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  1. #1

    Question Where is the scene render saved too?

    I've got the drives mapped and screamer is working, it shows the frames being rendered, but when I search for the output can't find any?
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  2. #2
    Delusions of Adequacy Mebek's Avatar
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    Check the scene in LW to make sure they have "Save RGB" active and a mapped path location. Check what filename and extension is being used.
    --Mebek

  3. #3
    Thank you solved it longtime ago but forgot I made this post.

    The problem was I was trying to save as AVI using network rendering, then when I used RGB it was saving network renders to the Renders folder within the Content directory.
    Last edited by Knight Chat X; 08-22-2005 at 12:22 PM.
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  4. #4
    Delusions of Adequacy Mebek's Avatar
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    I think the Network Render panel needs to check any loaded scenes for the Save RGB option, pop up a warning, and offer to load the scene into Layout if it needs to be tweaked.

    Also think that ScreamerNet should automatically change "Save Animation" to "Save RGB" with a similar base name in case there is no image saving option.
    --Mebek

  5. #5
    True animation save should be disabled upon selecting network rendering automatically.

    I notice quiet alot of missing frames when renders finish, so I have to add frames that were missing, I'm using Tequila Scream to add the missing frames.
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  6. #6
    Delusions of Adequacy Mebek's Avatar
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    When the missing frames are rendered, are they all from the same node? Check your other computers to see if the frames are just being saved in the wrong place (like a local drive on the node). I've had that happen with a render farm in the past, because the images were accidentally being saved to the D: drive instead of the network path.

    If they're flat-out not there, I don't know what the problem is. If one of the nodes quits LWSN unexpectedly (ie some moronic co-worker closed the app) then that one frame will not exist, but I can't see how that would cause several missing files. Never had that problem, but never had a large render farm either.
    --Mebek

  7. #7
    Just seems to be a random thing, last time I had to re-render 6 times to get all 300 frames finished but once it was done was worth it still, it's easy to redo the missing frames in Tequila by simply clicking Add Missing Frames until all frames done.
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  8. #8
    Programmer, ME, EE EricR's Avatar
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    Question how do you ever "Save Animation"?

    So far I have not figured out how to get any animation saved from screamer net.

    Every time I save a scene and quit Layout and then come back "Save Animation" is unchecked. This seems to apply to running LWSN from a batch file too. But I see no way to ever check "Save Animation" from the batch file. So I never save anything!

  9. #9
    Programmer, ME, EE EricR's Avatar
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    OK, I found out you can't save an animation in one file. It has to be individual images. See http://www.dreamlight.com/insights/10/scene_prep.html

  10. #10

    Post

    Quote Originally Posted by EricR
    OK, I found out you can't save an animation in one file. It has to be individual images. See http://www.dreamlight.com/insights/10/scene_prep.html
    Yea it doesn't make sense why it doesn't other than like in cases like mine where not all images were always successfully rendered, saving an AVI with missing images would only produce an out of sync AVI with missing frames causing jerky animation, to recombine the video frames I use Ace Mega Codec Pack so good video editing plugins are installed under "Professional Mode" during install of the codec pack, I make sure all frames are rendered using Tequila Scream and re-render all missing frames till they are all properly rendered, then I re-combine images using "Video Mach" and save as XVid AVI matching the frame rate of original output.

    I tested this with the "Lightwave Lypsync Demo" and it works fine, just make sure to add the sound in the "Audio" folder of Lightwave and add the sound file along with all images files during saving with "Video Mach".
    Last edited by Knight Chat X; 09-10-2005 at 04:02 PM.
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