PDA

View Full Version : Plugin Developers Discussion



Pages : 1 [2]

  1. question for trueArt
  2. UV/Vertex map rename detection
  3. SDK Feature Request - more information about the Render-Globals
  4. LWMAST_LAYOUT in master - still getting cleared
  5. Bone Export to Game Engine Question
  6. objects in scene ??
  7. selecting polygons and vertices
  8. scale a x,y curve but how?
  9. Possible to limit which viewport to draw gizmo
  10. LW 9.6 SDK Cross Reference available for download
  11. A request, if I may
  12. Working with imgutil resample
  13. Modified Scene Flag is now detectable via SDK
  14. Scene transformation?
  15. destructive or crack-it plug-in?
  16. x86->x64
  17. SetPixel and multithreading
  18. napalm 3
  19. Particle plugin
  20. Cloning Around
  21. Nonmodal panel crashing away
  22. SDK compiling problem
  23. How do I programatically close an xpanel?
  24. App store stype plugin distribution
  25. Discontinuous UV handling for ObjectLoader (in C)?
  26. C++ Development
  27. problem with pointscan
  28. need help
  29. LWObjectImport Surface question
  30. LW Color picker plugin development
  31. Null Creation Problem
  32. List shaders applied to surfaces
  33. How can I get the imap.cindex value?
  34. Layout Mesh edit?
  35. Getting the new object filename?
  36. Question about 64bit Plugin Development.
  37. what's up with palette colors for draw functions?
  38. Octane render?
  39. Emulating MasterHandler in Modeler
  40. Lwlayoutgeneric_version
  41. Buliding 32/64 mac UB
  42. Anyone want to setup an advanced camera for me for $500
  43. gizmo text shakes
  44. Object contour in viewport for animation
  45. Accessing Dynamic Object Properties via SDK
  46. GoZ (ZBrush 4)
  47. Load Scene file filter for non .lws files
  48. Help :help: how i can creat small plugin in lw
  49. Compiling 64 bit plugins in free Visual Studio Express 2008
  50. lwcolorspace.h bugfix
  51. GET_STR question
  52. Lightwave 10 SDK is still C ?
  53. Embedded xpanel problems
  54. Need help getting bootstrapped on Mac OS X
  55. A question about Server Records
  56. how do developers create plug ins for lightwave?
  57. ITEM_CTL confusion
  58. Compiling windows plugin with MinGW?
  59. LWNODECLASS_VERSION for 9.6?
  60. LWO File Format Specifications
  61. Vertigo plugin 64bit conversion
  62. Amleto End of project for me
  63. SDK ObjectLoader Plugin: No way to assign textures?
  64. Plugin Registration
  65. Custom Virtual Studio Input Devices ?
  66. Access to splines in Layout, from the SDK ?
  67. Has something changed with VS2010?
  68. External render engine question
  69. CORE Documentation
  70. COLLADA dae convert to LW 9.6 object
  71. Installing LW10.1 SDK into Visual Studio 2010 Pro
  72. dynamic thruster acceleration help please?
  73. SDK compile problem
  74. LWSDK 10 and image filter samples
  75. Getting keyframe information
  76. sdk URL is incorrect / parsing wrong
  77. Pixel/Ray Recursive Tracing
  78. Lightwave CORE Beta Program
  79. Outdated SDK documentation?
  80. Plugins don't load from samples section.
  81. Vray for Lightwave
  82. updating objects in layout/modeler with -0
  83. Layer visibility
  84. geometry creation in objreplacement
  85. SP_Floater 64 bit
  86. NewTek Forums Offline for Upgrades, 2-4 June 2012
  87. Render Sub Patch method in SDK
  88. LWS v5
  89. fcache specification
  90. API for wtools3d LWCAD 4 plugin
  91. Getting Vertex Tangent or Binormal values.
  92. [SDK] lwmath.h MIN3 macro bug
  93. [SDK] lwpanel.h - Macro PALETTESIZE(dm) !?
  94. Converting a 32bit .p into a 64bit .p
  95. Expert Python programmer(s) with good LW SDK knowledge required
  96. Beginner Questions.
  97. Which of these versions of the SDK is the latest / correct to use?
  98. Potentially stupid question......
  99. Add a button for new VMap type?
  100. A Few Notes Regarding Skelegons...
  101. Plugin for "Tout"
  102. Any C SDK udates in LW 11.5?
  103. Particle Buffers
  104. Visual Studio version
  105. [lwtext.h] LWTextureFuncs Global ?
