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Thread: NT/LWG hotkey philosophy

  1. #1
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,458

    Angry NT/LWG hotkey philosophy

    I don't know about you, but when I'm using Layout, I'm mostly dealing with Objects, Lights, Cameras, and occasionally, Bones.

    Philosophically, un-altered hotkeys (unShifted, unCTRLed, unALTed) should be used for the most common functions.

    So, I'd like to know: who uses "Option" more than they use "Objects"?

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    The hotkey defaults are absolute rubbish. "Motion Mixer" on F2? C'monnnnnn.

    ++++++++++
    MY hotkeys:
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    Last edited by jeric_synergy; 04-20-2018 at 12:40 PM.
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

  2. #2
    Registered User
    Join Date
    May 2012
    Location
    Virginia
    Posts
    106
    I agree, by and large; that's why I just put all of my most oft-used items in the right-click menu.

    It doesn't solve the shortkey issue, but especially when I'm in modeler, a simple ctrl+shift_RMB and I can select quick cut, select loop, action center mouse / selection, bandsaw, etc.

  3. #3
    Axes grinder- Dongle #99
    Join Date
    Jul 2003
    Location
    Seattle
    Posts
    14,458
    For some reason I've never warmed up to mouse menus. My failure, that.

    But, I really want to know: what effed up thought processes lead to using shifted hotkeys for probably THE most used functions? It's messed up, and I just know some brainiac with a ******* masters in CS is sniffling into his neckbeard muttering "no it's not!!!".
    They only call it 'class warfare' when we fight back.
    Praise to Buddha! #resist
    Chard's Credo-"Documentation is PART of the Interface"
    Film the cops. Always FILM THE COPS. Use this app.

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