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Thread: Show your LW2018 Test Renders

  1. #61
    Super Member CaptainMarlowe's Avatar
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    FOr those getting fireflies with environment lights, this tutorial by Andrew Comb might come in handy :
    https://youtu.be/72AAwSFx4nA

  2. #62
    geo messy madno's Avatar
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    Quote Originally Posted by jakuzaa View Post
    On my part, quick (only a couple hours of tweaking ) interior test render. White walls and no splotches, no colour bleeding, extremly happy overall.
    May I ask about render time and settings?
    Especially interested in the reflection on the floor.

  3. #63
    Almost newbie Cageman's Avatar
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    Who is the real Buddha?

    The statuettes or the one where you take control?

    (Just having a bit of fun with simple content).

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  4. #64
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    Quote Originally Posted by madno View Post
    May I ask about render time and settings?
    Especially interested in the reflection on the floor.
    Hi madno, you can check my settings below. Basically, the more smples the smoother reflections. I think AA is not that important as samples in the 2018 but still learning. The new renderer is great, as you can see it is just basic setting of the BSDF material and it takes care of the rest. The only downside is rendertime, it took 13 minutes on Threadripper 1950x.
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  5. #65
    Hardcore Lightwaver Photogram's Avatar
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    New Render LW2018

    Converted from LW2015

    Environement Light has simply replaced 12 lights! and many hours tweaking them!

    Render time 49 min (2548X6000) pixels

    Click image for larger version. 

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  6. #66
    Plays with fire sadkkf's Avatar
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    Quote Originally Posted by 2create View Post


    Testing out character textured in Substance Painter. Not having to worry about fresnel like effects sure makes for cleaner nodes
    Very nice work. I'd love a closer look at your 2018 nodes. Are you just using exported maps from Painter and plugging them in somehow?
    So much water, so few sharks.

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  7. #67
    geo messy madno's Avatar
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    Thanks Jakuzaa.

  8. #68
    Super Member JohnMarchant's Avatar
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    Just a quick one 10 Mins Render time. Still getting my head around the new renderer and surfaces setup.
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  9. #69
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    Quote Originally Posted by JohnMarchant View Post
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    Just a quick one 10 Mins Render time. Still getting my head around the new renderer and surfaces setup.
    Do you use the same AA settings on the alpha pass? Check it please
    English is not my native language so please be patient.

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  10. #70
    Super Member JohnMarchant's Avatar
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    Quote Originally Posted by Asticles View Post
    Do you use the same AA settings on the alpha pass? Check it please
    Exactly my problem, the white edge on the model. Im still getting into 2018, how do i change that for only Alpha
    Alienware M18XR2 (18.4" Screen)
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  11. #71
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    buffers

  12. #72
    Super Member JohnMarchant's Avatar
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    Quote Originally Posted by gar26lw View Post
    buffers
    Alpha is turned off in the buffers, only final render is on.
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    LightWave 2015.3

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  13. #73
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    I think he means you can use extra AA on that buffer. And that it would help smoothing out those edges at a smaller rendering time cost, than just adding samples, which would greatly increase render time. Like using the noise tool for that buffer (as an example) ... its all new to all of us

  14. #74
    Super Member JohnMarchant's Avatar
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    Yes its taking some getting used to, not least of all finding where they have put it. Cant help but think i am making more clicks to achieve the result in 2018 that i used to achieve with less clicks in 2015. They separated Camera Properties off from the rest.
    Alienware M18XR2 (18.4" Screen)
    Intel i7 3630 2.4GHz
    Windows 10 64Bit
    NVidia GeForce 660M x 2
    750GB HDD, 32GB SSD
    32Gb Ram

    LightWave 2015.3

    Heavy as hell but a little powerhouse.

  15. #75

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