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  1. Welcome!
  2. Distribute Plugin Source
  3. Compilation errors?
  4. Patrik Westlin's .NET 2003 SDK Tutorial
  5. compilers for Mac OS X
  6. Polygon Facing
  7. When can we get the new LW SDK?
  8. Triangulation via the SDK.
  9. RayShade() Help
  10. Any thoughts on using C#?
  11. Popup Control Question
  12. Realtime viewport rendering
  13. Multiline for draw->text() possible?
  14. UVmap in procedural textures
  15. Can't access baked bone rotations in 8.2
  16. MeshEditTool plugin
  17. string data from an Xpanel form
  18. Dynamics plugin
  19. layerMask function behaviour changed with LW8.2?
  20. C++ and STL with the lightwave SDK?
  21. I have a small question
  22. ServerTagInfo SRVTAG_MENU tag Help :(
  23. Issue "Triple" Command from Layout
  24. Skelegons
  25. SurfaceBaker-like plugin
  26. SDK Enhancements?
  27. Listbox-ghosted text
  28. Copy surface
  29. Mach-O plugin development?
  30. Way to query object position/rotation without triggering reevaluation?
  31. Vector/matrix math in SDK?
  32. How to get vertex index
  33. compiling with Borland C++
  34. How does shader noise reduction work?
  35. Joining of Minds for Plugin Designs
  36. Displacenemt plugin and Subdivision order
  37. Forcing descln handler to update
  38. SDK Compatibility for box1.c
  39. Error in SDK Docs
  40. I need someone to write a plugin
  41. Alternate alternate aspect overlay?
  42. Interpreting Bone restParams();
  43. Can't compile first box plugin?
  44. File not loading...
  45. Need PathAnimation Plugin
  46. What am I doing wrong?
  47. Double click on a handle
  48. lws and LWO file Format reference?
  49. XCode Compiling?
  50. SDK Feature Request
  51. Trouble Compiling for OS X
  52. Parts (Polygon groups) and the LW API...
  53. Sample working plugin with user interface
  54. Dual Core Multi Thread article in Gamasutra
  55. How to detect backface of polygon?
  56. replace plugin
  57. SDK: Select multiple surfaces in surface editor
  58. Selection information on TAB?
  59. Public Hub API
  60. How to detect order of points selection?
  61. A 3d Hotsphere That Contains All The Icons
  62. LightWave v9 Preliminary SDK
  63. Important Question!
  64. Compiling Plugings for Mac
  65. Cross-compiling from Linux to Windows
  66. Preliminary SDKv9 bugs/doc issues
  67. Catmull-Clark subDs
  68. item identify object layer
  69. Surface texture layers from polyScan
  70. Indycam Node editor Example
  71. CPUs and LW
  72. FLX file format specification
  73. Layer name
  74. Why why why why WHY WHY?
  75. lightwave 9 sdk and Xcode/gcc on osx
  76. VC++ Express?
  77. SDK sample - need some help
  78. Can not load plugin compile with VS 2005
  79. Accessing the Windows Clipboard
  80. Direct location of control in Panel
  81. layer identification
  82. Parent layer
  83. Where is Subpatch UV map info?
  84. Preliminary LightWave v9 SDK Updated 05/04/06
  85. Splitting a mesh into polygon groups
  86. How are LayoutGeneric plugins invoked?
  87. Lightwave version number from a cmd win
  88. Search the Release Notes/SDK!
  89. Profiling plugins
  90. SDK Feature Request [ modeler tool plugin ]
  91. XPanels Non-Modal Dialog?
  92. General access to raytracing functions in Layout plugins
  93. UV exporting problems
  94. Need help with VC++ 2003
  95. Beginning Plug-in Development...
  96. LW9 Plugins in XCode
  97. Need a Tutorial
  98. Where Am I?
  99. Smoothing angles
  100. compiled plugin not running
  101. Is maya-stlye navigation possible as a plugin?
  102. Chunk tag longer than 4 bytes in preset files, why??
  103. Non-modal LightWave Panels
  104. Is LWCameraEvaluationFuncs global and evaluate() function fixed
  105. WndProc, SendMessage
  106. Lightwave plugin developer needed!
  107. open source
  108. LightWave to XAML conversion problem
  109. LW9 File Formats
  110. "SAVE" command in Modeler for read-only .lwos
  111. SetUVs
  112. A question.
  113. Volumetric plugin crashes layout
  114. Checking if you're in the demo version?
  115. Bones
  116. Working with selected elements
  117. XPanels Embedded in Existing LW Windows?
  118. Plugin Request: LW to Blackmagic's Intensity
  119. Plugin Request: Scene Checking Tool
  120. [C,C++] plugin development
  121. get object's properties
  122. Accessing morph mixer's envelope data
  123. HPB to quaternion
  124. Preventing multiple instances of scene masters
  125. Need help for c++ plugin
  126. Interpolation between keyframes
  127. read a motion file
  128. Select polygons by ID
  129. Hel with my first plug-in box.c
  130. IDE used?
  131. How I make in order to create a Null object?
  132. Multiple instances through Motion modifier
  133. Documentation?
  134. SDK Cross Reference documentation available on-line
  135. Plugin dev. with XCode?
  136. Oh no...so lost
  137. lwsn command list anyone?
