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Thread: david vincent [invaders]

  1. #1

    david vincent [invaders]

    now before you all jump..yeah i KNOW it soesn't look like roy thinnis as yet...
    i'm working on it!!!...tis hard you know..i havn't ever done a true likeness in 3d before...so we'll see!

    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/
    http://www.monster2u.com/
    http://www.f9render.com/
    http://www.greencustard.com/


    Q - How many polys?
    A - All of them!

  2. #2
    How Old? Really? Aww Heck colkai's Avatar
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    I can see hints of him there already though Cress.
    Too old to die young.

  3. #3
    Quote Originally Posted by colkai View Post
    I can see hints of him there already though Cress.
    yeah mainly in the dvd grabs!

    lots of tweeking i think...proportions and placement
    stee+cat
    real name: steve gilbert
    http://www.cresshead.com/
    http://www.monster2u.com/
    http://www.f9render.com/
    http://www.greencustard.com/


    Q - How many polys?
    A - All of them!

  4. #4
    How Old? Really? Aww Heck colkai's Avatar
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    Feb 2003
    Location
    Staffordshire
    Posts
    7,794
    Jaw needs to come in more, the scuplt is a bit too round-faced yet. Around the eyes is where the hints of him lie for me.
    Too old to die young.

  5. #5
    Graham Toms bluerider's Avatar
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    Oct 2005
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    San Antonio, Texas
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    Hey Cresshead,
    Thanks for posting. Congrats for realy pushing yourself and attempting a most complicated subject thats definately the most exacting. You are pushing yourself way out of your comfort zone and as a result you are going to grow quickly as an artist and technician.

    For portrait I would hold off as long as possible in regard to detail. Spend as long as possible on the basic planes of the face. It's a generic approach at first that establishes the foundations of the face. Check and double checking areas like the planes of the nose and make sure all the most basic forms are established.

    When you have sweated over that by checking double checking and quadruple checking, then you can tweak the detailed nuances that make that characters the individual he is in regard topography.
    The ethereal riders gallop over the rooftops

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