Results 1 to 6 of 6
Thread: export UV for photoshop painting
11-21-2007, 10:04 AM #1
export UV for photoshop painting
as lots know,i come from 3dsmax and am a bit lost when doing some new stuffs in lightwave.
now i begin to manipulate voxels,i have to discover how to map models.
so here is my question:
is there a way to unwarp/export uv of a model in order to do my mapping in photoshop? (i guess there must be,but i keep looking for know in vain)
thank youallons 'fi,ca n'a aucune alluuuure
11-21-2007, 10:12 AM #2
Yes, in the Modeler menu File > Export > Export Encapsulated Postscript you can save out your UVs.
BBen Vost - NewTek LightWave 3D development
LightWave 3D Trial Edition
FX-8350 x8 4.2 GHz, Windows 7 Home Premium 64-bit, nVidia GeForce GTX 660 Ti (331.58) with 1344 CUDA cores, 16GB RAM
Laptop with Intel i7, nVidia Quadro 2000Mw/ 2GB (306.97) with 192 CUDA cores, 8GB RAM, Windows 7 Professional
Mac Mini 2.26 GHz Core 2 Duo, 2 GB RAM, 10.9 Mavericks
11-21-2007, 10:16 AM #3
i'll give it a try,thank you
and,to unpack my uvs? i mean unfold the object?allons 'fi,ca n'a aucune alluuuure
11-21-2007, 10:58 AM #4
You can use the Buttons at the bottom right of modeler. Press the 'T' for texture, then on the right of that is a (none) button. Click on that and select (new) to get the Create UV texture Map panel.
That gives you the basic options, but I use these plugins more often:
The Make UV edit is the best solution for unwrapping an organic model.Push the software, don't let it push YOU!
My own plugins and work:www.mikegreen.name
LaptopSetup:corei7 2.4GHz nvidia GT 650M 8Gig win8 64
WorkSetup:core i7 3.4Ghz nvidia Quadro 2000 12Gig Ram Win7
11-21-2007, 01:16 PM #5
- Join Date
- May 2005
- Wisconsi USA
11-22-2007, 07:36 AM #6
UV Imaginator rocks.
Project Viper DVDs from Kurv studios include tutorials on this that I found very helpful.Verlon Smith
http://www.youtube.com/watch?v=g4i3XnbEKBw&feature=plcp - shameless prommotion for my daughter's horror (by 4 year old standards) story.