  106. converting LScript LW Panels UI to SDK?
  107. FLoating point sliders
  108. HDR Light Studio team looking for a Lightwave plug-in developer
  109. NodeEditor examples
  110. Latest specification of LWO file format
  111. Plugin in Unity3D - Edit and create Geometry from within the Unity engine
  112. Panels - mixed button
  113. Source code example for camera plug-in class?
  114. Node editor incompatible version
  115. Lwmeshedittool_class
  116. VMAPS associated with object
  117. Basic and Complex Settings Q
  118. How to get selections from MULTILIST LWPanel
  119. Native point level animation?
  120. VRPN Plugin for Virtual Studio Tools?....
  121. Master plugin using Global Memory
  122. VParm
  123. Serialization
  124. LWItemID
  125. particles getBufData
  126. Custom node output
  127. Gradient control
  128. Node features / Problems
  129. Which Visual Studio Express for 64bit plugins
  130. LW_Interfaceinfo->previewStart not available during scene load
  131. Node editor multi threading
  132. Clone item
  133. access to viewport color buffer
  134. Communication ring
  135. Pivot and object deplacement in MODELER
  136. Writing plug-ins for LightWave
  137. Virtual Studio, How can you add a trait to Studio?
  138. Is anyone trying to briidge the Houdini Engine in to Lightwave?
  139. HC!! Just realized Channel Modifiers can be *.ls's!! -- questions
  140. IDLE vs. Notepad++ / b&w printing
  141. AHK script: make "Search" key for LW/LWM
  142. Help to create script / plugin
  143. Modifying LW Instance rotations?
  144. Master detect frame range changes
  145. Is is possible to write a plugin to control Modeller by a tabled?
  146. Renove a plugin using a command
  147. Displacement plugin
  148. pntPolsNum pntPols
  149. Assign a surface's Normal Vector Map?
  150. Remove points and polys in Layout
  151. dll hell
  152. Native LW 2015 unwrapping BAD! Why?
  153. Multithreaded node evaluation
  154. VParm weirdness
  155. Mesh updates
  156. QuickTroll and Maya
  157. Some starters questions
  158. How to duplicate a point with all its attributes?
  159. Debug mode for modeler in 2015.3 missing ?
  160. How to tell what mode the user is in? (point, edge or polygon)
  161. Alembic Exporter
  162. Hi All
  163. Panels in MeshEditTool
  164. Instancing question
  165. Setting surface colour/sidedness
  166. Updating item/object transformations in Layout
  167. XPanel vs Panel
  168. Assign UVmap to Texture
  169. Trying to understand the morphmixer export format
  170. XPanel Groups
  171. Japanese
  172. How do I load all texture parameters
  173. Preset/surface file format
  174. How to set up the environment for using the SDK with C++
  175. LWS file format comment
  176. Get values from a different frame than the current one. Is that possible?
  177. Plugin Registration, Licensing
  178. SDK Feature Request: Polys from point and UV selection scan
  179. New free 64bit plugin: Straighten UV's (gridding, tiling, etc.)
  180. How do I start the debugger from a .p file?
  181. How render my raytracer in window ?
  182. glsl shaders n Mac viewport
  183. What are eventData actual types for LWEVNT_{TIME,SELECT} "MasterHandler" events?
  184. Xpanel envelopes
  185. Textured quad colors are off
  186. Curve editor
  187. baby steps with my first node, please help
  188. Cycles for Lightwave development ?
  189. example code for multiple node outputs
  190. Motion Blur
  191. InstanceHandler & Item Instancing
  192. Change In Environment Refresh Behaviour in 2018
  193. CommanSequence/MeshEditTool
  194. Identify UI button's "command" programmatically?
  195. Destroying a non-modal panel
  196. LWMeshDeformerHandler activation
  197. Instancing offset models in LW2018
  198. allSnap - now open source
  199. XPan Sheet
  200. VPR and SpatialQuery
  201. panel draw and raster issue
  202. Setting of (LW-native) nodal parameters via SDK (C/C++ ideally, but Python if not C)?
  203. Questions at a Pixel Filter level
  204. Nodal for C++ in Lightwave
  205. Custom for Panel