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Thread: FROM SCRATCH: How would you do next gen NPR rendering for LW?

  1. #1
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    FROM SCRATCH: How would you do next gen NPR rendering for LW?

    Lets play a game.
    Imagine you had blank canvas, and you could design super intuitive NON PHOTO REALISTIC tools for LW
    NOT bound by ANYTHING that came before.
    The only rules is that it would have to tak inspiration from the LOOK of CEL paintied animated work
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    but also from
    Watercolor
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    Comic Book art
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    &
    Impressionist painting work
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    So how would it look like? Well show us or Tell us.
    Last edited by robertoortiz; 05-12-2018 at 08:48 AM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  2. #2
    Registered User ianr's Avatar
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    Robert Chris Scarfe's work shown on Lightwiki seems very interesting &
    to be heading in a quick 2.5.mesh direction, I think a Auto Retopo' acting
    on a self-learning vacumn former plug-in like a Supa Heat Shrink.p.
    should give simpler & faster posable to camera models. Which like
    Chris has done posed them by bones, so Poly count diminishes giving
    + two characters inter acting in Ogl in LW2019. But auto UV tools
    & sticky attachment edited down the camera at point 2 point level
    are top essential like the workflow in BMG Fusion. James Willimot
    has viewed Chris's view points on Lighwiki, perhaps you all need a pow wow?

    Keep me PM'd would you.

  3. #3
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    Quote Originally Posted by ianr View Post
    Robert Chris Scarfe's work shown on Lightwiki seems very interesting &
    to be heading in a quick 2.5.mesh direction, I think a Auto Retopo' acting
    on a self-learning vacumn former plug-in like a Supa Heat Shrink.p.
    should give simpler & faster posable to camera models. Which like
    Chris has done posed them by bones, so Poly count diminishes giving
    + two characters inter acting in Ogl in LW2019. But auto UV tools
    & sticky attachment edited down the camera at point 2 point level
    are top essential like the workflow in BMG Fusion. James Willimot
    has viewed Chris's view points on Lighwiki, perhaps you all need a pow wow?

    Keep me PM'd would you.
    Yes please do contact me, I would love to help in any way I can.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

  4. #4
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    When I think about Non Photorealistic Rendering I think about NPA or Non Photorealistic Animation.
    Squash & Stretch to an extreme level without ruining or unnecessarily complicating the rig (animated Lattice tool?).

    Many cell rendered animations look slightly boring to me because of the lack of this classic feature.

  5. #5
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    Animated 2D sketching

  6. #6
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    Onion skin in the viewport

  7. #7
    Render Passes, Light isolation, nodal shaders give you all that versatility right now in LW 2015 and LW2018.

  8. #8
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    I would like to see more WYSIWYG interaction bettie the objects and the scene. Maybe have the ability to set up using nodes a desired "LOOK" be able to "package it" and then be able to "cascade" that look down a scene.



    i imagine being able to select on a scene different types of NPR looks for all the objects in a scene.
    People could pic from pre made "looks" that could be customized on a per object basis after they have been selected.
    I would imagine being able to pick looks like "NOIR", "WATERCOLOR", "LINE ART","MANGA", "IMPRESSIONIST"
    IN OTHER WORDS:
    Have my caked eat it too. Allow for basic users to be able to pic cool remade looks for scene.
    Last edited by robertoortiz; 05-16-2018 at 01:46 PM.
    This message does not reflect the opinions of the US Government, CG Networks or CGTALK.com. The opinions expressed on this posting are on my own volition.

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