on 1 object
  79. Layered terrain to Unity
  80. Hey guess what! I use LW in games and AR!
  81. Creating hitboxes in LightWave
  82. iPhone/iPad game
  83. Marmoset Toolbag app
  84. FBX UV maps
  85. LW/Unity Tips and Tricks
  86. It's kind of dead in here >_> <_<
  87. dds loader..
  88. Marmoset Toolbag and Lightwave OBJ export
  89. morph animation in Unity3d?
  90. Apps done in Lightwave
  91. Create / render skybox texture in LW
  92. Surface Baking Camera and texture borders error
  93. UV Snapper by Kevman3d
  94. Which is more efficient for realtime rendering - Nodes or polygon detail?
  95. Which one
  96. Unreal Engine 4 To Be Revealed In 2012.
  97. LightWave 11 and Unity
  98. Lightwave to x3d format support
  99. Barge 3d model
  100. Exporting for rigging and Visual Studio :?
  101. Exporting a Second Life Mesh
  102. Unity Environment packs for sale.
  103. That vintage 80s look
  104. Exporting poses from Layout
  105. AD: Zombie Bop! App made with LW/Unity
  106. Zombie Bop now on IOS!
  107. Baking bullet dyamics to bones
  108. Unity Lightwave Workflow Enhancements/WishList
  109. Torque 3D went free and Open Source (MIT)
  110. Unity Interface Tools?
  111. LW <> Unity ongoing features/bugs chart
  112. WorldMachine 2 to Unity
  113. Unity Floating License??...
  114. LightWavers United group
  115. Nubie to gaming
  116. Directx export for Lightwave 11 and 11.5 ?
  117. Lightwave <> Unity rig issues
  118. Opensource CryEngine FBX converter.... developers needed! :D
  119. Is this thing on?
  120. Start at the beginning, then go all the way to the end.
  121. Update on The Dark Reef: The Extremely Dark Reef.
  122. Transformer and Snow Shovel game models
  123. unity3d project 2013
  124. Unity 3D Coders?
  125. Modeling for games
  126. Xbox One Dev Kit
  127. Lightwave Dynamics to Unity 4.x Workflow
  128. LOD Meshes and UV Textures
  129. How can I obtain a correct shadow on my rocks?
  130. Disable edge aliasing
  131. Lightwave and Game Developement...where is it going?
  132. Bake textures, surface baking camera Tutorial
  133. Game Demo - Terrain Editor
  134. UDK and FBX
  135. lw endomorphs to unity blendshape test
  136. our game (we used lightwave)
  137. LightWave Rigging for Mecanim in Unity
  138. a new small budget hooror game with many lightwave work
  139. Unity Pipeline Tutorial
  140. [Seeking Volunteer Animators] Superhero MMO in Development
  141. Strafe Run Teaser
  142. Few game assets created in LW
  143. Ghostblade models & scenery
  144. LW IK animation to Unity
  145. Reduce Vertices Count trees
  146. Low poly MANPAD and missiles - LW + Substance Painter
  147. PT-76 low poly - LW + Substance Painter + Unity 5.4
  148. First characters ever :)
  149. Upcoming dinosaur game (Impossible Zoo)
  150. Lightwave to Unity Workflow (sphere uv problems)
  151. LightWave to Unity Quickstart
  152. Trials and Tribulations: LightWave to Unity
  153. Modular low poly metro station LightWave 2018 + Unity
  154. Unity Lightwave 6 -> 2015 & 2108 LWO Importer
  155. LW > Unity questions
  156. LWO Importer on the Unity Asset Store
  157. Unity 3D High Definition Render Pipeline - some early comparative renders
  158. Why we need Weighted Normal In LightWave Modeler
  159. Substance Painter Texture Set Combiner
  160. FBX export with deformations
  161. unreal bridge materials
  162. lightwave to unreal
  163. Lightwave/Modo Bridge comparison