  138. Purge output buffer?
  139. Assign Texture Layer to Surface
  140. LWItemID convertion
  141. meshedit + polPnts question
  142. Type of an item and Evaluate function of an ItemMotionHandler
  143. scenscan example - no Vmaps?
  144. Issue command outside a LayoutGeneric
  145. ChannelHandlers
  146. fastest way to get active int obj in modeler?
  147. pntBaseNormal problem
  148. volume rendering
  149. Cross Referencing documentation for the LW SDK 9.2 PR1 available for download
  150. C++ SDK - When?
  151. Render Settings for Global Illumination
  152. Compiling errors
  153. LW92 compiling problems (C++ vs C)
  154. Plugin template?
  155. Surface editor /copy/paste surface
  156. strech and squash character in various position
  157. Deleting from MeshEditTool
  158. Creating a vmap in Layout?
  159. Need some info
  160. Help CodeWarrior died !!
  161. Cloned Objects in Layout
  162. auto backup save
  163. FrameBuffer instance/persistance
  164. Frame Render Time and radiosity settings
  165. Remove object
  166. Activation, registration code for a commercial plugin?
  167. Automatic Select Connected (']')
  168. SelItems wrong order!?
  169. Color of Draw function.
  170. Possible bug in LWFilterAccess shutter params
  171. VC++ .net 2003 Help Me! - Please
  172. Can we do this yet... (lazy question)
  173. extern "C" issue
  174. Passing plugin data to other plugins
  175. Having Issues adding points
  176. Using calloc, is it needed?
  177. Layout: Run Plug-In from an other plug-in
  178. Moving time in an object
  179. Particle FX: modifying particle data of existing HVEmitter
  180. MUSCLE plugin needed
  181. LayoutTool class sample code
  182. Access to Dynamics Engine?
  183. LWPntID - can they be reused?
  184. Working with edge selections in modeler?
  185. SDK 9.3 & 9.3.1 cross reference documentation available
  186. Was the pnt/polID scan method changed ?
  187. MeshEditTool : is the event axis value error ?
  188. down & adjust events (metool)
  189. Any idea why this crashes Lightwave?
  190. Polygon Handler question
  191. GizmoHandler - can't quite get it going
  192. UNDO seen in LWSDK v9.3
  193. Generating Particles from Surface
  194. Is it me?
  195. layerMesh object index
  196. Just thinkin outloud, Low level interfacing with LW
  197. Borland CBuilder and the SDK
  198. Magnifier Icon on DRAGBUT_CTL
  199. Vista (Home Premium) anomaly
  200. Layout-Modeler Communcation
  201. Scene referencing in LW
  202. csv2mot: convert a csv (text) file to a lightwave motion file
  203. Creating counter like text using lwanimloader_hclass
  204. Connecting data from WPOPUP_CTL to variable
  205. LWSN.exe command list / set
  206. is it possible
  207. Lux wants you
  208. Deselect polygons in Meshedit tool
  209. bit shifting to Lscript
  210. Control not accepting parameters
  211. dynamic panels
  212. Code::Blocks template
  213. Calculating Bone strength on a mesh point
  214. Calculating tangent space in LW
  215. I'm an old dog and need new tricks
  216. OGL capatible GUI API's
  217. Getting LWITEMINFO in an itemMotion plugin
  218. New to Plugin Dev
  219. c++/cli for cross platform
  220. MetaNURBS: NURBS or not?
  221. Vote for a Newton Game Dynamics based rigidbody and softbody plugin
  222. Error when adding messagefunc
  223. Some Compiling help's needed.
  224. NULL object ?
  225. Compiling a plug-in with Visual Studio 2005
  226. particles in LW
  227. Lightwave to Ogre3d converter
  228. Calling plugins from other plugins...
  229. dumb questions about mdd file format
  230. Motion path spline calculation
  231. Launching a lscript from modeler, possible?
  232. File Comments
  233. Using C++ for plugins in Visual Studio
  234. pntBaseNormal Problem
  235. live set plug in for lightwave
  236. _com_error at memory location 0x0dfcfc78
  237. LWEVNT_NOTIFY_ITEM_ADDED not working as documented
  238. LWItemInfo next function and clones
  239. LightWave CORE multi-platform development
  240. Camera Evaluator DOF
  241. lightwave rotation order
  242. lwsn and LWFileTypeFunc
  243. Next Limit Searching For Lightwave Plugin Developers
  244. Node material output
  245. Compile SunLight for Mac
  246. colored box in a listbox_ctl question
  247. Exporting groups of rendered frames to different directories
  248. Getting the filename of a newly rendered frame
  249. Fluid Simulation (GPL code available here...)
  250. find all needed external files