Backdrop color is respected by final render (regular materials).
For AO (like I showed in the above screen-shot) it's not. It's solid black all the time.
Isn't the whole point of render buffers, to not have to rerender?
Of course it has. It's used by anti-aliasing procedure in renderer. I showed it by red arrow.. How could you miss it?The fact that the BG appears black in the buffer itself is of no consequence.
I already made feature request to add a way to initialize buffer values by user..
Let's check it:
Which one of these three do you want to use as AO pass?
(adaptive off just for AO pass, visible edge AA between env and obj, final render uses 8)
(adaptive on for AO pass, 32 samples for everything (so 4x longer render), visible edge AA between env and obj)
It's very strange AO buffer looks "sort of" good inside of VPR (except this AA edge between env and obj), but in final F9 render, it's looking like on the above screen-shots, basically crap..
(adaptive on 8 samples, no edge AA between env and obj)
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