Thought I'd give myself a real challenge. Modeling, texturing and lighting.
I'm not actually trying to copy the painting as such, rather the real life scene that Vermeer set up for his camera obscura.
It's a futile thing to try to copy a painting anyway, and ths one has perspective and lighting inconsistencies.
Vermeer was well known for altering the size and angle of objects for aesthetic reasons, and obviously the lighting on the various parts is done for the same reasons.
In order to copy the painting I'd ave to warp the shape of objects to force the erroneus perspective, the window sill is a good example of that, and have to set up 3 or 4 lights, each only affecting the head or the arm etc.
I like to start of wiht low poly proxy meshes to set up the charcater and pose and scene, then I put it in more or less its final lighting. I think it important to be able to check a model in it's final lighting environment while making it, especially when copying a 2d scene like this.
THe reason I'm making a WIP thread is to give myself extra incentive to finish this, a WIP thread isn't much use in ths case since the since is already layed out, it's pretty pointless giving crits at this stage, since I haven't finished any part of the picture, and it's all subject to change at any point.
Another reason for doing this is I've been a Vermeer admirerer for 20 years, and I think it'll be nice to do some renders from different angles, I may even make a complete room using objects from other Vermeer paintings.
I may even do an animaiton of her pouring the milk - it'll start off as a still of the painting, and then it'll come to life (etc)